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38 results on '"Tomoyuki Kaneko"'

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1. Computer Shogi Tournaments and Techniques

3. Evaluation of Loss Function for Stable Policy Learning in Dobutsu Shogi

4. Playing Catan with Cross-Dimensional Neural Network

5. Application of Deep-RL with Sample-Efficient Method in Mini-games of StarCraft II

6. Deep Residual Attention Reinforcement Learning

7. Acquiring Strategies for the Board Game Geister by Regret Minimization

8. Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning

9. Comparison of Loss Functions for Training of Deep Neural Networks in Shogi

10. Alternative Multitask Training for Evaluation Functions in Game of Go

11. Application of Deep Reinforcement Learning in Werewolf Game Agents

12. Deep Recurrent Q-Network with Truncated History

13. Learning of Evaluation Functions via Self-Play Enhanced by Checkmate Search

14. Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks

15. Heterogeneous Multi-task Learning of Evaluation Functions for Chess and Shogi

16. Imitation Learning for Playing Shogi Based on Generative Adversarial Networks

17. Large-Scale Optimization for Evaluation Functions with Minimax Search

19. Improved LinUCT and its evaluation on incremental random-feature tree

20. Evaluation of Game Tree Search Methods by Game Records

21. Monte Carlo Tree Search with Robust Exploration

22. Learning of Evaluation Functions to Realize Playing Styles in Shogi

23. Enhancements in Monte Carlo tree search algorithms for biased game trees

24. Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi

25. Analysis of Graphic Science Lectures Based on Students' Evaluation

26. Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search

27. A System-Design Outline of the Distributed-Shogi-System Akara 2010

28. Infinite Connect-Four Is Solved: Draw

29. The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search

30. Evaluation of Monte Carlo tree search and the application to Go

31. Dual Lambda Search and Shogi Endgames

32. Automated Identification of Patterns in Evaluation Functions

35. Compiling Logical Features into Specialized State-Evaluators by Partial Evaluation, Boolean Tables and Incremental Calculation

36. 3F1346 Image-Based Identification of Single Neurons and electrophysiological measurement for Noninvasive Imaging Purification(3F Neuroscience & Sensory systems, Neuronal Circuit & Information processing,The 49th Annual Meeting of the Biophysical Society of Japan)

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