Experiential marketing reaches out to consumers prior to the actual purchase event and allows them to experience a product in an attempt to motivate them to make a purchase. Experiential products that consumers often sample before purchase include food samples given out in a supermarket or a food court and music or movie clips offered online. Some people may sample only one item, though in many cases, they sample multiple items before deciding which to purchase. Although researchers have explored the effects of sampling one item on subsequent choice decisions (Shiv and Nowlis 2004), no investigations consider the sequential ordering of experiential samples and its influence on subsequent choice decisions. Serial position order in a sequence matters, as documented by research (Howard and Kahana 1999; Levav et al. 2008; Haugtvedt and Wegener 1994; Wagner and Klein 2007). Although normatively, the serial position of products in a sequence should not influence evaluations (Schoemaker 1982), two outcomes typically emerge: a primacy effect, which causes the first information encountered to be more influential, and a recency effect, which makes the second information more influential. Past research in marketing has focused on situations which emphasize informational components (e.g., product attributes, messages). This stream of research has found that situations that foster high levels of message elaboration result in primacy effects, whereas situations that foster low levels of message-relevant elaboration result in recency effects (Haugtvedt and Wegener 1994). We extend the work of serial position effects into the domain of experiential goods. Experiential products are somatosensory in nature, so the experience of using them likely is driven by automatic affective reactions to the products (Shiv and Nowlis 2004). In such a situation, message elaboration will not be relevant; rather, recall of the products sampled is expected to become more important. In this paper, we argue that there will be a recency effect for memory such that the most recently experienced goods will be better recalled; however, this will result in different choice outcomes as a result of whether the sampled items are desirable or undesirable. Although it might not be common for a consumer to sample undesirable products, it is nevertheless a realistic possibility, especially when he or she evaluates a product for the first time or without much knowledge about that product. Furthermore, experiential products are, by their very nature, subjective in terms of desirability or undesirability across different groups of people, especially across various cultures or age groups. Thus, this research explores not only the impact of sampling desirable products, but also of sampling undesirable products, as well as the impact of sampling a mixed set of desirable and undesirable products. We argue that the choice outcomes will vary as a function of whether the products sampled are desirable versus undesirable and that the underlying process is due to recency effects (whereby the product evaluated sequentially later would be better recalled). Specifically, we expect that consumers will exhibit a recency outcome for desirable products, such that they express preference for the desirable product experienced second in a series of two desirable products, but a primacy outcome for undesirable products, such that they express preference for the undesirable product experienced first in a series of two undesirable products. In addition, we examine how the placement of an undesirable product in relation to two desirable products influences these primacy and recency outcomes. [ABSTRACT FROM AUTHOR]