1. Accelerating Smooth Games by Manipulating Spectral Shapes
- Author
-
Azizian, Waïss, Scieur, Damien, Mitliagkas, Ioannis, Lacoste-Julien, Simon, and Gidel, Gauthier
- Subjects
Computer Science - Machine Learning ,Mathematics - Optimization and Control ,Statistics - Machine Learning ,G.1.6, I.2.6 ,G.1.6 ,I.2.6 - Abstract
We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization., Comment: Appears in: Proceedings of the 23rd International Conference on Artificial Intelligence and Statistics (AISTATS 2020). 34 pages
- Published
- 2020