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1. PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning

2. Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances

3. Editorial issue 32.5

4. Editorial issue 32.2

5. Advances in Computer Graphics : 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part I

6. Advances in Computer Graphics : 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 – September 1, 2023, Proceedings, Part IV

7. Editorial issue 31.3

9. A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations

10. Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description

11. Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand

12. Design of a flexible articulated robotic hand for a humanoid robot

13. Object Grasping of Humanoid Robot Based on YOLO

14. CGI 2016 Editorial (TVCJ)

15. Social context cognition crowd-sourcing and semi-automatic parametrization

16. Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks

17. A subject-specific software solution for the modeling and thevisualization of muscles deformations

18. Nonverbal communication interface for collaborative virtual environments

19. Time-scaled interactive object-driven multi-party VR

20. Robust 3D hand pose estimation from single depth images using multi-view CNNs

21. A methodology to model and simulate customized realistic anthropomorphic robotic hands

22. Resolving Ambiguous Hand Pose Predictions by Exploiting Part Correlations

23. Dramaturgical and dissonance theories in explicit social context modeling for complex agents

25. Hough forest with optimized leaves for global hand pose estimation with arbitrary postures

26. Sensors and Actuators for HCI and VR: A Few Case Studies

27. Evaluating quality of screen content images via structural variation analysis

28. Random Forest with Suppressed Leaves for Hough Voting

29. Leveraging prior ratings for recommender systems in e-commerce

30. Parsing the Hand in Depth Images

31. Hierarchical structures for collision checking between virtual characters

32. Merging trust in collaborative filtering to alleviate data sparsity and cold start

33. Editorial issue 30.2

34. Editorial issue 30.1

35. Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

36. Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization

38. Towards the Instantaneous Expression of Emotions with Avatars

39. Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs

40. An evaluation of spatial presence, social presence, and interactions with various 3D displays

41. First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality

42. No-reference Image Quality Assessment Based on Structural and Luminance Information

43. Politeness improves interactivity in dense crowds

44. An immersive multi-agent system for interactive applications

45. Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation

46. A visualization framework for the analysis of neuromuscular simulations

47. Editorial Issue 29.5

48. Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

49. From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text

50. Editorial Issue 29.2

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