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1. How Gender-Biased Tools Shape Newcomer Experiences in OSS Projects

2. Version Control Systems: An Information Foraging Perspective

3. The Shoutcasters, the Game Enthusiasts, and the AI: Foraging for Explanations of Real-time Strategy Players

4. Gender Inclusivity as a Quality Requirement: Practices and Pitfalls

6. From 'no clear winner' to an effective Explainable Artificial Intelligence process: An empirical journey

7. Towards User-Centric Robot Furniture Arrangement

8. How end-user programmers debug visual web-based programs: An information foraging theory perspective

9. AID: An Automated Detector for Gender-Inclusivity Bugs in OSS Project Pages

10. Doing Remote Controlled Studies with Humans: Tales from the COVID Trenches

11. Artificial intelligence versus end-user development: a panel on what are the tradeoffs in daily automations?

12. Doing Inclusive Design

13. Engineering gender-inclusivity into software

14. Keeping it 'organized and logical'

15. General principles for a Generalized Idea Garden

16. From GenderMag to InclusiveMag: An Inclusive Design Meta-Method

17. Special issue on highlights of ACM intelligent user interface (IUI) 2018

18. The GenderMag Recorder's Assistant

19. Semi-Automating (or not) a Socio-Technical Method for Socio-Technical Systems

20. Gender in open source software

21. Toward Foraging for Understanding of StarCraft Agents: An Empirical Study

22. Gender HCl and microsoft: Highlights from a longitudinal study

23. Foraging goes mobile: Foraging while debugging on mobile devices

24. PFIS-V

25. How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games

26. Toward Theory-Based End-User Software Engineering

27. Idea Garden: Situated Support for Problem Solving by End-User Programmers

28. An Information Foraging Theory Perspective on Tools for Debugging, Refactoring, and Reuse Tasks

29. How Programmers Debug, Revisited: An Information Foraging Theory Perspective

30. 'Womenomics' and gender-inclusive software: what software engineers need to know (invited talk)

31. Putting information foraging theory to work: Community-based design patterns for programming tools

32. GenderMag experiences in the field: The whole, the parts, and the workload

33. Trials and tribulations of developers of intelligent systems: A field study

34. Finding Gender-Inclusiveness Software Issues with GenderMag

35. Usability of Programming Languages

36. Programming, Problem Solving, and Self-Awareness

37. Foraging Among an Overabundance of Similar Variants

38. GenderMag: A Method for Evaluating Software’s Gender Inclusiveness

39. End-user debugging strategies

40. Gender pluralism in problem-solving software

41. Using traits of web macro scripts to predict reuse

42. Mining problem-solving strategies from HCI data

43. End-User Software Engineering and Why it Matters

44. End-user strategy programming

45. A principled evaluation for a principled idea garden

46. To fix or to learn? How production bias affects developers' information foraging during debugging

47. SIG

48. Principles of Explanatory Debugging to Personalize Interactive Machine Learning

49. End-user development in the internet of things era

50. Gender HCI: What About the Software?

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