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40 results on '"Moreira, Fernando A."'

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1. Assessment of Wearable Virtual Reality Technology for Visiting World Heritage Buildings: An Educational Approach

2. A Study on Sensors in Higher Education

3. HCI 2020 Master’s Degree Study: A Review

4. TPS2 Approach Applied to Requirements Engineering Curriculum Course

5. Higher Education Teachers Training (HET2) Model: Active Learning in Higher Education Environment

6. State of the Art of Human-Computer Interaction (HCI) Master’s Programs 2020

7. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development

8. The Use of Technology in Portuguese Higher Education: Building Bridges Between Teachers and Students

9. Interpretable Success Prediction in a Computer Networks Curricular Unit Using Machine Learning.

11. Using geolympus to create a pervasive game experience in the higher education context.

12. PRÁTICAS EDUCATIVAS PAUTADAS NO DESENHO UNIVERSAL PARA APRENDIZAGEM (DUA).

13. How Does Learning Analytics Contribute to Prevent Students’ Dropout in Higher Education: A Systematic Literature Review.

14. Gamification in higher education: The learning perspective

15. The educational potential of mobile technologies for young high school graduates: a situated approach.

16. Teaching and learning Modelling and Specification based on gamification.

17. Experiencia del aprendizaje de la Educación Superior ante los cambios a nivel mundial a causa del COVID-19.

18. A comparative study about mobile learning with gamification and augmented reality in high education instituitions across South Europe, South America, and Asia countries.

19. U-CLX Model Proposal Using the Standard xAPI.

20. CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.

21. Higher education teachers in Portugal use technology in their educational activities: Myth or Reality?

22. A comparative study about mobile learning in Iberian Peninsula Universities: Are professors ready?

23. Customized Learning Environment: A new approach.

24. Evolution and use of mobile devices in higher education: A case study in Portuguese Higher Education Institutions between 2009/2010 and 2014/2015.

25. Integração de Aplicações Web 2.0 e Sistemas de Gestão de Conteúdos em Ambientes Pessoais de Aprendizagem.

26. Personal Learning Environments: Integration of Web 2.0 Applications and Content Management Systems.

27. Artificial Intelligence Applied in Higher Education: A Bibliometric Analysis

28. Actions to Promote Knowledge about Accessibility and Inclusion in Higher Education in Brazil

29. Digital Technologies in Marketing: The Case of University Tunas

30. Dropout in Computer Science, Systems Engineering and Software Engineering Programs

31. And Now What (Part 1)? Language Teaching: How We Met the ERT Challenge?

32. Assessment Methods Determining the Higher Education Students’ Academic Success

33. Emergency Remote Learning One Year Later - What Changed?

34. Evaluating the Outcomes of Competence-Based Learning Course: The Field Experience for Training 21st Century Skills in Sofia University

35. Jooka: A Bilingual Chatbot for University Admission

36. Management Model and Strategic Management in Higher Education, Continuous Improvement, and Impact in Rankings

37. Designing a Competence-Based Learning Course with Digital Tools in Higher Education

38. Implementation of Big Data Analytics Tool in a Higher Education Institution

39. Academic Dishonesty Prevention in E-learning University System

40. Evaluating the Acceptance of Blended-Learning Tools: A Case Study Using SlideWiki Presentation Rooms

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