41 results on '"Piccinno, Antonio"'
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2. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments
3. Smart Objects for Speech Therapies at Home
4. End-User Development in Industry 4.0: Challenges and Opportunities
5. A Homemade Pill Dispenser Prototype Supporting Elderly
6. End-User Development Tools for the Smart Home: A Systematic Literature Review
7. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload
8. An Ontology-Based Approach to Product Customization
9. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices
10. Enabling Domain Experts to Develop Usable Software Artifacts
11. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
12. Enabling End Users to Create, Annotate and Share Personal Information Spaces
13. Visual Mediation Mechanisms for Collaborative Design and Development
14. Supporting End Users to Be Co-designers of Their Tools
15. The Ecology of Participants in Co-evolving Socio-technical Environments
16. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
17. On the transferability of a meta-design model supporting end-user development
18. Exploring design trade-offs for achieving social inclusion in multi-tiered design problems.
19. Cultivating a culture of participation for the co-evolution of users and systems
20. Rule-based tools for the configuration of ambient intelligence systems: a comparative user study.
21. End users as unwitting software developers.
22. DESIGNING CUSTOMIZED AND TAILORABLE VISUAL INTERACTIVE SYSTEMS.
23. SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development
24. An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration
25. MAWA: A Browser Extension for Mobile Web Augmentation
26. Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?
27. Fostering participation and co-evolution in sentient multimedia systems.
28. DEG: Involving End Users and Domain Experts in Design of Educational Games
29. Supporting End-User Development of Web Sites through MAMBA
30. European-American Collaboration Workshop
31. Infrastructuring with a Focus on Developing End-Users Capabilities
32. Using Recommendations to Help Novices to Reuse Design Knowledge
33. EUD Software Environments in Cultural Heritage: A Prototype
34. From Top to Bottom: End User Development, Motivation, Creativity and Organisational Support
35. Alternative Representations for End User Composition of Service-Based Systems
36. An End-User Oriented Building Pattern for Interactive Art Guides
37. Infrastructuring When You Don’t – End-User Development and Organizational Infrastructure
38. Where Are My Intelligent Assistant’s Mistakes? A Systematic Testing Approach
39. From System Development toward Work Improvement: Developmental Work Research as a Potential Partner Method for EUD
40. User-driven visual composition of service-based interactive spaces.
41. End users as co-designers of their own tools and products
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