485 results on '"Animation software"'
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2. Approximate general sweep boundary of a 2D curved object
3. Complex models for animating synthetic actors
4. Art and animation
5. Expressive brush strokes
6. A realistic lighting model for computer animators
7. A 'notion' for interactive behavioral animation control
8. Animating nature
9. LCD panels and projectors display presentations great and small
10. Dial M for multimedia murder
11. Hollywood production digital style; new-media tools have revolutionized movie and television production, from pre-visualization tools to special effects
12. Morphing: magic on your PC
13. Windows multimedia: part 3; blocks effect and palette fade-in
14. Physical graphics
15. Stellar animation: a NASA graphic designer launches a 3D-satellite into orbit
16. 3-D shading
17. Spotlight on PC optical character recognition
18. Water, water, everywhere
19. Making waves
20. Hollywood style: corporations turn to production houses for high-tech dazzle
21. Correlative visualization techniques for multidimensional data
22. Graphic workstations and supercomputers: an integrated environment for simulation of fluid dynamics problems
23. Animation of computer simulation of two-dimensional turbulence and three-dimensional flows
24. Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
25. Atlanta gets the gold: multimedia presentation helps Atlanta win bid as host city to 1996 Summer Olympic Games
26. Wild and woolly theme park rides: computer graphics provides the thrill
27. Rendering, animation take shape on Mac
28. Animation in the classroom: a low-cost, educationally effective approach
29. 2D animation: alive and well
30. Real-time animation: presenting a sprite driver for EGA
31. From ruins to reality - the Dresden Frauenkirche
32. Making faces
33. More disorder out of Xaos
34. Pushing design to its limits
35. Piloting flying fonts: make your models move with the latest in special-effects software
36. Quakes shake on the Amiga
37. Cartoon animation: computer animation tools are still playing 'catch-up' with traditional hand animation techniques
38. Training Exercise.
39. Solid texturing of soft objects
40. The direction of synthetic actors in the film 'Rendez-vous a Montreal'
41. Near-real-time control of human figure models
42. Sneak preview of NCGA Videogala
43. Interactive design of 3D computer-animated legged animal motion
44. Articulated figure positioning by multiple constraints
45. Using dynamic analysis for realistic animation of articulated bodies
46. Toward automatic motion control
47. One tool among the many
48. Computer modeling of microbiological experiments in the teaching laboratory: animation techniques
49. From Seoul to Barcelona
50. Film loops and primitive animation
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