1. An Overview of Virtual Reality/Virtual Environments for Education and Training
- Author
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Robert J. Seidel and Paul R. Chatelier
- Subjects
Operationalization ,Need to know ,Human–computer interaction ,Virtual machine ,Computer science ,Added value ,Immersion (virtual reality) ,Virtual reality ,computer.software_genre ,computer ,Educational systems ,Instructional simulation - Abstract
It is a natural extension to proceed from learning without boundaries to virtual environments. From the extended classroom to the individual or team immersion in a distributed, virtual and collaborative environment is an easy conceptual step. On the technical side, however, we need to know the feasibility and the amount of added value in order to make cost-effective decisions for training or educational systems by incorporating virtual environments into our learning repertoire. These topics and these issues were addressed at a workshop in the United Kingdom in March 1995. The chapters in Part One of this book have been based upon presentations at that workshop. It was determined that we must ensure those functions possible in the virtual environment can be operationalized. Therefore, the definition of virtual reality or virtual environment must be adequate to include the requisite learning functionalities. In that regard, it is useful to start out with an agreed upon definition of virtual reality; and this was accomplished by two of the NATO groups at one of our meetings.
- Published
- 1997
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