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118 results on '"SIMULATION games"'

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1. Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance.

2. Individuals Versus Group Decision Making: Simulating the Real World.

4. Virtual-Reality Training of Elite Boxers Preparing for the Tokyo 2020 Olympics During the COVID-19 Pandemic: A Case Study.

5. From Non-Cooperation to Cooperation in Healthcare Decision-Making: Instructional Game Simulation in Capital Budgeting.

6. Business Games as a pedagogical tool for the development of skills in decision making.

7. Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review.

8. SELF-DECEPTION IN FINANCIAL DECISIONS.

9. Creative decision making in leaders: A case of beer game simulation.

10. TRADE-OFF GAMES AND METHODS IN PARTICIPATORY DESIGN.

11. Decision-making in livestock biosecurity practices amidst environmental and social uncertainty: Evidence from an experimental game.

12. The social influence of investment decisions: A game about the Dutch pork sector.

13. The Experience Trap.

14. Business Gaming for Marketing Decisions .

15. The Strategy of Interdependent Decisions.

16. A Study of the Effects of Quantitative Training.

17. Unified learning to enhance adaptive behavior of simulation objects.

18. On the Expanding Ludosphere.

19. Representations of Political Power Structures by Strategically Stable Game Forms: A Survey.

20. Game Theoretic Interaction and Decision: A Quantum Analysis.

21. Construction of Subgame-Perfect Mixed-Strategy Equilibria in Repeated Games.

22. A REACTION-DIFFUSION SYSTEM ARISING IN GAME THEORY: EXISTENCE OF SOLUTIONS AND SPATIAL DOMINANCE.

23. Business Games--PLAY ONE!

24. An investigation on using serious gaming to study human decision-making in engineering contexts.

25. Leadership as an Emergent Feature in Social Organizations: Insights from A Laboratory Simulation Experiment.

26. Training Anchoring and Representativeness Bias Mitigation Through a Digital Game.

27. In Kürze.

28. Evidence From a Large Sample on the Effects of Group Size and Decision-Making Time on Performance in a Marketing Simulation Game.

29. Microgames for Situated Learning.

30. Determinants of Supplier Selection in E-procurement Tenders.

31. Gaming, Simulation/Gaming, and Simulation & Gaming.

32. Training Design and Management of Flexible Engineering Systems: An Empirical Study Using Simulation Games.

33. Preserving coalitional rationality for non-balanced games.

34. Incentive compatible market design with applications.

35. On restricted bargaining sets.

36. All-pay 2 $$\times $$ 2 Hex: a multibattle contest with complementarities.

37. Dynamic matching and bargaining with heterogeneous deadlines.

38. Nonconvergence to saddle boundary points under perturbed reinforcement learning.

39. Strong equilibrium in network congestion games: increasing versus decreasing costs.

40. On the number of positions in chess without promotion.

41. Information sharing networks in linear quadratic games.

42. An efficient multi-item dynamic auction with budget constrained bidders.

43. Network topology and equilibrium existence in weighted network congestion games.

44. Using business simulation games in regulatory impact analysis – the case of policies aimed at reducing nitrogen leaching.

45. The Influence of Business Simulation on Students' Entrepreneurship.

46. Organ Allocation Policy and the Decision to Donate.

47. Relative Earnings and Giving in a Real-Effort Experiment.

48. Serious gaming in women's health care.

49. Training and learning for crisis management using a virtual simulation/gaming environment.

50. My Mentored Relationship With Harold Guetzkow.

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