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67 results on '"Elmar Eisemann"'

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1. SalientGaze: Saliency-based gaze correction in virtual reality

3. ShutterApp: Spatio‐temporal Exposure Control for Videos

4. Stochastic-Depth Ambient Occlusion

5. Next Event Estimation++

6. Gradient‐Guided Local Disparity Editing

8. Perception-driven Accelerated Rendering

9. Computational Light Painting Using a Virtual Exposure

10. Indoor Scene Reconstruction Using Near-Light Photometric Stereo

11. Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

12. Geometry and Attribute Compression for Voxel Scenes

13. Controllable Motion-Blur Effects in Still Images

15. Depth Annotations

16. Modeling Luminance Perception at Absolute Threshold

17. Temporal Video Filtering and Exposure Control for Perceptual Motion Blur

18. Numerical optimization of alignment reproducibility for customizable surgical guides

19. Subtle gaze guidance for immersive environments

20. Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps

21. Perceptual depth compression for stereo applications

22. A luminance-contrast-aware disparity model and applications

23. Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering

24. Temporal Coherence Methods in Real-Time Rendering

25. 3D Material Style Transfer

26. A Computational Model of Afterimages

27. Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes

28. ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination

29. Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays

30. Depth-of-field rendering with multiview synthesis

31. Clip Art Rendering of Smooth Isosurfaces

32. An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays

33. Adaptively layered statistical volumetric obscurance

34. Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays

35. ChromoStereoscopic rendering for trichromatic displays

36. Prefiltered single scattering

37. Design and evaluation of mouse cursors in a stereoscopic desktop environment

38. User-guided compressed sensing for magnetic resonance angiography

39. Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor

40. Volume Stylizer: Tomography-based Volume Painting

41. A Reconfigurable Camera Add-On for High Dynamic Range, Multispectral, Polarization, and Light-Field Imaging

42. Apparent stereo: the Cornsweet illusion can enhance perceived depth

43. Multidimensional image retargeting

44. Interactive Indirect Illumination Using Voxel Cone Tracing

45. Parameterizing animated lines for stylized rendering

46. Interactive indirect illumination using voxel-based cone tracing

47. Spatio-temporal analysis for parameterizing animated lines

48. A perceptual model for disparity

49. Physically-based real-time lens flare rendering

50. Shadow-Map Aliasing

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