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1. Sparking the Interest of Girls in Computer Science via Chemical Experimentation and Robotics: The Qui-Bot H 2 O Case Study.

2. An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?

3. AI Literacy Curriculum and Its Relation to Children's Perceptions of Robots and Attitudes towards Engineering and Science: An Intervention Study in Early Childhood Education

4. Sensing in Animals and Robots: Collaborative, Transdisciplinary Learning in an Undergraduate Science Course

5. Machine learning at the interface of structural health monitoring and non-destructive evaluation.

6. Mechanochemical engineering of 2D materials for multiscale biointerfaces.

7. The Dawning of the Ethics of Environmental Robots.

8. A Study of Children's Learning and Play Using an Underwater Robot Construction Kit

9. Ethical Design of Intelligent Assistive Technologies for Dementia: A Descriptive Review.

10. Robustness in living organisms is homeostasis.

11. Spontaneous Mathematical Moments between Caregiver and Child during an Engineering Design Project

12. Content-Based Curriculum for Advanced Learners. 4th Edition

13. An Exploration of Combining Virtual and Physical Robots in Robotics Education

14. Future Girls of STEM Summer Camp Pilot: Teaching Girls about Engineering and Leadership through Hands-On Activities and Mentorship

15. Using Robotics and Engineering Design Inquiries to Optimize Mathematics Learning for Middle Level Teachers: A Case Study

16. Children's Engineering Design Thinking Processes: The Magic of the ROBOTS and the Power of BLOCKS (Electronics)

17. Skills and Employment under Automation. Active Adaptation at the Local Level

19. The Effect of Robotics Activities on Learning the Engineering Design Process

20. The Uses of Engineering Notebooks among Pre-Engineering Students at a Hispanic-Serving Institution

21. When Life Science Meets Educational Robotics: A Study of Students' Problem Solving Process in a Primary School

22. Mutually opposing forces during locomotion can eliminate the tradeoff between maneuverability and stability.

23. Improvement of the Robotics Cross-Cutting Course for Training of Specialists in Professions of the Future

24. Development of a learning module using a virtual environment to demonstrate EMG and telerobotic control principles.

25. Turning on the Three-Dimensional Switch: Using Gaming Technology to Expand Children's Science Thinking

26. Mission Cognition: Fifth-Grade Students Undertake a Mission to Mars

27. Can a Robot Think for Itself? Helping Young People to Ask Big Questions about Human and Electronic Personhood

28. Measuring Computational Thinking Teaching Efficacy Beliefs of Preservice Elementary Teachers

29. Determining the Effectiveness of a Professional Development Experience Focused on Integrating Computer Science into Early Childhood Curriculum

30. Investigating the Use of Robotics to Increase Girls' Interest in Engineering during Early Elementary School

31. Beyond Blackboards: Engaging Underserved Middle School Students in Engineering

32. Preservice Elementary Teachers' Engineering Design during a Robotics Project

33. Richer Connections to Robotics through Project Personalization

34. Understanding of Student Task Interpretation, Design Planning, and Cognitive Strategies during Engineering Design Activities in Grades 9-12. Final Report. Research in Engineering and Technology Education

35. Creating Interactive Web-Based Environments to Scaffold Creative Reasoning and Meaningful Learning: From Physics to Products

36. Advancing the 'E' in K-12 STEM Education

37. The TangibleK Robotics Program: Applied Computational Thinking for Young Children

38. Balancing Theory and Practical Work in a Humanoid Robotics Course

39. Interacting with the Reader: Politeness Strategies in Engineering Research Article Discussions

40. Preparing Teachers to Engage Rural Students in Computational Thinking through Robotics, Game Design, and Culturally Responsive Teaching

41. The Influence of Students' Participation in STEM Competitions on Their Interest in STEM Careers

42. Oh No, Henrietta Got Out!

43. Documenting the Engineering Design Process

44. The Role of Robotics Teams' Collaboration Quality on Team Performance in a Robotics Tournament

45. Robotics as Means to Increase Achievement Scores in an Informal Learning Environment

46. The Effects of a Robot Game Environment on Computer Programming Education for Elementary School Students

47. A Day at FIRST Lego League

48. Project-Based Learning to Enhance Teaching Embedded Systems

49. Robotics in the Early Childhood Classroom: Learning Outcomes from an 8-Week Robotics Curriculum in Pre-Kindergarten through Second Grade

50. Robotic Construction Kits as Computational Manipulatives for Learning in the STEM Disciplines

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