14 results on '"Motion cueing"'
Search Results
2. Driver-in-the-Loop Simulator of Electric Vehicles
- Author
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Antonya, Csaba, Husar, Călin, Butnariu, Silviu, Pozna, Claudiu, Băicoianu, Alexandra, Kacprzyk, Janusz, Series Editor, Nathanail, Eftihia G., editor, Gavanas, Nikolaos, editor, and Adamos, Giannis, editor
- Published
- 2023
- Full Text
- View/download PDF
3. Motion Cueing for Winter Test Conditions
- Author
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Hvitfeldt, Henrik, Drugge, Lars, Jerrelind, Jenny, Chaari, Fakher, Series Editor, Gherardini, Francesco, Series Editor, Ivanov, Vitalii, Series Editor, Cavas-Martínez, Francisco, Editorial Board Member, di Mare, Francesca, Editorial Board Member, Haddar, Mohamed, Editorial Board Member, Kwon, Young W., Editorial Board Member, Trojanowska, Justyna, Editorial Board Member, Orlova, Anna, editor, and Cole, David, editor
- Published
- 2022
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- View/download PDF
4. Defining the kinematic requirements for a theoretical driving simulator.
- Author
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Olivari, M., Pretto, P., Venrooij, J., and Bülthoff, H.H.
- Subjects
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AUTOMOBILE driving simulators , *MOTOR vehicle driving , *TECHNICAL specifications , *PREDICTION models , *MOTION - Abstract
Highlights • We propose a method to for deriving kinematic requirements of a driving simulator. • An optimized motion is calculated by using a MCA based on Model Predictive Control. • Kinematic requirements correspond to extreme positions, velocities and accelerations. • Large lateral, longitudinal ranges are needed to replicate two pre-recorded maneuvers. • Large yaw range, velocity and acceleration are needed. Abstract In motion-base driving simulators, the simulator kinematic design is a critical factor for achieving a desired simulation fidelity. This paper presents a method to derive kinematic requirements that a theoretical simulator should meet to best replicate reference maneuvers within a predefined workspace. This method uses a Motion Cueing Algorithm based on Model Predictive Control to calculate the optimal motion of the theoretical simulator. Then, extreme positions, velocities and accelerations of the theoretical simulator are used to derive kinematic requirements. The method was applied to two maneuvers previously recorded in a real car. The quality of the resulting simulator motion and kinematic requirements were evaluated for different workspaces. Results showed that the theoretical simulator was able to replicate the two maneuvers with high quality when the lateral and longitudinal ranges were at least 10 m. Interestingly, there was no evidence that a large vertical range improved the quality of the replicated motion. Furthermore, large yaw range, velocity and acceleration were needed for replicating the recorded maneuvers. These results can help to choose the kinematic characteristics of a real driving simulator. [ABSTRACT FROM AUTHOR]
- Published
- 2019
- Full Text
- View/download PDF
5. A Review of Driving Simulation Technology and Applications
- Author
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Ali Emadi, Lucas Bruck, and Bruce Haycock
- Subjects
driving simulation ,Chassis ,TA1001-1280 ,Powertrain ,Computer science ,motion cueing ,vehicle dynamics ,Driving simulator ,Driver-in-the-loop ,Control engineering ,Virtual reality ,computer.software_genre ,Vehicle dynamics ,Transportation engineering ,Perceptual system ,Virtual machine ,virtual simulation ,vehicle simulator ,computer ,Transportation and communications ,Motion system ,HE1-9990 - Abstract
Driving simulation has become a very useful tool for vehicle design and research in industry and educational institutes. This paper provides a review of driving simulator components, including the vehicle dynamics model, the motion system, and the virtual environment, and how they interact with the human perceptual system in order to create the illusion of the driving. In addition, a sample of current state-of-the-art vehicle simulators and algorithms are described. Finally, current applications are discussed, such as driver-centered studies, chassis and powertrain design, and autonomous systems development.
- Published
- 2021
6. Influence of a new discrete-time LQR-based motion cueing on driving simulator.
- Author
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Aykent, B., Merienne, F., Paillot, D., and Kemeny, A.
- Subjects
DISCRETE-time systems ,AUTOMOBILE driving simulators ,TRACKING control systems ,SIMULATION software ,FAST Fourier transforms ,WAVELET transforms - Abstract
SUMMARY This study proposes a method and an experimental validation to analyze dynamics response of the simulator's cabin and platform with respect to the type of the control used in the hexapod driving simulator. In this article, two different forms of motion platform tracking control are performed as a classical motion cueing algorithm and a discrete-time linear quadratic regulator (LQR) motion cueing algorithm. For each situation, vehicle dynamics and motion platform level data are registered from the driving simulation software. In addition, the natural frequencies of the roll accelerations are obtained in real-time by using FFT. The data are denoised by using wavelet 1D transformation. The results show that by using discrete-time LQR algorithm, the roll acceleration amplitudes that correspond to the natural frequencies and the total roll jerk have decreased at the motion platform level. Also, the natural frequencies have increased reasonably by using the discrete LQR motion cueing (1.5-2.2 Hz) compared with using the classical algorithm (0.4-1.5 Hz) at the motion platform, which is an indicator of motion sickness incidence avoidance. The literature shows that lateral motion (roll, yaw, etc.) in the frequency range of 0.1-0.5 Hz induces motion sickness. Furthermore, using discrete-time LQR motion cueing algorithm has decreased the sensation error (motion platform-vehicle (cabin) levels) two times in terms of total roll jerk. In conclusion, discrete-time LQR motion cueing has reduced the simulator sickness more than the classical motion cueing algorithm depending on sensory cue conflict theory. Copyright © 2013 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
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- 2014
- Full Text
- View/download PDF
7. Evaluation of a new body-sideslip-based driving simulator motion cueing algorithm.
- Author
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Garrett, Nikhil JI and Best, Matthew C
- Subjects
AUTOMOBILE driving simulators ,ALGORITHMS ,DEGREES of freedom ,AUTOMOTIVE engineering ,AUTOMOBILE driving - Abstract
This paper describes a new motion cueing algorithm for motion-based driving simulators. The algorithm uses the simulated vehicle’s body sideslip angle as the demand for the motion platform’s yaw degree of freedom. The current state of the art for motion cueing algorithms involves some form of filter or controller that limits the bandwidth of the vehicle motion before using this as the motion platform demand; the algorithm is tuned such that the platform does not exceed its limits. However, this means that information about the vehicle state that is contained within the motion is removed indiscriminately. Since the body sideslip angle will fit within the platform yaw limit under normal conditions, it does not need to be filtered beforehand, and thus no information must be removed. The implementation of the body-sideslip-based algorithm is described, as is a set of tests using human participants wherein the body sideslip algorithm was compared against the three most popular existing algorithms (namely the classical, adaptive and linear quadratic regulator algorithms) for normal road driving. The results of these tests indicate that the body sideslip algorithm performs as well as, or marginally better than, the other algorithms; future work will test the algorithm under limit handling conditions, to see whether the approach of preserving vehicle state information improves the simulator driver’s perception. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
8. Design and Control of a Small-Clearance Driving Simulator.
- Author
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Nehaoua, Lamri, Mohellebi, Hakim, Amouri, Ali, Arioui, Hichem, Espié, Stéphane, and Kheddar, Abderrahmane
- Subjects
- *
AUTOMOBILE driving , *SIMULATION methods & models , *OPERATIONS research , *PROCESS control systems , *ELECTRONIC control , *TUNING (Machinery) , *TELEPROMPTERS , *MECHANICAL engineering , *COMPARATIVE studies - Abstract
This paper presents a driving simulation whose aim is twofold: 1) to investigate the possibility of reducing motion clearance to achieve compact and low-cost driving simulators and 2) to evaluate multimodal and immersive virtual reality motion restitution in platooning driving. The choice has been made for a driving simulator having at least two degrees of freedom (DOF). These consist of the longitudinal displacement and seat rotations. The simulator is also equipped with a force feedback steering wheel for virtual drive assistance. These components are gathered on a serial kinematics-type platform to facilitate a control scheme and avoid the architecture complexity. A comparative study was made to devise a motion cueing strategy, taking into account both the psychophysical and technological constraints. Experimentations were carried out for several case combinations of the longitudinal displacement and seat rotations. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
9. Driver Response to Gear Shifting System in Motion Cueing Driving Simulator
- Author
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navid ghasemi, claudio lantieri, andrea simone, valeria vignali, hocine imine, roland bremond, and navid ghasemi , claudio lantieri , andrea simone , valeria vignali , hocine imine , roland bremond
- Subjects
Driver Behaviour ,Gear Shift Response ,Motion Cueing ,Driving Simulator ,Vestibular Cues - Abstract
Researchers are using driving simulators to design and assess the automated driving and driver assistant systems, due to the safe nature of experimentation in the virtual environment. The motion cues and accelerations felt by the drivers are essential for an accurate perception of the events and the response of the drivers. In this paper, the vehicle dynamic model and the Motion Cueing Algorithm used for the simulation is described in detail, then driver’s performance and subjective assessments was studied for the braking, chicane and overtaking maneuver in the 3 different gear shifting scenario. The study demonstrates that the presence of the motion cueing feedback in the driving simulation was satisfactory and gave realistic cues for the participants independent of the gear shifting system, however no significant effect was found from the driver’s behavior due to different gear shifting system.
- Published
- 2020
10. Comparison between filter- and optimization-based motion cueing algorithms for driving simulation
- Author
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D. Steffen, D. Cleij, Mikhail Katliar, Paolo Pretto, Joost Venrooij, H. P. Schöner, F. W. Hoffmeyer, and Heinrich H. Bülthoff
- Subjects
0209 industrial biotechnology ,Motion cueing ,Computer science ,media_common.quotation_subject ,Transportation ,02 engineering and technology ,Motion (physics) ,020901 industrial engineering & automation ,0502 economics and business ,Optimization-based ,Motion cueing, Optimization-based, Filter-based, Continuous rating ,Driving simulation ,Quality (business) ,Applied Psychology ,Simulation ,Civil and Structural Engineering ,media_common ,050210 logistics & transportation ,Motion simulation ,Continuous rating ,05 social sciences ,Driving simulator ,Filter-based ,ddc:380 ,Quality rating ,Filter (video) ,Automotive Engineering ,Experimental methods ,Algorithm - Abstract
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS), in which a filter-based and an optimization-based motion cueing algorithm (MCA) were compared using a newly developed motion cueing quality rating method. The goal of the comparison was to investigate whether optimization-based MCAs have, compared to filter-based approaches, the potential to improve the quality of motion simulations. The paper describes the two algorithms, discusses their strengths and weaknesses and describes the experimental methods and results. The MCAs were compared in an experiment where 18 participants rated the perceived motion mismatch, i.e., the perceived mismatch between the motion felt in the simulator and the motion one would expect from a drive in a real car. The results show that the quality of the motion cueing was rated better for the optimization-based MCA than for the filter-based MCA, indicating that there exists a potential to improve the quality of the motion simulation with optimization-based methods. Furthermore, it was shown that the rating method provides reliable and repeatable results within and between participants, which further establishes the utility of the method.
- Published
- 2019
11. Influence of a new discrete-time LQR-based motion cueing on driving simulator
- Author
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AYKENT, Baris, MERIENNE, Frédéric, PAILLOT, Damien, KEMENY, Andras, Laboratoire Electronique, Informatique et Image ( Le2i ), Université de Bourgogne ( UB ) -AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement-Centre National de la Recherche Scientifique ( CNRS ), Technocentre Renault [Guyancourt], RENAULT, Arts et Metiers ParisTech built up the SAAM driving simulator with the partnership of Renault and Grand Chalon. This research was realized in the framework of the geDRIVER project., Laboratoire Electronique, Informatique et Image [UMR6306] (Le2i), Université de Bourgogne (UB)-Centre National de la Recherche Scientifique (CNRS)-École Nationale Supérieure d'Arts et Métiers (ENSAM), Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-Arts et Métiers Sciences et Technologies, and HESAM Université (HESAM)-HESAM Université (HESAM)-AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement
- Subjects
[ MATH.MATH-OC ] Mathematics [math]/Optimization and Control [math.OC] ,[ SPI.MECA.GEME ] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Mechanical engineering [physics.class-ph] ,motion cueing ,washout ,[PHYS.MECA.GEME]Physics [physics]/Mechanics [physics]/Mechanical engineering [physics.class-ph] ,[SPI.AUTO]Engineering Sciences [physics]/Automatic ,Mécanique: Vibrations [Sciences de l'ingénieur] ,optimal control ,Mécanique: Génie mécanique [Sciences de l'ingénieur] ,Automatique [Informatique] ,[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC] ,[INFO.INFO-AU]Computer Science [cs]/Automatic Control Engineering ,[ SPI.AUTO ] Engineering Sciences [physics]/Automatic ,[ INFO.INFO-AU ] Computer Science [cs]/Automatic Control Engineering ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,[PHYS.MECA.VIBR]Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph] ,driving simulator ,[SPI.MECA.VIBR]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph] ,Optimisation et contrôle [Mathématique] ,linear quadratic regulator (LQR) ,Automatique / Robotique [Sciences de l'ingénieur] ,[ SPI.MECA.VIBR ] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph] ,[SPI.MECA.GEME]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Mechanical engineering [physics.class-ph] ,Interface homme-machine [Informatique] ,[ PHYS.MECA.VIBR ] Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph] ,[ PHYS.MECA.GEME ] Physics [physics]/Mechanics [physics]/Mechanical engineering [physics.class-ph] ,[MATH.MATH-OC]Mathematics [math]/Optimization and Control [math.OC] ,discrete-time control - Abstract
La version editeur de cet article est disponible à l'adresse suivante : http://onlinelibrary.wiley.com/doi/10.1002/oca.2081/abstract; International audience; This study proposes a method and an experimental validation to analyze dynamics response of the simulator's cabin and platform with respect to the type of the control used in the hexapod driving simulator. In this article, two different forms of motion platform tracking control are performed as a classical motion cueing algorithm and a discrete-time linear quadratic regulator (LQR) motion cueing algorithm. For each situation, vehicle dynamics and motion platform level data are registered from the driving simulation software. In addition, the natural frequencies of the roll accelerations are obtained in real-time by using FFT. The data are denoised by using wavelet 1D transformation. The results show that by using discrete-time LQR algorithm, the roll acceleration amplitudes that correspond to the natural frequencies and the total roll jerk have decreased at the motion platform level. Also, the natural frequencies have increased reasonably by using the discrete LQR motion cueing (1.5-2.2 Hz) compared with using the classical algorithm (0.4-1.5 Hz) at the motion platform, which is an indicator of motion sickness incidence avoidance. The literature shows that lateral motion (roll, yaw, etc.) in the frequency range of 0.1-0.5 Hz induces motion sickness. Furthermore, using discrete-time LQR motion cueing algorithm has decreased the sensation error (motion platform-vehicle (cabin) levels) two times in terms of total roll jerk. In conclusion, discrete-time LQR motion cueing has reduced the simulator sickness more than the classical motion cueing algorithm depending on sensory cue conflict theory.Copyright © 2013 John Wiley & Sons, Ltd.
- Published
- 2013
- Full Text
- View/download PDF
12. Model-based Control Techniques for Automotive Applications
- Author
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Maran, Fabio
- Subjects
Hybrid Motorbike ,Virtual Environment ,Settore ING-INF/04 - Automatica ,Optimal Control ,ING-INF/04 Automatica ,Model Predictive Control, Optimal Control, Motion Cueing, Dynamic Simulation, Driving Simulator, Virtual Environment, Hybrid vehicle, Hybrid Motorbike ,Motion Cueing ,Driving Simulator ,Model Predictive Control ,Dynamic Simulation ,Hybrid vehicle - Abstract
Two different topics are covered in the thesis. Model Predictive Control applied to the Motion Cueing Problem In the last years the interest about dynamic driving simulators is increasing and new commercial solutions are arising. Driving simulators play an important role in the development of new vehicles and advanced driver assistance devices: in fact, on the one hand, having a human driver on a driving simulator allows automotive manufacturers to bridge the gap between virtual prototyping and on-road testing during the vehicle development phase; on the other hand, novel driver assistance systems (such as advanced accident avoidance systems) can be safely tested by having the driver operating the vehicle in a virtual, highly realistic environment, while being exposed to hazardous situations. In both applications, it is crucial to faithfully reproduce in the simulator the driver's perception of forces acting on the vehicle and its acceleration. This has to be achieved while keeping the platform within its limited operation space. Such strategies go under the name of Motion Cueing Algorithms. In this work, a particular implementation of a Motion Cueing algorithm is described, that is based on Model Predictive Control technique. A distinctive feature of such approach is that it exploits a detailed model of the human vestibular system, and consequently differs from standard Motion Cueing strategies based on Washout Filters: such feature allows for better implementation of tilt coordination and more efficient handling of the platform limits. The algorithm has been evaluated in practice on a small-size, innovative platform, by performing tests with professional drivers. Results show that the MPC-based motion cueing algorithm allows to effectively handle the platform working area, to limit the presence of those platform movements that are typically associated with driver motion sickness, and to devise simple and intuitive tuning procedures. Moreover, the availability of an effective virtual driver allows the development of effective predictive strategies, and first simulation results are reported in the thesis. Control Techniques for a Hybrid Sport Motorcycle Reduction of the environmental impact of transportation systems is a world wide priority. Hybrid propulsion vehicles have proved to have a strong potential to this regard, and different four-wheels solutions have spread out in the market. Differently from cars, and even if they are considered the ideal solution for urban mobility, motorbikes and mopeds have not seen a wide application of hybrid propulsion yet, mostly due to the more strict constraints on available space and driving feeling. In the thesis, the problem of providing a commercial 125cc motorbike with a hybrid propulsion system is considered, by adding an electric engine to its standard internal combustion engine. The aim for the prototype is to use the electrical machine (directly keyed on the drive shaft) to obtain a torque boost during accelerations, improving and regularizing the supplied power while reducing the emissions. Two different control algorithms are proposed 1) the first is based on a standard heuristic with adaptive features, simpler to implement on the ECU for the prototype; 2) the second is a torque-split optimal-control strategy, managing the different contributions from the two engines. A crucial point is the implementation of a Simulink virtual environment, realized starting from a commercial tool, VI-BikeRealTime, to test the algorithms. The hybrid engine model has been implemented in the tool from scratch, as well as a simple battery model, derived directly from data-sheet characteristics by using polynomial interpolation. The simulation system is completed by a virtual rider and a tool for build test circuits. Results of the simulations on a realistic track are included, to evaluate the different performance of the two strategies in a closed loop environment (thanks to the virtual rider). The results from on-track tests of the real prototype, using the first control strategy, are reported too.
- Published
- 2013
13. Effects of Yaw Motion on Driving Behaviour, Comfort and Realism
- Subjects
Mobility ,PCS - Perceptual and Cognitive Systems ,Motion cueing ,Driving behaviour ,Yaw table ,Traffic ,Driving simulator ,BSS - Behavioural and Societal Sciences ,Human - Abstract
The use of large displacement yaw cueing is becoming more common as a part of the motion cueing in driving simulators. It is expected that driving behaviour, comfort and realism will be positively affected by adding a yaw table, especially during low-speed turning manoeuvres. We used TNO's advanced motion platform Desdemona to explore the effects of yaw motion during highway and urban turning manoeuvres: 14 participants drove the simulator with and without yaw motion. Questionnaires results showed that the simulation was rated as quite realistic. Effects of yaw motion on the subjective ratings were not found. In terms of driving behaviour, we found statistically significant effects of yaw motion in curve driving, especially in small-radius curves. With yaw motion present, driving behaviour became more cautious, and (compared against the literature) more realistic. This suggests that adding yaw motion to a driving simulator improves the external validity for low-speed corner driving manoeuvres.
- Published
- 2012
14. Effects of Yaw Motion on Driving Behaviour, Comfort and Realism
- Author
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Hogema, J.H., Wentink, M., and Bertollini, G.P.
- Subjects
Mobility ,PCS - Perceptual and Cognitive Systems ,Motion cueing ,Driving behaviour ,Yaw table ,Traffic ,Driving simulator ,BSS - Behavioural and Societal Sciences ,Human - Abstract
The use of large displacement yaw cueing is becoming more common as a part of the motion cueing in driving simulators. It is expected that driving behaviour, comfort and realism will be positively affected by adding a yaw table, especially during low-speed turning manoeuvres. We used TNO's advanced motion platform Desdemona to explore the effects of yaw motion during highway and urban turning manoeuvres: 14 participants drove the simulator with and without yaw motion. Questionnaires results showed that the simulation was rated as quite realistic. Effects of yaw motion on the subjective ratings were not found. In terms of driving behaviour, we found statistically significant effects of yaw motion in curve driving, especially in small-radius curves. With yaw motion present, driving behaviour became more cautious, and (compared against the literature) more realistic. This suggests that adding yaw motion to a driving simulator improves the external validity for low-speed corner driving manoeuvres.
- Published
- 2012
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