1. Learning on electrical circuits while playing 'E&E electrical endeavours': Design research on a serious game optimizing for conceptual understanding
- Author
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R Ruurd Taconis, Mariette Dubois, Henry van Bergen, and Lesley de Putter
- Subjects
Structure (mathematical logic) ,Research design ,Class (computer programming) ,Game mechanics ,Reflection (computer programming) ,Game design document ,ComputingMilieux_PERSONALCOMPUTING ,law.invention ,law ,Electrical network ,Pedagogy ,ComputingMilieux_COMPUTERSANDEDUCATION ,Psychology ,Game Developer - Abstract
A serious game was developed in a two year design research project by educational researchers, game-designers and secondary school teachers in close collaboration. In a first round, students played the game in class using an open-inquiry strategy. Although the game had a strong impact on the studentsâ conceptual development, it provoked the construction of misconceptions. The game was adapted and partially redesigned on the basis of the evaluation outcomes and an additional expert-review. Also the instructions to the game were redesigned and written down in a teachersâ guide. In a second round, a pedagogical approach of alternating open-inquiry type gaming-episodes with guided reflection and internalisation episodes was used in class. Again a strong impact on studentsâ conceptual understanding of electrical circuits was found. Significantly fewer misconceptions occurred. The results indicate that the close collaboration of school teachers, educational experts and game designers was fruitful for improving the serious game and its use in school practice. Moreover it became clear that serious games have the potential to contribute to studentsâ conceptual understanding, in particular when a suitable mental model is coherently represented in the game´s layout and structure.