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1. End-User Development for Artificial Intelligence: A Systematic Literature Review

2. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments

3. Smart Objects for Speech Therapies at Home

4. End-User Development in Industry 4.0: Challenges and Opportunities

5. A Homemade Pill Dispenser Prototype Supporting Elderly

6. End-User Development Tools for the Smart Home: A Systematic Literature Review

7. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload

8. An Ontology-Based Approach to Product Customization

9. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices

11. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life

12. Enabling End Users to Create, Annotate and Share Personal Information Spaces

13. Visual Mediation Mechanisms for Collaborative Design and Development

14. Supporting End Users to Be Co-designers of Their Tools

15. The Ecology of Participants in Co-evolving Socio-technical Environments

16. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers

18. Exploring design trade-offs for achieving social inclusion in multi-tiered design problems.

20. Rule-based tools for the configuration of ambient intelligence systems: a comparative user study.

21. End users as unwitting software developers.

22. DESIGNING CUSTOMIZED AND TAILORABLE VISUAL INTERACTIVE SYSTEMS.

23. SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development

24. An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration

25. MAWA: A Browser Extension for Mobile Web Augmentation

26. Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?

27. Fostering participation and co-evolution in sentient multimedia systems.

28. DEG: Involving End Users and Domain Experts in Design of Educational Games

29. Supporting End-User Development of Web Sites through MAMBA

30. European-American Collaboration Workshop

31. Infrastructuring with a Focus on Developing End-Users Capabilities

32. Using Recommendations to Help Novices to Reuse Design Knowledge

33. EUD Software Environments in Cultural Heritage: A Prototype

34. From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support

35. Alternative Representations for End User Composition of Service-Based Systems

36. An End-User Oriented Building Pattern for Interactive Art Guides

37. Infrastructuring When You Don’t – End-User Development and Organizational Infrastructure

38. Where Are My Intelligent Assistant’s Mistakes? A Systematic Testing Approach

39. From System Development toward Work Improvement: Developmental Work Research as a Potential Partner Method for EUD

40. User-driven visual composition of service-based interactive spaces.

41. End users as co-designers of their own tools and products

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