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1. Rooting Formal Methods Within Higher Education Curricula for Computer Science and Software Engineering — A White Paper

2. Updating anatomy and physiology lab delivery: shifting from a paper-based to an online lab instruction platform, just in time for a global pandemic

3. Qgen: An Automatic Question Paper Generator

4. An Information Literacy Framework Through the Conference Paper Format in the Undergraduate Engineering Curriculum

5. Twenty-Four Years of ITiCSE Papers

6. Design of paper CPU project to improve student understanding of CPU working principle

7. Gamification of DSP: Electronic vs Pen-and-Paper

8. Improving Marketing Students’ Writing Skills using A One-Page Paper

9. Comparing student performance on paper- and computer-based math curriculum-based measures

10. Dexter Buys a Surfboard: An Exploratory Study of the Impact of a Classroom Activity and Reflection Paper on Student Perceptions of the First AIS Course

11. SIGCSE 2019 paper length change

12. Opinion Paper. Information in an Informationless World or The Making of an Information Scientist

13. Breaking with tradition: Using the conference paper as a case for alternative assessment in physics

14. Practice Sharing Paper: Motivating Computer Scientists to Engage with Professional Issues: A Technology-Led Approach

15. A review of recent papers on online discussion in teaching and learning in Higher Education

16. Transforming the Libraries: From Paper to Microfiche

17. Evaluation and Assessment Needs of Computing Education in Primary Grades

18. Incorporating Testing Topics in an Object-Oriented Programming Course

19. Position: Manual Refactoring (by Novice Programmers) Considered Harmful

20. Introducing the Computer Science Concept of Variables in Middle School Science Classrooms

21. PRADA

22. Hands-on engineering courses in the COVID-19 pandemic: adapting medical device design for remote learning

23. Preface to Some Papers on Educational Issues in the Management Sciences and Operations Research

24. Introducing Engineering Students to Historical/Cultural Perspectives through Story-Centered On-Line Learning

25. Practical approaches for introducing ECE & CS to high school students

26. Design of a Lyme Disease Vaccine as an Active Learning Approach in a Novel Interdisciplinary Graduate-Level Course

27. Making authentic science accessible—the benefits and challenges of integrating bioinformatics into a high-school science curriculum

28. Planning and Designing Remote Experiment for School Curriculum

29. Study on the Application of Modern Information Technology on College English Writing Teaching

30. A new pan-European Train-the-Trainer programme for bioinformatics: pilot results on feasibility, utility and sustainability of learning

31. Current Topics in the Design of HCI Courses with Computer Science Curricula

32. Development and Evaluation of a New Security and Privacy Track in a Health Informatics Graduate Program: Multidisciplinary Collaboration in Education

33. Exploring the Role of Logic and Formal Methods in Information Systems Education

34. Introductory Statistics Unconstrained by Computability: A New Cobb Salad

35. Strategy for inserting SSME into the Undergraduate Experience at a Minority Serving institution

36. Repeatable writing assignments to enhance student writing

37. Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation

38. Undergraduate AI and its non-imperative prerequisite

39. Co-Authoring: A Natural Form of Cooperative Learning

40. The Introductory Statistics Course: A Ptolemaic Curriculum?

41. Artificial intelligence as the liberal arts of computer science

42. Teaching the ABCs of bioinformatics: a brief introduction to the Applied Bioinformatics Course

43. Computer architecture education at the University of Illinois

44. Pragmatists, Positive Communicators, and Shy Enthusiasts: Three Viewpoints on Web Conferencing in Health Sciences Education

45. The clinical data repository: a challenge to medical student education

46. Computer architecture education at the University of Illinois

47. Learning Arabic Through Play Games on Tabletop Surface Computers in Early Childhood

48. Designing A Syllabus of Collaborative English Teaching for Physics Study Program

49. Semantic web based platform for the harmonization of teacher education curricula

50. THE CONTENT OF THE SELECTIVE DISCIPLINE 'DIGITAL TECHNOLOGIES IN EDUCATION' AS A MEANS OF BUILDING DIGITAL COMPETENCES IN FUTURE TEACHERS OF THE HUMANITIES