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1. Integrating Augmented Reality into Inquiry-Based Learning Approach in Primary Science Classrooms

2. Developing Rural Chinese Children's Computational Thinking through ­Game-Based Learning and Parental Involvement

3. A Critical Review of Literature on 'Unplugged' Pedagogies in K-12 Computer Science and Computational Thinking Education

4. Design and Implementation of the Boundary Activity Based Learning (BABL) Principle in Science Inquiry: An Exploratory Study

5. Transforming Education in a Primary School: A Case Study

6. A Collaborative Cross Number Puzzle Game to Enhance Elementary Students' Arithmetic Skills

7. The Impact of a Professional Development Model for a Mobilized Science Curriculum: A Case Study of Teacher Changes

8. Improving the Design of a mCSL Chinese Character Forming Game with a Distributed Scaffolding Design Framework

9. Learning with Collaborative Inquiry: A Science Learning Environment for Secondary Students

10. Exploring Students' Progression in an Inquiry Science Curriculum Enabled by Mobile Learning

11. Collaborative Inquiry with a Web-Based Science Learning Environment: When Teachers Enact It Differently

12. Inquiry Pedagogy and Smartphones: Enabling a Change in School Culture

13. Seamless Learning in the Mobile Age: A Theoretical and Methodological Discussion on Using Cooperative Inquiry to Study Digital Kids On-the-Move

14. Designing Technology for Content-Independent Collaborative Mobile Learning

15. Fostering Personalized Learning in Science Inquiry Supported by Mobile Technologies

16. Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction

17. Active Classroom Participation in a Group Scribbles Primary Science Classroom

18. Supporting Mobile Collaborative Activities through Scaffolded Flexible Grouping

19. What Do Students Do in a F2F CSCL Classroom? The Optimization of Multiple Communications Modes

20. Anatomy of a Mobilized Lesson: Learning 'My Way'

21. Location Matters: Leveraging Knowledge Building with Mobile Devices and Web 2.0 Technology

22. Deconstructing and reconstructing: Transforming primary science learning via a mobilized curriculum

23. Collaborative activities enabled by GroupScribbles (GS): An exploratory study of learning effectiveness

24. HANDHELD COMPUTERS AS COGNITIVE TOOLS:: TECHNOLOGY-ENHANCED ENVIRONMENTAL LEARNING.

25. Exploring group interactions in synchronous mobile computer-supported learning activities.

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