1. Real-time skeletonization for sketch-based modeling
- Author
-
Dongliang Zhang, Jin Wang, Jing Ma, and Jituo Li
- Subjects
Computational Geometry (cs.CG) ,FOS: Computer and information sciences ,Computer science ,business.industry ,Computer Science - Human-Computer Interaction ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,General Engineering ,Skeleton (category theory) ,Computer Graphics and Computer-Aided Design ,Pipeline (software) ,Graphics (cs.GR) ,Sketch ,Skeletonization ,Human-Computer Interaction (cs.HC) ,Human-Computer Interaction ,Computer Science - Graphics ,Sketch-based modeling ,Polygon ,Character animation ,Computer Science - Computational Geometry ,Domain knowledge ,Computer vision ,Artificial intelligence ,business ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Skeleton creation is an important phase in the character animation pipeline. However, handcrafting skeleton takes extensive labor time and domain knowledge. Automatic skeletonization provides a solution. However, most of the current approaches are far from real-time and lack the flexibility to control the skeleton complexity. In this paper, we present an efficient skeletonization method, which can be seamlessly integrated into the sketch-based modeling process in real-time. The method contains three steps: local sub-skeleton extraction; sub-skeleton connection; and global skeleton refinement. Firstly, the local skeleton is extracted from the processed polygon stroke and forms a subpart along with the sub-mesh. Then, local sub-skeletons are connected according to the intersecting relationships and the modeling sequence of subparts. Lastly, a global refinement method is proposed to give users coarse-to-fine control on the connected skeleton. We demonstrate the effectiveness of our method on a variety of examples created by both novices and professionals., Shape Modeling International 2021
- Published
- 2022