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101. A Contribution to Modeling and Computer Simulation of Species Spread in Natural Environments

102. Using Computers Intelligently in Tertiary Education. A Collection of Papers Presented to the Australian Society for Computers in Learning (Sydney, New South Wales, Australia, November 29-December 3, 1987).

103. The WARNET Papers. Final Report.

105. SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German

106. Motivation and Reading in High-Immersion Virtual Reality

107. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

109. Authoring Tools for Simulation-Based CBT--an Interim Project Report. Occasional Paper InTER/13/89.

110. Designing Epistemic Games for Informed Civic Learning

112. Evolution of restraint in a structured rock-paper-scissors community.

113. Immersive Virtual Reality versus Webcam in an Online Language Course

114. Design-Based Research as a Framework for Developing and Deploying Augmented Reality Applications and Scenarios for Intercultural Exchange

115. 自动换卷机构的纸带拼接刚柔耦合分析与试验研究.

116. Determination of the Production Frequency and Batch Size for the Manufacturing Process

117. Key protein-design papers challenged.

118. Investigation of legibility and visual fatigue for simulated flexible electronic paper under various surface treatments and ambient illumination conditions.

119. Towards a Dual-User Haptic Training System User Feedback Setup

120. The GLOBE 3D Genome Platform - towards a novel system-biological paper tool to integrate the huge complexity of genome organization and function.

121. An Instructional Theory for the Design of Computer-Based Simulations. IDD&E Working Paper No. 23.

122. Educational Videodisc in Canada. New Technologies in Canadian Education Series. Paper 13.

123. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (11th, Porto, Portugal, October 25-27, 2014)

124. CALL Design: Principles and Practice. Proceedings of the 2014 EUROCALL Conference (Groningen, The Netherlands, August 20-23, 2014)

125. Neural fuzzy model applied to ethylene-glycol pulping of non-wood raw materials.

126. Virtual reality pencil and paper tests for neglect: a protocol.

127. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

128. Rock-scissors-paper game in a chaotic flow: the effect of dispersion on the cyclic competition of microorganisms.

129. An Analysis of Student Inquiry Performances in Computer Supported Light-Weighted Collaborative Experiment

131. Numerical Simulation and Calculation of Resistance of Laminated Paper-Impregnated Insulation of Power Cables.

132. Supporting Distributed Learning through Immersive Learning Environments

133. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

134. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Prague, Czech Republic, July 23-26, 2013)

135. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments

136. University Students' Opinions on the Use of 3D Holograms in Learning Organic Chemistry

137. Textual Ecology, Collaborative Tasks, and Genre Systems: Using PDE to Teach STEM Career Awareness/Intent

138. Proceedings of the Conference on Graduate Student Research in Engineering and Technology Education (Minneapolis, Minnesota, May 22, 2008)

139. Multilevel Longitudinal Functional Principal Component Model.

140. Spray performance simulation and experiment analysis of a greenhouse fixed-pipe twin-fluid cold fogger with different nozzle settings.

141. A Coupled Spatial-Network Model: A Mathematical Framework for Applications in Epidemiology.

142. Relationship Between Resultant Force Vector Acting on Human Organs From Food Bolus and the Bolus Configuration During Swallowing Using Numerical Swallowing Simulation With Moving Particle Simulation Method.

143. A computationally efficient gradient-enhanced healing model for soft biological tissues.

144. Current state of implementation of in silico tools in the biopharmaceutical industry-Proceedings of the 5th modeling workshop.

145. Computer Simulation of Endothermic Decomposition of High-Energy Substances CxHyNmOn. Substance Composition Optimization

146. Mathematical Modeling of Temperature Fields in Two-Layer Heat Absorbers for the Development of Robotic Technology for Microplasma Spraying of Biocompatible Coatings

147. Leaky Modes in Laser-Printed Integrated Optical Structures

148. Proof of Concept: Effectiveness of Photography Training Simulator during COVID-19

149. Immersive Virtual Reality (VR) Classroom to Enhance Learning and Increase Interest and Enjoyment in the Secondary School Science Curriculum

150. Numerical simulation of heat pump drying system for paper exhaust hood.