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39 results on '"A. Bujari"'

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1. A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul

2. DIFFUSE: A DIstributed and decentralized platForm enabling Function composition in Serverless Environments

3. Measuring the Impact of COVID-19 Restrictions on Mobility: A Real Case Study from Italy

4. Location Dynamic Tabu Routing Protocol for MANETs

5. Wearable sensor networks: A measurement study

6. Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network

7. A mobile sensing and visualization platform for environmental data

9. Fast multi-hop broadcast of alert messages in VANETs: An analytical model

10. A Network Coverage Algorithm for Message Broadcast in Vehicular Networks

11. Delay Tolerant Networking over the Metropolitan Public Transportation

12. Optimal configuration of active and backup servers for augmented reality cooperative games

13. A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs

14. Standards, Security and Business Models: Key Challenges for the IoT Scenario

15. Would Current Ad-Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study

16. Network traffic analysis of the steam game system

17. Flying ad-hoc network application scenarios and mobility models

18. On using cashtags to predict companies stock trends

19. Editorial: Smart Objects and Technologies

20. Reducing queuing delays through VoAP

21. SMASH: A distributed game engine architecture

22. Performance evaluation of AQM techniques with heterogeneous traffic

23. AirCache: A Crowd-Based Solution for Geoanchored Floating Data

24. Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic

25. Multipong: A multiplayer ad-hoc version of Pong

26. Mobile Data Offloading

27. Ensuring coexistence among games and downloads in multihop wireless networks

28. Exploiting TCP Vegas' algorithm to improve real-time multimedia applications

29. BlueFall: Testing swarming protocols through mobile phones

30. Mobile data offloading testbed

31. A survey on interactive games over mobile networks

32. Network analysis of the Sony Remote Play system

34. Social-aware delay tolerant networking for mobile-to-mobile file sharing

35. Optimal configuration of active and backup servers for augmented reality cooperative games

36. Smartphone and Laptop Frameworks for vehicular networking experimentation

37. An analysis of ego network communities and temporal a affinity for online social networks

38. Distributed data collection control in opportunistic mobile crowdsensing

39. Crowd Sensing of Weather Conditions and Traffic Congestion Based on Data Mining in Social Networks

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