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1. Re-imagining the Pedagogical Paradigm Within a Technology Mediated Learning Environment

2. The Serious Games in the Territorial Socio-Economic Systems Development.

3. First Experience in Game Design for Students: Case Study.

4. Gamification in Project Management Training.

5. Effect of Using Game-Based Methods on Learning Efficiency: Teaching Management to Engineers.

6. Game-Based Management for Students: Ural Federal University Taken as Example.

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