1. Fast Facial Animation from Video
- Author
-
William Welch, Tijmen Verhulsdonck, Kiran S. Bhat, Ian Sachs, Inaki Navarro, Vivek Verma, Eloi Du Du Bois, and Dario Kneubuehler
- Subjects
Computer science ,Commodity hardware ,business.industry ,Deep learning ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Animation ,Facial tracking ,computer.software_genre ,Motion capture ,Entertainment ,Videoconferencing ,Computer graphics (images) ,Artificial intelligence ,business ,computer ,Computer facial animation ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Real time facial animation for virtual 3D characters has important applications such as AR/VR, interactive 3D entertainment, pre-visualization and video conferencing. Yet despite important research breakthroughs in facial tracking and performance capture, there are very few commercial examples of real-time facial animation applications in the consumer market. Mass adoption requires realtime performance on commodity hardware and visually pleasing animation that is robust to real world conditions, without requiring manual calibration. We present an end-to-end deep learning framework for regressing facial animation weights from video that addresses most of these challenges. Our formulation is fast (3.2 ms), utilizes images of real human faces along with millions of synthetic rendered frames to train the network on real-world scenarios, and produces jitter-free visually pleasing animations.
- Published
- 2021