6 results
Search Results
2. Computer Science in K-12 School Curricula of the 2lst Century: Why, What and When?
- Author
-
Webb, Mary, Davis, Niki, Bell, Tim, Katz, Yaacov J., Reynolds, Nicholas, Chambers, Dianne P., and Syslo, Maciej M.
- Abstract
In this paper we have examined the position and roles of Computer Science in curricula in the light of recent calls for curriculum change and we have proposed principles and issues to consider in curriculum design as well as identifying priority areas for further research. The paper is based on discussions within and beyond the International Federation of Information Processing (IFIP) Education Community since 2012 as well as an analysis of curriculum developments in five different countries. Emerging themes have been discussed with reference to important perspectives from curriculum theory including "powerful knowledge" as a key element of entitlement and management of the growth of expertise. Based on this analysis we have identified areas of consensus as well as constraints, risks and issues that are still subject to controversy. There is an emerging consensus of the importance of Computer Science and the nature of its "powerful knowledge". Furthermore current understanding of the opportunities and benefits for starting to learn Computer Science early in primary schools has identified this early start as an entitlement and equity issue. There is a strong consensus that teacher professional development in Computer Science Education is critical for supporting curriculum change and is currently a major challenge in many countries. Other key issues include understanding how the growth of expertise affects potential structure and sequencing in the curriculum and the balance of content. Further considerations include how new technological opportunities interact with pedagogical approaches and can provide new potential for the growth of expertise.
- Published
- 2017
- Full Text
- View/download PDF
3. Arguing for Computer Science in the School Curriculum
- Author
-
Fluck, Andrew, Webb, Mary, Cox, Margaret, Angeli, Charoula, Malyn-Smith, Joyce, Voogt, Joke, and Zagami, Jason
- Abstract
Computer science has been a discipline for some years, and its position in the school curriculum has been contested differently in several countries. This paper looks at its role in three countries to illustrate these differences. A reconsideration of computer science as a separate subject both in primary and secondary education is suggested. At EDUsummIT 2015 it was argued that the major rationales for including computer science as a subject in the K-12 curriculum are economic, social and cultural. The paper explores these three rationales and also a beneficence matrix to assist curriculum designers. It also argues computer science is rapidly becoming critical for generating new knowledge, and should be taught as a distinct subject or content area, especially in secondary schools. The paper concludes by looking at some of the key questions to be considered when implementing computer science in the school curriculum, and at ways its role might change in the future.
- Published
- 2016
4. Identifying the Trends and Impact of Graduate Attributes on Employability: A Literature Review
- Author
-
Osmani, Mohamad, Weerakkody, Vishanth, Hindi, Nitham M., Al-Esmail, Rajab, Eldabi, Tillal, Kapoor, Kawaljeet, and Irani, Zahir
- Abstract
Graduate employability has become an issue since there are broad mismatches between the acquired graduate skills from university and the required skills by employers. While previous researches have outlined the salient skills that need to be embedded in graduate education, to date no studies have attempted to methodically identify and synthesize the literature on graduate attributes. In this paper a total of 39 relevant studies on graduate skills and attributes in the subject areas of business and management, accounting, and computer science were extracted from Scopus® (database). This revealed a total of 53 graduate attributes, with some being highly used, such as communication, teamwork, problem solving, technological skills, creativity, interpersonal skills, leadership skills, self-management and flexibility/adaptability. The majority of studies used a quantitative survey method to collect and rank graduate attributes, and Australia emerged as the most active country in researching the domain.
- Published
- 2015
- Full Text
- View/download PDF
5. Cybersecurity Index for Undergraduate Computer Science Courses in the UK.
- Author
-
Ruiz, Natasha, Shukla, Pancham, and Kazemian, Hassan
- Subjects
COMPUTER science ,INTERNET security ,COMPUTER science education ,SCIENCE education ,UNDERGRADUATES - Abstract
The paper proposes a novel index to classify how well UK Computer Science courses articulate cybersecurity-related content through their course/module pages. The aim of this work is to raise awareness among British Universities to pay more attention to include and standardize cybersecurity content in computer science courses. Our results show that 80% of analyzed courses scored 1 or 2-stars on a 5-Stars scale. The results also suggest the need for a formal delivery of cybersecurity content from the first year of the courses and possibly in a collaborative manner with the British Computer Society (BCS). To emphasize cybersecurity education in mitigating security lapses, the analogy is: it is better if most people know how to use a match than to train many fire-fighters. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
6. Motivationally Appealing Computer Science e-Learning Games: An Inclusive Design Approach.
- Author
-
Osunde, Joseph, Bacon, Liz, and Mackinnon, Lachlan
- Subjects
COMPUTER science ,SCIENTIFIC computing ,DIGITAL learning ,COMPUTER science education ,EDUCATIONAL games - Abstract
Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a career, this study explores how e-learning games can be designed to be motivationally appealing to young learners. It further explores the role of game representations and its appeal to this age group. This empirical study addresses the research question: "Can we develop e-learning games which appeal and motivate girls of age 11-14 to study computer science concepts?" Two e-learning games were developed: one included game representations such as game colour, graphics, character, age appropriateness, storyline, number of players, violence, identified as appealing to young females and the other game included antithetical or neutral representations. The two developed prototypes were used to explore key e-learning game representations as used to teach computer science concepts. A total of 304 participants, comprising of 152 girls and 152 boys from a combination of same sex and mixed secondary schools in Southeast England, engaged with both experimental games. The experiment also elicited information on how learners interact with these games and the resulting game appeal, motivation and learning. The insight gained from the analysis of data captured during the experiments, provide the evidence to demonstrate that inclusive e-learning games which motivate and appeal to girls of age 11-14 can be developed. This can have a positive influence on their willingness to use such games to learn computer science concepts. This implies that the study found positive outcomes related to e-learning game appeal, motivation and the learning of girls of this age group. A follow-up longitudinal study could investigate the impact of significant e-learning game representations that appeal to the target group. This could provide additional evidence on the changes in the appeal of the investigated significant game representations over time, due to the influence of other factors such as socio-economic and socio-cultural differences. This understanding can further enhance inclusive e-learning strategies to improve diversity in computer science education and consequently the career pipeline. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.