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56 results on '"Jacob O. Wobbrock"'

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1. Beyond the Input Stream

2. Text Entry Throughput

3. Anachronism by Design: Understanding Young Adults’ Perceptions of Computer Iconography

4. Crowdsourcing Similarity Judgments for Agreement Analysis in End-User Elicitation Studies

6. Group Touch

7. How Designing for People With and Without Disabilities Shapes Student Design Thinking

9. Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center

10. Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting

11. Formalizing Agreement Analysis for Elicitation Studies

12. Analyzing the input stream for character- level errors in unconstrained text entry evaluations

13. A robust design for accessible text entry

14. Improving Pointing in Graphical User Interfaces for People with Motor Impairments Through Ability-Based Design

15. Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards

16. Touchplates

17. A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates

18. Access lens

19. Age-related differences in performance with touchscreens compared to traditional mouse input

20. ContextType

21. Design goals for a system for enhancing AAC with personalized video

22. PassChords

23. Gestures as point clouds

24. Personalized input

25. Evaluating quality and comprehension of real-time sign language video on mobile phones

26. Access overlays

28. Typing on flat glass

29. Enhancing independence and safety for blind and deaf-blind public transit riders

30. The aligned rank transform for nonparametric factorial analyses using only anova procedures

31. Usable gestures for blind people

32. From the lab to the world

33. A web-based user survey for evaluating power saving strategies for deaf users of mobileASL

34. Augmenting on-screen instructions with micro-projected guides

35. Cleanroom: Edit-Time Error Detection with the Uniqueness Heuristic

36. Freedom to roam

37. TapSongs

38. Activity analysis enabling real-time video communication on mobile phones for deaf users

39. Exploring the design of accessible goal crossing desktop widgets

40. Slide rule

41. Voicedraw

42. Barrier pointing

43. WebinSitu

44. Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes

45. Measures of Text Entry Performance

46. Few-key text entry revisited

47. From Letters to Words: Efficient Stroke-Based Word Completion for Trackball Text Entry

48. Gestural text entry on multiple devices

49. Maximizing the guessability of symbolic input

50. Exploring edge-based input techniques for handheld text entry

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