Search

Your search keyword '"Nian-Shing Chen"' showing total 150 results

Search Constraints

Start Over You searched for: Author "Nian-Shing Chen" Remove constraint Author: "Nian-Shing Chen" Topic computer science Remove constraint Topic: computer science
150 results on '"Nian-Shing Chen"'

Search Results

1. Designing an authoring system of robots and IoT-based toys for EFL teaching and learning

2. The effects of an augmented-reality ubiquitous writing application: a comparative pilot project for enhancing EFL writing instruction

3. Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018

4. An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis

5. The effects of interaction types on learning outcomes in a blog-based interactive learning environment

6. Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform

7. An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement

8. An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game

9. A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching

10. Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning

11. Analyzing learners’ English learning process involving educational robots and IoTbased toys through the lens of zone of proximal development

12. The Evolution of Educational Game Designs From Computers to Mobile Devices: A Comprehensive Review

13. The essential applications of educational robot: Requirement analysis from the perspectives of experts, researchers and instructors

14. Teacher facilitation support in ubiquitous learning environments

15. A Complete Validated Learning Analytics Framework

16. Embodied interactive video lectures for improving learning comprehension and retention

17. Creating a Scoring System with an Armband Wearable Device for Table Tennis Forehand Loop Training: Combined Use of the Principal Component Analysis and Artificial Neural Network

18. A Classification Framework for Context-aware Mobile Learning Systems

19. Framework for designing context-aware learning systems

20. The effects of a dual adaptive strategy with gesture recognition and perceived exertion on training efficiency of elders’ functional fitness

21. Using Socratic Questioning Strategy to Enhance Critical Thinking Skill of Elementary School Students

22. Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students

23. A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys

25. Application of Smart Watches for Information Gap Activity in English Communication

26. A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games

27. Unobtrusive monitoring of learners’ interactions with educational games for measuring their working memory capacity

28. Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments

29. The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality

30. Exploring blockchain technology and its potential applications for education

31. Head in the Clouds: Some of the Possible Issues with Cloud Computing in Education

33. I-SLATE: designing a culturally relevant framework for authentic learning

34. A novel contextual topic model for multi-document summarization

35. Kaleidoscopic Course: The Concept, Design, and Implementation of the Flipped Classroom

36. A Vocal Assessment Approach to Measure Elementary School Students’ Critical Thinking Skills

37. An Investigation of the Needs on Educational Robots

38. Innovations in Smart Learning

39. Is FLIP enough? Or should we use the FLIPPED model instead?

40. Taking a signal: A review of gesture-based computing research in education

41. A novel approach to assess collaborative learning processes and group performance through the knowledge convergence

42. A creative thinking approach to enhancing the web-based problem solving performance of university students

43. Smart e-course recommender based on learning styles

44. Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads

45. A context-aware video prompt approach to improving students' in-field reflection levels

46. The effects of Embodiment-based TPR approach on student English vocabulary learning achievement, retention and acceptance

47. Using blended synchronous classroom approach to promote learning performance in rural area

48. The effectiveness of automatic text summarization in mobile learning contexts

49. Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment

50. Instructional design using an in-house built teaching assistant robot to enhance elementary school English-as-a-foreign-language learning

Catalog

Books, media, physical & digital resources