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58 results on '"applications in subject areas"'

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1. Integrating Making with Authentic Science Classes: An Approach and Evidence.

3. Hands-on operation with a Rolling Alphabet-AR System improves English learning achievement.

4. Building word knowledge, learning strategies, and metacognition with the Word-Knowledge e-Book

5. Primary school pupils' emotional experiences of synchronous audio-led online communication during online one-to-one tuition.

6. Effects of adaptive training on metacognitive knowledge monitoring ability in computer-based learning.

7. Exercise health belief related to "Fit-Fun" exergame play interest, anxiety, practicing attitude, and exergaming performance.

8. Counter-attitudinal intervention decreased positive attitudes and behavioral tendencies towards video games.

9. The effects of a mobile gamification app on elementary students’ Spanish achievement and self-efficacy.

10. Educational apps from the Android Google Play for Greek preschoolers: A systematic review.

11. Influences of text difficulty and reading ability on learning illustrated science texts for children: An eye movement study.

12. Behavioral patterns of elementary students and teachers in one-to-one robotics instruction.

13. Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning.

14. Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns.

15. Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?

16. Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts.

17. What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis.

18. A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course.

19. A web-based painting tool for enhancing student attitudes toward learning art creation.

20. Promoting reading comprehension with the use of technology.

21. Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment.

22. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads.

23. A concept map-embedded educational computer game for improving students' learning performance in natural science courses.

24. Using theoretical models to examine the acceptance behavior of mobile phone messaging to enhance parent–teacher interactions

25. A cognitive component analysis approach for developing game-based spatial learning tools

26. Using synchronous peer tutoring system to promote elementary students’ learning in mathematics

27. Embedding game-based problem-solving phase into problem-posing system for mathematics learning

28. A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude

29. Split-attention and redundancy effects on mobile learning in physical environments

30. The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons

31. Incorporating haptic feedback in simulation for learning physics

32. Accumulating and visualising tacit knowledge of teachers on educational assessments

33. An evaluation study of the use of a cognitive tool in a one-to-one classroom for promoting classroom-based dialogic interaction

34. A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students

35. Effective learning in science: The use of personal response systems with a wide range of audiences

36. A comparative analysis of the effects of computer and paper-based personalization on student achievement

37. Construction and analysis of educational assessments using knowledge maps with weight appraisal of concepts

38. The use of a computer simulation to promote conceptual change: A quasi-experimental study

39. Interactive whiteboards produce small gains in elementary students’ self-reported motivation in mathematics

40. Understanding the nature and impact of young readers’ literacy interactions with talking books and during adult reading support

41. Effectiveness of a Mobile Plant Learning System in a science curriculum in Taiwanese elementary education

42. An experience of teaching for learning by observation: Remote-controlled experiments on electrical circuits

43. The effects of computer games on primary school students’ achievement and motivation in geography learning

44. A case study of computer gaming for math: Engaged learning from gameplay?

45. Adaptable learning assistant for item bank management

46. A cognitive tool for teaching the addition/subtraction of common fractions: a model of affordances

47. New technologies, new differences. Gender and ethnic differences in pupils' use of ICT in primary and secondary education

48. ‘Obsessive compulsive font disorder’: the challenge of supporting pupils writing with the computer

49. Science teachers can teach computational thinking through distributed expertise.

50. Building Word Knowledge, Learning Strategies, and Metacognition with the Word-Knowledge E-Book

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