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Your search keyword '"Cairns, Paul"' showing total 10 results

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10 results on '"Cairns, Paul"'

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1. Investigating game attention using the Distraction Recognition Paradigm.

2. Future design of accessibility in games: A design vocabulary.

3. Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games.

4. Loot boxes are again linked to problem gambling: Results of a replication study.

5. Video game loot boxes are linked to problem gambling: Results of a large-scale survey.

6. No priming in video games.

7. Interrogating social presence in games with experiential vignettes.

8. Unsupervised Modeling of Player Style With LDA.

9. Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).

10. Measuring and defining the experience of immersion in games

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