12 results on '"Isotani, Seiji"'
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2. GARFIELD: A Recommender System to Personalize Gamified Learning
3. Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
4. The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
5. Automating Gamification Personalization to the User and Beyond.
6. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
7. Educational Data Mining: A review of evaluation process in the e-learning.
8. Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant?
9. Work in progress — Enhancing Interactive Geometry Systems with intelligent tutoring features.
10. Work in progress — A framework for building Interactive Learning Modules.
11. Leaving No One Behind: Educating Those Most Impacted by Artificial Intelligence
12. Applications of convolutional neural networks in education: A systematic literature review.
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