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1. Sistema de gestión para las inversiones de Suelos del Ministerio de la Agricultura en Granma

2. Web-Based Sales and Fundraising Information System at Beri Perubahan Indonesia Foundation

3. Analisis Dampak Perubahan Artefak Kebutuhan Berdasarkan Kedekatan Semantik Pada Pengembangan XP

4. Pembangunan Sistem Informasi Pengelolaan Alat Dan Bahan Praktek Pada Politeknik Pertanian Negeri Payakumbuh

5. PENGEMBANGAN APLIKASI PENCARIAN GURU PRIVAT EDITING VIDEO BERBASIS ANDROID

6. Implementation Android Based E-Commerce for Improving Business Process and Increasing Revenue

7. The Effects of Agile Methodologies on Software Project Management in Pakistani Software Companies

8. Smart Irrigation: case study for Hybrid-SIX methodology

9. Design and Implementation of Web-Based Helpdesk Information Systems Using Extreme Programming Methods

10. DESAIN DAN PERANCANGAN APLIKASI JEMPUT SAMPAH ONLINE DESA REJOSARI MENGGUNAKAN AGILE DEVELOPMENT

11. PENGEMBANGAN SISTEM GRADER DI JURUSAN ILMU KOMPUTER FAKULTAS MATEMATIKA DAN ILMU PENGETAHUAN ALAM UNILA

12. PENERAPAN E-COMMERCE MENGGUNAKAN METODE EXTREME PROGRAMMING PADA UMKM KABUPATEN MURATARA

13. PENERAPAN METODE EXTREME PROGRAMMING PADA SISTEM INFORMASI LAYANAN PERPUSTAKAAN SMP NEGERI 3 NEGARA BATIN BERBASIS WEB MOBILE

14. Penerapan Extreme Programming Untuk Merancang Aplikasi Kemahasiswaan Berbasis Android

15. Design of Reminder Information Last Contract (RILC) Applications Using Web-Based Sms Gateway

16. Implementasi Machine Learning dalam Penentuan Rekomendasi Musik dengan Metode Content-Based Filtering

17. SISTEM INFORMASI PENDAFTARAN MUSABAQAHTILAWATIL QURAN (MTQ) KABUPATEN SUMBAWA BERBASIS WEB

18. THE DESIGN OF WEB-BASED TRAINING MANAGEMENT INFORMATION SYSTEMS AT PT. SINTECH BERKAH ABADI

19. WEB-BASED CLASSIFICATION INFORMATION SYSTEM FOR WEB-BASED AT PT. SINTECH BERKAH ABADI

20. Learning Process of Agile Scrum Methodology With Lego Blocks in Interactive Academic Games: Viewpoint of Students

21. RANCANG BANGUN SISTEM INFORMASI PADA PROGRAM PEMBANGUNAN PEMBERDAYAAN MASYARAKAT DESA ( P3MD ) BERBASIS WEB MOBILE

22. AUTOC-AR: A Car Design and Specification as a Work Safety Guide Based on Augmented Reality Technology

23. Perangkat Lunak Mobile Trivia Game Untuk Membantu Meningkatkan Hafalan Dan Wawasan Anak Anak Terhadap Surah Pendek Al Quran

24. Identification and integration of security activities for secure agile development

25. eXtreme Programming, Agile Methodologies, Software Project Management, Customer Role, Rigorous Testing

26. The adoption of Software Engineering practices in a Scrum environment

27. Monolithic Ontological Methodology (MOM): An Effective Software Project Management Approach

28. Using Agile Methodology in ERP-system Implementation Projects

29. Pengembangan Sistem Manajemen Event Pameran Karya Mahasiswa Menggunakan Metode Extreme Programming

30. A Prize and a Prediction

31. Sistema móvil de orientación con síntesis de voz con discapacidades visuales en el área urbana del municipio de Fusagasugá

32. An Empirical Study on the Ability Relationships Between Programming and Testing

33. A Crisis Situations Decision-Making Systems Software Development Process With Rescue Experiences

34. Una revisión comparativa de la literatura acerca de metodologías tradicionales y modernas de desarrollo de software

35. Students Attendance System (SAS)

36. REKAYASA PERANGKAT LUNAK GUNA MENENTUKAN PENYAKIT TANAMAN PADI DENGAN METODE FUZZY MAMDANI

37. Enabling and Limiting factors in eXtreme Programming (XP) with Evaluation Framework

38. Development of Heavy Equipment Rental System Using eXtreme Programming Method

39. Sistem Informasi Peminjaman Dan Pembayaran Kredit Usaha (SIPAPEDA) Menggunakan Model Extreme Programming (Study Kasus : DAPM Jembar Kabisa Babakancikao Purwakarta)

40. Coolite and LINQ applied in the Development of a Web-based Operations Management System for the Crafting Industry

41. El uso de las metodologías agiles y su importancia para el desarrollo de software

42. PALEMBANG EXPLORE APPLICATION USING ANDROID

43. Agile Development at Scale: The Next Frontier

44. E-Government Asset Management Using the Extreme Programming

45. To what extent the medical device software regulations can be achieved with agile software development methods? XP—DSDM—Scrum

46. Ontology-Oriented Software Effort Estimation System for E-commerce Applications Based on Extreme Programming and Scrum Methodologies

47. Architectural Diagram for Educational Games on Agile Methodologies

48. VIRTUAL MUSEUM TOUR IN WASAKA BANJARMASIN TO INTRODUCE THE COLLECTION OF LEADERS AND LOCAL HEROES BASED ON MOBILE AUGMENTED REALITY TECHNOLOGY IN THE NEW NORMAL ERA

49. Notice of Removal: Estimate The Efficiency Of Multiprocessor’s Cash Memory Work Algorithms

50. Work-in-Progress: Analysis of the use of Mentoring with Online Mob Programming

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