6 results on '"Vicente Nacher"'
Search Results
2. Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
- Author
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Javier Jaen, Fernando Garcia-Sanjuan, Vicente Nacher, and Sandra Jurdi
- Subjects
General Computer Science ,Computer science ,media_common.quotation_subject ,Primary education ,computer.software_genre ,Education ,User experience design ,Computer-supported collaborative learning ,0501 psychology and cognitive sciences ,Quality (business) ,Time management ,Children ,050107 human factors ,media_common ,(CSCL) ,Multimedia ,business.industry ,05 social sciences ,050301 education ,Collaborative learning ,Table (database) ,Multi-display environments (MDE) ,Tangible user interfaces (TUI) ,business ,0503 education ,computer ,Mobile device ,LENGUAJES Y SISTEMAS INFORMATICOS ,Tablets - Abstract
[EN] Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most popular technologies in the classroom are still traditional video consoles and desktop computers, which complicate the design of collaborative activities since they are essentially mono-user. The recent popularization of handheld devices such as tablets and smartphones has made it possible to build affordable, scalable, and improvised collaborative gamifled activities by creating a multi-tablet environment. In this paper we present Quizbot, a collaborative gamifled quiz application to practice different subjects, which can be defined by educators beforehand. Two versions of the system are implemented: a tactile for tablets laid on a table, in which all the elements are digital; and a tangible in which the tablets are scattered on the floor and the components are both digital and physical objects. Both versions of Quizbot are evaluated and compared in a study with eighty primary-schooled children in terms of user experience and quality of collaboration supported. Results indicate that both versions of Quizbot are essentially equally fun and easy to use, and can effectively support collaboration, with the tangible version outperforming the other one with respect to make the children reach consensus after a discussion, split and parallelize work, and treat each other with more respect, but also presenting a poorer time management., We would like to thank Universitat Politecnica de Valencia's Summer School for their collaboration during the development of this study, as well as Colegio Internacional Ausias March for their support in the development of educational content., This work is supported by Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER) with Project TIN2014-60077-R. It is also supported by fellowship ACIF/2014/214 within the VALi+d program from Conselleria d’Educació, Cultura i Esport (Generalitat Valenciana), and by fellowship FPU14/00136 within the FPU program from Spanish Ministry of Education, Culture, and Sport
- Published
- 2018
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3. From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative
- Author
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Fernando Garcia-Sanjuan, Vicente Nacher, and Javier Jaen
- Subjects
SIMPLE (military communications protocol) ,Multimedia ,Computer science ,05 social sciences ,020207 software engineering ,02 engineering and technology ,computer.software_genre ,Work (electrical) ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Mobile device ,computer ,050107 human factors - Abstract
This work introduces a Multi-Display Environment (MDE) based on handheld devices to build tabletop-like experiences in an affordable, scalable, and simple way to foster collaboration in educational settings.
- Published
- 2016
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4. Design and Evaluation of a Tangible-Mediated Robot for Kindergarten Instruction
- Author
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Javier Jaen, Fernando Garcia-Sanjuan, Vicente Nacher, and Alejandro Catala
- Subjects
Focus (computing) ,Multimedia ,Iterative design ,Computer science ,Process (engineering) ,Input device ,Mobile robot ,Entertainment technology ,computer.software_genre ,Kindergarten ,Child-Computer Interaction ,Human–computer interaction ,ComputingMilieux_COMPUTERSANDEDUCATION ,Tangible User Interface (TUI) ,Tangible user interface ,Robot ,Evaluation ,computer ,Robots ,LENGUAJES Y SISTEMAS INFORMATICOS - Abstract
Entertainment technology increases children’s engagement in educational activities designed to develop abilities ranging from collaborative problem-solving and cognitive attention to self-esteem. However, little research has been done on designing educational and entertaining interactive technology for kindergarten children (up to 5 years old). Furthermore, most of the work in this area has considered traditional input devices such as the mouse and keyboard, which are not suitable for these very young children. More recently, other more intuitive means of interaction (touch and tangible interfaces) and advanced educational artifacts such as robots have emerged. In this work we therefore present a joint collaboration between technologists and kindergarten instructors to design and evaluate a technological platform using a mobile robot for kindergarten instruction, as well as an intuitive and user-friendly tangible user interface. The results obtained suggest the platform is not only usable by kindergarten children, but it also allows them to be fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity. In addition, the instructors reported that the system was well accepted and praised its versatility in use as a supporting tool for their everyday classroom activities., This work is funded by the European Development Regional Fund (EDRF-FEDER) and supported by Spanish Ministry of Economy and Competitiveness with Project TIN2014-60077-R, and from Universitat Politècnica de València under Project UPV-FE-2014-24. It is also supported by fellowship ACIF/2014/214within the VALi+d program from Conselleria d’Educació, Cultura i Esport (Generalitat Valenciana), and by fellowship FPU14/00136 within the FPU program from Spanish Ministry of Education, Culture and Sport.
- Published
- 2015
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5. Exploring Visual Cues for Intuitive Communicability of Touch Gestures to Pre-kindergarten Children
- Author
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Alejandro Catala, Javier Jaen, and Vicente Nacher
- Subjects
Pre kindergarten ,Communicability ,Multimedia ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,computer.software_genre ,Design intent ,Pre-kindergarten ,Semiotics ,Touch interaction ,computer ,Sensory cue ,LENGUAJES Y SISTEMAS INFORMATICOS ,Gesture - Abstract
Pre-kindergarten children are becoming frequent users of multi-touch technology and, according to previous studies they are able to perform several multi-touch gestures successfully. However, they do not use these devices supervised at all times. Consequently, interactive applications for pre-kindergarteners need to convey their underlying design intent and interactive principles with respect to touch interaction. In this paper, we present and evaluate two approaches to communicate three different touch gestures (tap, drag and scale up) to pre-kindergarten users. Our results show, firstly, that it is possible to effectively communicate them using visual cues and, secondly, that an animated semiotic approach is better than an iconic one., Work supported by the MINECO (grant TIN2010-20488) and GVA VALi+d program (grant APOSTD/2013/013).
- Published
- 2014
6. Improving Pre-Kindergarten Touch Performance
- Author
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Javier Jaen, Alejandro Catala, Vicente Nacher, Pascual González, and Elena Navarro
- Subjects
Pre kindergarten ,Gestures ,Multimedia ,Multi-touch interaction ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,Guidelines ,computer.software_genre ,Test (assessment) ,Ministerio de Ciencia e Innovación ,Pre-kindergarten ,Human–computer interaction ,Spurious relationship ,Usability evaluation ,LENGUAJES Y SISTEMAS INFORMATICOS ,computer ,Implementation ,Inclusion (education) ,Gesture - Abstract
Multi-touch technology provides users with a more intuitive way of interaction. However, pre-kindergarten children, a growing group of potential users, have problems with some basic gestures according to previous studies. This is particularly the case of the double tap and long pressed gestures, which have some issues related to spurious entry events and time-constrained interactions, respectively. In this paper, we empirically test specific strategies to deal with these issues by evaluating off-the-shelf implementations of these gestures against alternative implementations that follow these guidelines. The study shows that the implementation of these design guidelines has a positive effect on success rates of these two gestures, being feasible their inclusion in future multi-touch applications targeted at pre-kindergarten children., This work received financial support from the Spanish Ministry of Education under the National Strategic Program of Research and Projects TIN2010-20488 (CREATEWORLD) and TIN2012-34003 (insPIre). This work is also supported by a postdoctoral fellowship within the VALi+d program from Conselleria d’Educació, Cultura i Esport (Generalitat Valenciana) to A. Catalá (APOSTD/2013/013).
- Published
- 2014
- Full Text
- View/download PDF
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