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5,346 results on '"AUGMENTED reality"'

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1. Toward Mixed Reality Hybrid Objects with IoT Avatar Agents

2. Augmented Reality Dalam Mendeteksi Produk Rotan Menggunakan Metode Multimedia Development Life Cycle (MDLC)

3. Mobile Augmented Reality Application In Medical Education In The 2010s

4. Trustworthy and Intelligent COVID-19 Diagnostic IoMT Through XR and Deep-Learning-Based Clinic Data Access

5. Immersive Services over 5G and Beyond Mobile Systems

6. Possibilities of Virtual Reality Technologies for the Development of Gaming Applications

7. Evaluation of User Experience in Translator Applications (Banjar-Indonesian and Indonesian-Banjar) Based on Mobile Augmented Reality Technology using the UX Honeycomb Method

8. Cloud information experience platform based on augmented reality in the background of Social Internet of Things

9. 3D OBJECTS CREATION APPROACH FOR AR PROJECTS

10. Jawi using multi-maker augmented reality

11. E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest

12. ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality

13. Aplikasi Augmented Reality Perlengkapan Militer Menggunakan Algoritma FAST Corner Dan Lucas Kanade

14. Developing Education Media of Health Protocol utilizing Live Coloring using Augmented Reality Technology

15. Development learning media of circle using android-based augmented reality for the deaf students

16. Generation of Three-Dimensional Synthetic Datasets

17. Augmented reality for learning in special education: a systematic literature review

18. Interactive Media Information Security Immersive Experience System Based on Virtual Reality Technology

19. PENERAPAN AUGMENTED REALITY BERBASIS ANDROID SEBAGAI MEDIA PENAMPIL INFORMASI TAMBAHAN PADA BROSUR PENERIMAAN MAHASISWA BARU UNIVERSITAS PANCA MARGA

20. Marc-doa for Cognitive and Psychomotor Learning: Preliminary Design and Evaluation

21. Enhancing the Performance of Vehicle Passenger Detection under Adverse Weather Conditions Using Augmented Reality-Based Machine Learning Approach

22. Use of an augmented reality application for paediatric code cart training

23. Application of Virtual Reality (VR) Technologies in Management and Education

24. Development of android based augmented reality video for tennis courts learning

25. ON THE ACTIVATION OF STUDENTS THROUGH AUGMENTED REALITY EXPERIENCES

26. Hand gesture recognition using machine learning and infrared information: a systematic literature review

27. Implementation of Augmented Reality Learning Media Technology at the Primary and Secondary Education Levels in Cimahi City, West Java

28. 25 Years of ISWC: Time Flies When You're Having Fun

30. Evolution of the Web: from Web 1.0 to 4.0

31. The Methodology of Using Augmented Reality Technology in the Training of Future Computer Science Teachers

32. Evaluation of Augmented Reality Application Development for Cultural Artefact Education

33. The artistic design of user interaction experience for mobile systems based on context-awareness and machine learning

34. Comparative evaluation of WIMP and immersive natural finger interaction: a user study on CAD assembly modeling

35. A model of adoption of AR-based self-service technologies: a two country comparison

36. Web based Augmented Reality for Information Delivery Services A Performance Study

37. The Innovation of Disruptive Learning Media with Augmented Reality Based 3D Object Concept with Drill Machine Design to Improve Quality of Distance Learning in The Era of Education 4.0

38. The Role of Modern Holographic Technology in Graphic Designs of Animated Advertising Campaigns

39. Systematic review of training environments with motor imagery brain–computer interface: Coherent taxonomy, open issues and recommendation pathway solution

40. Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army

41. The Emergence of Vehicle Computing

42. Revisão sistemática sobre as vantagens e desafios no uso de realidade aumentada como ferramenta pedagógica no ensino médio

43. Deep learning for monocular depth estimation: A review

44. Perancangan Augmented Reality sebagai Media Edukasi Gempa Bumi

45. O ensino de história e o uso de realidade aumentada

46. Developing and Using BioSIMAR, an Augmented Reality Program to Visualize and Learn about Chemical Structures in a Virtual Environment on Any Internet-Connected Device

47. The Development of Mobile Augmented Reality Application to Facilitate High School Students with Various Learning Strategies in Learning History

48. Augmented Reality Mobile Application as Learning Media in Science Subject for the Post Gen Z Generation

49. Network slicing: a next generation 5G perspective

50. Evaluating the ability of students to learn and utilize a novel telepresence platform, proximie

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