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2. Biomimetic design to encourage children's aptitude for reading and counteract attention deficit.

3. Universal Design in University Environments. Are the New Buildings More Inclusive? A Tool for Equal Design Assessment.

4. Eudaemonia-Focused Design as Intentional Praxis: An Inclusive Approach to Realising Flourishing.

5. Universal Crisis Information Design: A Multi-Case Study.

6. Study on the Implementation of Design for All in the Bachelor's Degree in Human Nutrition and Dietetics.

8. Ageing in a More Inclusive Place Thanks to the Cultural Heritage of Made in Italy

9. From Universal Design to Attainable Game Experiences

10. Cognitive Mapping and Space Syntax Analysis of Universal Design Principles: The Case of the Üsküdar Barrier-Free Life Center.

11. New Universal Design Heuristics for Mobile Augmented Reality Applications

12. Nudging Joyful and Active Ageing in Workplace: Framework and Dissemination

14. New Horizons of Museum Experiences: Between Physical and Digital

15. Enhancing Accessibility: A Comprehensive Study of Current Apps for Enabling Accessibility of Disabled Individuals in Buildings.

16. DIGITAL VISUALIZATION AND MULTIMEDIA FOR CULTURAL HERITAGE ACCESSIBILITY: DESIGNING "FOR ALL" VIDEO-TOURS AT THE ARCHAEOLOGICAL NATIONAL MUSEUM OF NAPLES (MANN).

18. Data-Driven User Profiling and Personalization in Tiimo: Towards Characterizing Time Management Behaviors of Neurodivergent Users of a Scheduling Application

20. Where Are we with Inclusive Digital Further Education? Accessibility Through Digitalization

21. Design for Society

22. From Empathy to Inclusive Design: Multisensory Solutions for (Not Only) Socially Sustainable Projects.

24. Conceptualizing access to and understanding of information.

25. Design of an Autonomous, Sustainable Sharing Mobility Solution Aimed to Mobility-Disabled Individuals.

26. Improving Awareness and Empathy with Video Games: A Qualitative Analysis Study of PUDCAD Game

27. The UDI3-Framework: Unravelling a Design Context in Which Knowledge on Universal Design Can Be Built

28. Design for Inclusion. Different Approaches for a Shared Goal

29. From Accessibility to Inclusion in People Centered Design

30. Accessibility Performance for a Safe, Fair, and Healthy Use of the Elevator

31. Research Through Co-design for Connecting Design for All and Policy Ergonomics

32. A Highly Legible Font for All

33. Movilidad inclusiva en el modelo de ciudad de los 15 minutos : evaluación crítica de la ciudad de proximidad y el acceso a los medios de transporte público bajo el prisma del diseño para todos = Inclusive mobility in the 15-minute city model : Critical evaluation of the city of proximity and public transport access from the design for all perspective

34. Le molteplici sfaccettature del concetto di accessibilità.

35. Enhancing Accessibility: A Comprehensive Study of Current Apps for Enabling Accessibility of Disabled Individuals in Buildings

37. Moving Beyond Visitor and Usability Studies: Co-designing Inclusion in Museums and Galleries

38. Design for Inclusion in the Nautical Field. DfA Guideline for Small Motorboats

39. Evaluating Possibilities in Chinese Market and Media for Strategic Design for Sustainable Development and Inclusion

40. Employing the Inclusive Design Process to Design for All

41. The DfA Quality Label: Design for All Practical Evaluation Experiences for Inclusive Design Solutions

42. Designing a Pilot System for Sustainable Villages for All

43. Green for All. A Didactic Experience on Design for All Applied to Gardening Earthenware Objects

44. Universal Design-Based Framework to Assess Usability and Inclusion of Buildings

45. Designing Hospitals Through the Lens of Universal Design. An Evaluation Tool to Enhance Inclusive Healthcare Facilities.

46. The Level of Inclusiveness of Current 15-Minute City Models. A Qualitative Analysis on How Far City of Proximity Strategies and Design for All Are Merging.

47. User-specific touch interfaces: a viable solution for an aging society?

48. Mind the gap: smoothing the transition to higher education fostering time management skills.

49. Intelligent environments for all: a path towards technology-enhanced human well-being.

50. Diseño inclusivo: evolución hacia ciudades patrimoniales accesibles. Aplicaciones metodológicas en Guanajuato, México.

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