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Your search keyword '"Sestini, Alessandro"' showing total 16 results

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16 results on '"Sestini, Alessandro"'

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1. Improving Conditional Level Generation using Automated Validation in Match-3 Games

2. A Benchmark Environment for Offline Reinforcement Learning in Racing Games

3. Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

4. Leveraging Large Language Models for Efficient Failure Analysis in Game Development

5. Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

6. Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

7. Generating Personas for Games with Multimodal Adversarial Imitation Learning

8. Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

9. Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

10. Contextual Decision Trees

11. CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

12. Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents

13. Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games

14. Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments

15. DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games

16. Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated Environments

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