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1. Comparing the effects of digital and non-digital gamification on EFL learners' collocation knowledge, perceptions, and sense of flow.

2. Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses.

3. Psychological capital and music performance anxiety: the mediating role of self-esteem and flow experience.

4. The influence of piano playing on the performer's mental state: the opportunity to express own emotions and experiences or perform a musical composition within the requirements of piano education.

5. Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience.

6. Building customer citizenship behaviour through mobile application quality: the mediating role of flow experience and customer engagement.

7. Teacher Support, Learning Engagement, and Flow Experience in Chinese Middle School English Learning; An Investigative Study.

8. Exploring the Impact of Mobile App Quality on consumers' Online Intention to Transact.

11. When Feeling Positive Is Being "In the Zone": How Challenge Optimality Causes Changes in Positive Affect and Flow.

12. The Effect of Livestreaming Esports Media on Viewer Satisfaction, Flow Experience, and Media Loyalty.

13. ChatGPT integration significantly boosts personalized learning outcomes: A Philippine study

14. Relationship between the Characteristics of e-Commerce Live Streaming and Purchase Intentions: Moderating Effect of Hedonistic Shopping Value

15. FOMO’NUN SOSYAL MEDYA SADAKATİ ÜZERİNDEKİ ETKİSİNİN AKIŞ DENEYİMİ VE MARKA-BENLİK UYUMU ÇERÇEVESİNDE İNCELENMESİ

16. Metaverse application, flow experience, and Gen-Zers’ participation intention of intangible cultural heritage communication

17. Enhancing primary school students' performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game.

18. Serious leisure and successful aging among elderly air volleyball players: examining the mediating role of social support and flow experience.

19. Building an economically sustainable online learning ecosystem with freemium model: A sequential mixed-method approach.

20. Exploring Usability, Emotional Responses, Flow Experience, and Technology Acceptance in VR: A Comparative Analysis of Freeform Creativity and Goal-Directed Training.

21. Flow and performance: a quantitative study of elicitation modeling in a piano performance perspective.

22. Trajectories of mindfulness, flow experience, and stress during an online-based MBSR program: the moderating role of emotional exhaustion.

23. The Power of Social Commerce: Understanding the Role of Social Word-of-Mouth Behaviors and Flow Experience on Social Media Users' Purchase Intention.

24. Investigating students' adoption of virtual reality for L2-learning in India.

25. Akıllı Telefon Bağımlılığı ve Ruh Hali Düzenlemenin Akış Deneyimi Aracılığı ile Çevrimiçi Anlık Satın Alma Davranışındaki Rolü.

26. Nature relatedness, flow experience, and environmental behaviors in nature-based leisure activities.

27. Flow experience fosters university students' well‐being through psychological resilience: A longitudinal design with cross‐lagged analysis.

28. How Social Presence Influences Engagement in Short Video-Embedded Advertisements: The Serial Mediation Effect of Flow Experience and Advertising Avoidance.

29. The Relationship Between Leisure Involvement, Flow Experience, and Life Satisfaction Levels of Fitness Center Members.

30. Research on the influence of perceived quality on users’ continuance usage intention of online live streaming class platforms: the mediating role of flow experience and the moderating impact of perceived usefulness

31. Research on the Effect of UGC Characteristics on Consumers’ Impulse Purchase Intention in Community E.commerce Platform

33. An Interactive Game Design for Children’s Bird Watching Based on Flow Experience Theory

37. Unlocking Metaverse Flow Experience Using Theory of Interactivity and User Gratification Theory

43. The Relationship Between Trait Mindfulness and Depression in Elementary Pre-Service Teachers: The Sequential Mediating Role of Flow Experience and Learning Engagement

44. Consumer Behavior Based on the SOR Model: How do Short Video Advertisements Affect Furniture Consumers’ Purchase Intentions?

45. How Social Presence Influences Engagement in Short Video-Embedded Advertisements: The Serial Mediation Effect of Flow Experience and Advertising Avoidance

46. Effects of VR technical interaction and acceptance on rural cultural identity: The mediating role of embodied cognition and flow experience

47. Tourist’s Length of stay: the perspective of flow experience theory

48. Flow experience and behavioural intention in recreational flights: the mediating role of satisfaction, recollection and storytelling.

49. Alone but flowing: The effects of autotelic personality and extraversion on solitary flow.

50. The influence of leader-subordinate emotional intelligence congruence on the flow experience: evidence from the liquor manufacturing industry.

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