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6,843 results on '"AUGMENTED reality"'

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1. Toward Mixed Reality Hybrid Objects with IoT Avatar Agents

2. ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality

3. Shaping the future of microsurgery: Combination of exoscope and smart glasses

4. Augmented Reality Dalam Mendeteksi Produk Rotan Menggunakan Metode Multimedia Development Life Cycle (MDLC)

5. Mobile Augmented Reality Application In Medical Education In The 2010s

6. Smart Technology and Orthopaedic Surgery: Current Concepts Regarding the Impact of Smartphones and Wearable Technology on Our Patients and Practice

7. Trustworthy and Intelligent COVID-19 Diagnostic IoMT Through XR and Deep-Learning-Based Clinic Data Access

8. Immersive Services over 5G and Beyond Mobile Systems

9. 3D Modeling and Advanced Visualization of the Pediatric Brain, Neck, and Spine

10. Possibilities of Virtual Reality Technologies for the Development of Gaming Applications

11. Augmented Reality in Online Teacher Traning for Digital Competence

12. Evaluation of User Experience in Translator Applications (Banjar-Indonesian and Indonesian-Banjar) Based on Mobile Augmented Reality Technology using the UX Honeycomb Method

13. Cloud information experience platform based on augmented reality in the background of Social Internet of Things

14. 3D OBJECTS CREATION APPROACH FOR AR PROJECTS

15. AUGMENTED DAN VIRTUAL REALITY SEBAGAI MEDIA PROMOSI INTERAKTIF MUSEUM PERUMUSAN NASKAH PROKLAMASI

16. Jawi using multi-maker augmented reality

17. E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest

18. Mixed reality for visualization of orthopedic surgical anatomy

19. Aplikasi Augmented Reality Perlengkapan Militer Menggunakan Algoritma FAST Corner Dan Lucas Kanade

20. Developing Education Media of Health Protocol utilizing Live Coloring using Augmented Reality Technology

21. Development learning media of circle using android-based augmented reality for the deaf students

22. Generation of Three-Dimensional Synthetic Datasets

23. Augmented reality for learning in special education: a systematic literature review

24. Interactive Media Information Security Immersive Experience System Based on Virtual Reality Technology

25. PENERAPAN AUGMENTED REALITY BERBASIS ANDROID SEBAGAI MEDIA PENAMPIL INFORMASI TAMBAHAN PADA BROSUR PENERIMAAN MAHASISWA BARU UNIVERSITAS PANCA MARGA

26. Marc-doa for Cognitive and Psychomotor Learning: Preliminary Design and Evaluation

27. Enhancing the Performance of Vehicle Passenger Detection under Adverse Weather Conditions Using Augmented Reality-Based Machine Learning Approach

28. Use of an augmented reality application for paediatric code cart training

29. Application of Virtual Reality (VR) Technologies in Management and Education

30. Development of android based augmented reality video for tennis courts learning

31. ON THE ACTIVATION OF STUDENTS THROUGH AUGMENTED REALITY EXPERIENCES

32. Hand gesture recognition using machine learning and infrared information: a systematic literature review

33. Implementation of Augmented Reality Learning Media Technology at the Primary and Secondary Education Levels in Cimahi City, West Java

34. 25 Years of ISWC: Time Flies When You're Having Fun

35. Forensic Expertise in the Era of the Fourth Industrial Revolution (Industry 4.0)

36. Desain augmented reality laboratory based implement optical physics sebagai media pembelajaran fisika

38. Evolution of the Web: from Web 1.0 to 4.0

39. The Methodology of Using Augmented Reality Technology in the Training of Future Computer Science Teachers

40. Aplikasi Augmented Reality Penuntun Shalat Untuk Anak Usia Dini

41. Evaluation of Augmented Reality Application Development for Cultural Artefact Education

42. Augmented reality technology in the libraries of universities of medical sciences: identifying the application, advantages and challenges and presenting a model

43. The artistic design of user interaction experience for mobile systems based on context-awareness and machine learning

44. Comparative evaluation of WIMP and immersive natural finger interaction: a user study on CAD assembly modeling

45. A model of adoption of AR-based self-service technologies: a two country comparison

46. Web based Augmented Reality for Information Delivery Services A Performance Study

47. Easy <scp>three‐dimensional</scp> scanning technology for anatomy education using a free cellphone app

48. The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0

49. The Role of Modern Holographic Technology in Graphic Designs of Animated Advertising Campaigns

50. Systematic review of training environments with motor imagery brain–computer interface: Coherent taxonomy, open issues and recommendation pathway solution

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