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55 results on '"Jacob O. Wobbrock"'

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1. Beyond the Input Stream

2. Text Entry Throughput

3. Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies

5. Group Touch

6. How Designing for People With and Without Disabilities Shapes Student Design Thinking

8. Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center

9. Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting

10. Formalizing Agreement Analysis for Elicitation Studies

11. Analyzing the input stream for character- level errors in unconstrained text entry evaluations

12. A robust design for accessible text entry

13. Improving Pointing in Graphical User Interfaces for People with Motor Impairments Through Ability-Based Design

14. Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards

15. Touchplates

16. A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates

17. Access lens

18. Age-related differences in performance with touchscreens compared to traditional mouse input

19. ContextType

20. Design goals for a system for enhancing AAC with personalized video

21. PassChords

22. Gestures as point clouds

23. Personalized input

24. Evaluating quality and comprehension of real-time sign language video on mobile phones

25. Access overlays

27. Typing on flat glass

28. Enhancing independence and safety for blind and deaf-blind public transit riders

29. The aligned rank transform for nonparametric factorial analyses using only anova procedures

30. Usable gestures for blind people

31. From the lab to the world

32. A web-based user survey for evaluating power saving strategies for deaf users of mobileASL

33. Augmenting on-screen instructions with micro-projected guides

34. Cleanroom: Edit-Time Error Detection with the Uniqueness Heuristic

35. Freedom to roam

36. TapSongs

37. Activity analysis enabling real-time video communication on mobile phones for deaf users

38. Exploring the design of accessible goal crossing desktop widgets

39. Slide rule

40. Voicedraw

41. Barrier pointing

42. WebinSitu

43. Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes

44. Measures of Text Entry Performance

45. Few-key text entry revisited

46. From Letters to Words: Efficient Stroke-Based Word Completion for Trackball Text Entry

47. Gestural text entry on multiple devices

48. Maximizing the guessability of symbolic input

49. Exploring edge-based input techniques for handheld text entry

50. Joystick text entry with date stamp, selection keyboard, and EdgeWrite

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