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123 results on '"Procedural generation"'

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1. Propagate: An individual-based modeling approach for plant growth in digital games

3. PROCEDURAL GENERATION OF MASSIVE 3D GEOMETRY USING IMPROVED MARCHING CUBES ALGORITHM

4. SYNTHETIC DATA GENERATION PIPELINE FOR GEOMETRIC DEEP LEARNING IN ARCHITECTURE

5. An Interactive Multi-Agent System for Game Design

6. Procedurally Generated Artworks Based on Multiple Sequence Alignment of Orthologous Gene Copies

7. Exhibiting Mutator VR: Procedural Art Evolves to Virtual Reality

8. ANALYSIS OF PROCEDURAL GENERATION METHODS FOR 3D GAME CONTENT

9. Using Cellular Automata as a Basis for Procedural Generation of Organic Cities

10. Procedural Generation of Multistory Buildings With Interior

11. Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study

12. Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors

13. Testing AGV Mobility Control Method for MANET Coverage Optimization using Procedural Generation

14. Atlas: Grammar-based Procedural Generation of Data Visualizations

15. Tessera: A Practical System for Extended WaveFunctionCollapse

16. On the Importance of Environments in Human-Robot Coordination

17. Algorithmic modifications in procedural generation systems

18. Story Creation Algorithm Using Q- Learning in a 2D Action RPG Video Game

19. A Modular Architecture for Procedural Generation of Towns, Intersections and Scenarios for Testing Autonomous Vehicles

20. Generating Real-Time Strategy Heightmaps using Cellular Automata

21. An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors

22. Procedural Generation of Roads with Conditional Generative Adversarial Networks

23. Procedural Generation and Information Games

24. Semi‐Procedural Textures Using Point Process Texture Basis Functions

25. Procedural generation of materials for real-time rendering

26. Biologically Inspired Modelling of Flowers

27. Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment

28. Procedural modelling of terrains with constraints

29. Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation

30. Honey, I’m Home: An Adventure Game with Procedurally Generated Narrative Puzzles

31. Procedurally Generated Self Overlapping Mazes in Virtual Reality

32. Comparison of Procedural Noise-Based Environment Generation Methods

33. Procedural Generation of Game Maps With Human-in-the-Loop Algorithms

34. Synthesis of Social Media Messages and Tweets as Feedback Medium in Introductory Programming

35. Procedural generation of aesthetic patterns from dynamics and iteration processes

36. Flow Fields and Agents for Immersive Interaction in Mutator VR: Vortex

37. Representing and scheduling procedural generation using operator graphs

38. Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC)

39. Procedural Generation of Initial States of Sokoban

40. Light pruning on Toy Story 4

41. Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

42. Automated Digital Terrain Elevation Modification By Procedural Generation Approach

43. Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources

44. Keeping Procedural Generation Simple

45. Tarot as Procedural Storytelling

46. VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments

47. Towards Procedural Generation of Narrative Puzzles for Adventure Games

48. Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories

49. Geração Procedural de Mapas de Calabouço, Missões e Salas

50. Algorithms for Procedural Generation and Display of Trees

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