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Your search keyword '"Beavis, Catherine"' showing total 11 results

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1. Digital Games in the Museum: Perspectives and Priorities in Videogame Design

2. RTS and RPGs: New Literacies and Multiplayer Computer Games.

3. Magic or Mayhem? New Texts and New Literacies in Technological Times.

4. Literacy, English, and Computer Games.

5. 'Computer Games Can Get Your Brain Working': Student Experience and Perceptions of Digital Games in the Classroom

6. Teachers' Beliefs about the Possibilities and Limitations of Digital Games in Classrooms

7. A Model for Critical Games Literacy

8. English Revisited: Sucker Punch, Moffatt, Avatars and Forensic Evidence

9. Pressing (the Right?) Buttons: Literacy and Technology, Crisis and Continuity.

10. Literacy in the digital age: Learning from computer games.

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