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68 results on '"Human–computer interaction"'

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1. Lightning and Thunder: The Early Days of Interactive Information Visualization at the University of Maryland.

2. Global Virtual Team Working during the Covid-19 Pandemic

3. New technologies for the classification of proximal humeral fractures : Comparison between Virtual Reality and 3D printed models—a randomised controlled trial

4. Automatic Context-Aware Inference of Engagement in HMI: A Survey

5. 3rd ICMI Workshop on Bridging Social Sciences and AI for Understanding Child Behaviour

6. Any-Wall Touch Control System With Switching Filter Based on 3-D Sensor.

7. Time and Temporality in HCI Research

8. Escaping unsustainable digital interactions : Toward 'more meaningful' and 'moderate' online experiences

9. Tablet computer-supported conversation between people with dementia and their carers: technology as interactional focus

10. Quantifying teaching behavior in robot learning from demonstration

11. How to Make chatbots productive – A user-oriented implementation framework

12. Special Issue on Advances in Human-Computer Interaction

13. Open data exploration in virtual reality: a comparative study of input technology

14. Older Adults' Perspectives of Smart Home Technology : Are We Developing the Technology That Older People Want?

15. A Framework for Identifying Sequences of Interactions That Cause Usability Problems in Collaborative Systems

16. Evolution of human computer interaction

17. Conversational ontology operator: patient-centric vaccine dialogue management engine for spoken conversational agents

18. Talking datasets – Understanding data sensemaking behaviours

19. System for monitoring the wellness state of people in domestic environments employing emoticon-based HCI

20. From Ancient to Modern Computing: A History of Information Hiding.

21. A creative prototype illustrating the ambient user experience of an intelligent future factory

22. Learning to Build Natural Audio Production Interfaces

23. Ultrascale Computing Systems

24. Visualization and interaction for ontologies and linked data - Editorial

25. Designing and evaluating an intelligent augmented reality system for assisting older adults’ medication management

26. Mobile devices at the cinema theatre

27. Do human cognitive differences in information processing affect preference and performance of CAPTCHA?

28. User perspectives in the design of interactive everyday objects for sustainable behaviour

29. Changes in heart rate and facial actions during a gaming session with provoked boredom and stress

30. Omero 2.0

31. Inference Inspector: Improving the Verification of Ontology Authoring Actions

32. MARS: Mobile augmented reality script framework

33. Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy

34. Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions

35. On the precision of third person perspective augmented reality for target designation tasks

36. User-centered design improves the usability of drug-drug interaction alerts: Experimental comparison of interfaces

37. A Novel Approach to Improve the Planning of Adaptive and Interactive Sessions for the treatment of Major Depression

38. Interpretation and generation incremental management in natural interaction systems

39. Integrating User Studies into Computer Graphics-Related Courses

40. Hybrid paradigm for Spanish Sign Language synthesis

41. Using a game controller for relaying deictic gestures in computer-mediated communication

42. ICMAP: An interactive tool for concept map generation to facilitate learning process

43. Eye Gaze Controlled Projected Display in Automotive and Military Aviation Environments

44. Experiences from interaction design for NFC applications

45. Modeling strategic use of human computer interfaces with novel hidden Markov models

46. Disruption as a Research Method for Studying Technology Use in Homes

47. Introducing ATMs in India: a contextual inquiry

48. Conversion of sign language to Spoken sentences by means of a sensory glove

49. Clinical evaluation of BrainTree, a motor imagery hybrid BCI speller

50. UIXSim: A User Interface Experience Analysis Framework

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