36 results on '"Marc T. P. Adam"'
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2. Deep Learning for Human Affect Recognition: Insights and New Developments
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Marc T. P. Adam, Philipp V. Rouast, and Raymond Chiong
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FOS: Computer and information sciences ,Computer Science - Machine Learning ,Computer Science - Artificial Intelligence ,Computer science ,Computer Vision and Pattern Recognition (cs.CV) ,Computer Science - Computer Vision and Pattern Recognition ,Computer Science - Human-Computer Interaction ,Machine Learning (stat.ML) ,02 engineering and technology ,Affect (psychology) ,Machine learning ,computer.software_genre ,Field (computer science) ,Machine Learning (cs.LG) ,Human-Computer Interaction (cs.HC) ,Statistics - Machine Learning ,0202 electrical engineering, electronic engineering, information engineering ,Feature (machine learning) ,Natural (music) ,business.industry ,Deep learning ,020206 networking & telecommunications ,Human-Computer Interaction ,Artificial Intelligence (cs.AI) ,Key (cryptography) ,Deep neural networks ,020201 artificial intelligence & image processing ,Artificial intelligence ,Focus (optics) ,business ,computer ,Software - Abstract
Automatic human affect recognition is a key step towards more natural human-computer interaction. Recent trends include recognition in the wild using a fusion of audiovisual and physiological sensors, a challenging setting for conventional machine learning algorithms. Since 2010, novel deep learning algorithms have been applied increasingly in this field. In this paper, we review the literature on human affect recognition between 2010 and 2017, with a special focus on approaches using deep neural networks. By classifying a total of 950 studies according to their usage of shallow or deep architectures, we are able to show a trend towards deep learning. Reviewing a subset of 233 studies that employ deep neural networks, we comprehensively quantify their applications in this field. We find that deep learning is used for learning of (i) spatial feature representations, (ii) temporal feature representations, and (iii) joint feature representations for multimodal sensor data. Exemplary state-of-the-art architectures illustrate the progress. Our findings show the role deep architectures will play in human affect recognition, and can serve as a reference point for researchers working on related applications., Comment: To be published in IEEE Transactions on Affective Computing. 20 pages, 7 figures, 6 tables
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- 2021
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3. What You See is What You G(u)e(s)t: How Profile Photos and Profile Information Drive Providers’ Expectations of Social Reward in Co-usage Sharing
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Timm Teubner, Sonia Camacho, Marc T. P. Adam, and Khaled Hassanein
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Sharing economy ,020204 information systems ,0502 economics and business ,05 social sciences ,0202 electrical engineering, electronic engineering, information engineering ,Advertising ,02 engineering and technology ,Business ,Library and Information Sciences ,050203 business & management ,Computer Science Applications ,Information Systems - Abstract
Co-usage sharing involves social interactions between providers and consumers. Previous research established that individuals’ motivation to engage in such transactions are not only driven by econo...
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- 2021
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4. In stars we trust – A note on reputation portability between digital platforms
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Maik Hesse, Timm Teubner, and Marc T. P. Adam
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Lever ,business.product_category ,business.industry ,Computer science ,media_common.quotation_subject ,Internet privacy ,trust ,sharing economy ,online experiment ,Software portability ,Trustworthiness ,platforms ,reputation portability ,ddc:004 ,business ,004 Datenverarbeitung ,Informatik ,Information Systems ,Reputation ,media_common - Abstract
Complementors accumulate reputation on an ever-increasing number of online platforms. While the effects of reputation within individual platforms are well-understood, its potential effectiveness across platform boundaries has received much less attention. This research note considers complementors’ ability to increase their trustworthiness in the eyes of prospective consumers by importing reputational data from another platform. The study evaluates this potential lever by means of an online experiment, during which specific combinations of on-site and imported rating scores are tested. Results reveal that importing reputation can be advantageous – but also detrimental, depending on ratings’ values. Implications for complementors, platform operators, and regulatory bodies concerned with online reputation are considered.
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- 2021
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5. Deep Learning for Intake Gesture Detection From Wrist-Worn Inertial Sensors: The Effects of Data Preprocessing, Sensor Modalities, and Sensor Positions
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Marc T. P. Adam, Tracy Burrows, Megan E. Rollo, Philipp V. Rouast, Clare E. Collins, and Hamid Heydarian
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gyroscope ,intake gesture detection ,General Computer Science ,Computer science ,business.industry ,Deep learning ,General Engineering ,deep learning ,Sensor fusion ,Accelerometer ,Inertial measurement unit ,Gesture recognition ,General Materials Science ,Computer vision ,lcsh:Electrical engineering. Electronics. Nuclear engineering ,Data pre-processing ,Artificial intelligence ,business ,lcsh:TK1-9971 ,Smoothing ,wrist-worn - Abstract
Wrist-worn inertial measurement units have emerged as a promising technology to passively capture dietary intake data. State-of-the-art approaches use deep neural networks to process the collected inertial data and detect characteristic hand movements associated with intake gestures. In order to clarify the effects of data preprocessing, sensor modalities, and sensor positions, we collected and labeled inertial data from wrist-worn accelerometers and gyroscopes on both hands of 100 participants in a semi-controlled setting. The method included data preprocessing and data segmentation, followed by a two-stage approach. In Stage 1, we estimated the probability of each inertial data frame being intake or non-intake, benchmarking different deep learning models and architectures. Based on the probabilities estimated in Stage 1, we detected the intake gestures in Stage 2 and calculated the F1 score for each model. Results indicate that top model performance was achieved by a CNN-LSTM with earliest sensor data fusion through a dedicated CNN layer and a target matching technique (F1 = .778). As for data preprocessing, results show that applying a consecutive combination of mirroring, removing gravity effect, and standardization was beneficial for model performance, while smoothing had adverse effects. We further investigate the effectiveness of using different combinations of sensor modalities (i.e., accelerometer and/or gyroscope) and sensor positions (i.e., dominant intake hand and/or non-dominant intake hand).
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- 2020
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6. Unlocking Online Reputation
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Florian Hawlitschek, Timm Teubner, and Marc T. P. Adam
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Computer science ,business.industry ,media_common.quotation_subject ,Internet privacy ,Face (sociological concept) ,02 engineering and technology ,Popularity ,Sharing economy ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,business ,Information Systems ,Reputation ,media_common - Abstract
With the ever-growing popularity of sharing economy platforms, complementors increasingly face the challenge to manage their reputation on different platforms. The paper reports the results from an experimental online survey to investigate how and under which conditions online reputation is effective to engender trust across platform boundaries. It shows that (1) cross-platform signaling is in fact a viable strategy to engender trust and that (2) its effectiveness crucially depends on source–target fit. Implications for three stakeholders are discussed. First, platform complementors may benefit from importing reputation, especially when they have just started on a new platform and have not earned on-site reputation yet. The results also show, however, that importing reputation (even if it is excellent) may be detrimental if there occurs a mismatch between source and target and that, hence, fit is of utmost importance. Second, regulatory authorities may consider reputation portability as a means to make platform boundaries more permeable and hence to tackle lock-in effects. Third, platform operators may employ cross-platform signaling as a competitive lever.
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- 2019
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7. Process Evaluation of the ‘No Money No Time’ Healthy Eating Website Promoted Using Social Marketing Principles. A Case Study
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Tracy Burrows, Marc T. P. Adam, Clare E. Collins, Lee M. Ashton, Megan E. Rollo, and Vanessa A. Shrewsbury
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young adults ,Adult ,020205 medical informatics ,Adolescent ,Health, Toxicology and Mutagenesis ,Applied psychology ,lcsh:Medicine ,02 engineering and technology ,Health Promotion ,Organic search ,Session (web analytics) ,Backlink ,Article ,03 medical and health sciences ,Young Adult ,0302 clinical medicine ,google analytics ,0202 electrical engineering, electronic engineering, information engineering ,Humans ,030212 general & internal medicine ,business.industry ,lcsh:R ,Public Health, Environmental and Occupational Health ,Page view ,Content strategy ,social marketing ,Digital health ,Social marketing ,process evaluation ,healthy eating ,Diet ,Analytics ,Social Marketing ,website ,Diet, Healthy ,business ,Psychology - Abstract
Background: Reaching and engaging individuals, especially young adults, in web-based prevention programs is challenging. ‘No Money No Time’ (NMNT) is a purpose built, healthy eating website with content and a social marketing strategy designed to reach and engage a young adult (18–34 year olds) target group. The aim of the current study was to conduct a process evaluation of the 12-month social marketing strategy to acquire and engage NMNT users, particularly young adults. Methods: a process evaluation framework for complex interventions was applied to investigate the implementation of the social marketing strategy component, mechanisms of impact and contextual factors. Google Analytics data for the first 12 months of operation (17 July 2019 to 17 July 2020) was evaluated. Results: in year one, 42,413 users from 150+ countries accessed NMNT, with 47.6% aged 18–34 years. The most successful channel for acquiring total users, young adults and return users was via organic search, demonstrating success of our marketing strategies that included a Search Engine Optimisation audit, a content strategy, a backlink strategy and regular promotional activities. For engagement, there was a mean of 4.46 pages viewed per session and mean session duration of 3 min, 35 s. Users clicked a ‘call-to-action’ button to commence the embedded diet quality tool in 25.1% of sessions. The most common device used to access NMNT (63.9%) was smartphone/mobile. Engagement with ‘quick, cheap and healthy recipes’ had the highest page views. Conclusions: findings can inform online nutrition programs, particularly for young adults, and can apply to other digital health programs.
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- 2021
8. OREBA: A Dataset for Objectively Recognizing Eating Behaviour and Associated Intake
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Megan E. Rollo, Philipp V. Rouast, Hamid Heydarian, and Marc T. P. Adam
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FOS: Computer and information sciences ,gyroscope ,Computer Science - Machine Learning ,General Computer Science ,Computer science ,Computer Vision and Pattern Recognition (cs.CV) ,Computer Science - Human-Computer Interaction ,Computer Science - Computer Vision and Pattern Recognition ,02 engineering and technology ,Machine learning ,computer.software_genre ,01 natural sciences ,360-degree video camera ,Human-Computer Interaction (cs.HC) ,Machine Learning (cs.LG) ,Synchronization (computer science) ,eating behavior assessment ,0202 electrical engineering, electronic engineering, information engineering ,General Materials Science ,communal eating ,business.industry ,Deep learning ,010401 analytical chemistry ,General Engineering ,Dietary monitoring ,0104 chemical sciences ,accelerometer ,Gesture recognition ,Eating behavior ,020201 artificial intelligence & image processing ,Artificial intelligence ,lcsh:Electrical engineering. Electronics. Nuclear engineering ,business ,computer ,lcsh:TK1-9971 ,Gesture - Abstract
Automatic detection of intake gestures is a key element of automatic dietary monitoring. Several types of sensors, including inertial measurement units (IMU) and video cameras, have been used for this purpose. The common machine learning approaches make use of the labeled sensor data to automatically learn how to make detections. One characteristic, especially for deep learning models, is the need for large datasets. To meet this need, we collected the Objectively Recognizing Eating Behavior and Associated Intake (OREBA) dataset. The OREBA dataset aims to provide comprehensive multi-sensor data recorded during the course of communal meals for researchers interested in intake gesture detection. Two scenarios are included, with 100 participants for a discrete dish and 102 participants for a shared dish, totalling 9069 intake gestures. Available sensor data consists of synchronized frontal video and IMU with accelerometer and gyroscope for both hands. We report the details of data collection and annotation, as well as details of sensor processing. The results of studies on IMU and video data involving deep learning models are reported to provide a baseline for future research. Specifically, the best baseline models achieve performances of $F_1$ = 0.853 for the discrete dish using video and $F_1$ = 0.852 for the shared dish using inertial data., To be published in IEEE Access
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- 2020
9. The impact of time pressure on cybersecurity behaviour: a systematic literature review
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Marc T. P. Adam, Noman H. Chowdhury, and Geoffrey Skinner
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business.industry ,Computer science ,05 social sciences ,General Social Sciences ,Information technology ,02 engineering and technology ,Time pressure ,Human-Computer Interaction ,Systematic review ,Arts and Humanities (miscellaneous) ,Risk analysis (engineering) ,020204 information systems ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,Developmental and Educational Psychology ,050211 marketing ,business - Abstract
In today's fast-paced society, users of information technology increasingly operate under high time pressure. Loaded with multiple tasks and racing against deadlines, users experience considerable ...
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- 2019
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10. Remote heart rate measurement using low-cost RGB face video: a technical literature review
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Philipp V. Rouast, Marc T. P. Adam, Ewa Lux, Raymond Chiong, and David Cornforth
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General Computer Science ,Point (typography) ,business.industry ,Computer science ,0206 medical engineering ,02 engineering and technology ,Modular design ,computer.software_genre ,020601 biomedical engineering ,Technical literature ,Imaging equipment ,Field (computer science) ,Theoretical Computer Science ,Heart rate measurement ,Face (geometry) ,0202 electrical engineering, electronic engineering, information engineering ,RGB color model ,020201 artificial intelligence & image processing ,Data mining ,business ,computer - Abstract
Remote photoplethysmography (rPPG) allows remote measurement of the heart rate using low-cost RGB imaging equipment. In this study, we review the development of the field of rPPG since its emergence in 2008. We also classify existing rPPG approaches and derive a framework that provides an overview of modular steps. Based on this framework, practitioners can use our classification to design algorithms for an rPPG approach that suits their specific needs. Researchers can use the reviewed and classified algorithms as a starting point to improve particular features of an rPPG algorithm.
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- 2018
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11. Using Co-design in Mobile Health System Development: A Qualitative Study With Experts in Co-design and Mobile Health System Development
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Marc T. P. Adam, Timm Teubner, Tyler J. Noorbergen, and Clare E. Collins
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Original Paper ,mobile phone ,Knowledge management ,business.industry ,Computer science ,Health Behavior ,qualitative study ,Stakeholder ,Information technology ,Health Informatics ,Context (language use) ,Mobile Applications ,Usage data ,Telemedicine ,mHealth ,Mobile phone ,Humans ,co-design ,guidelines ,Thematic analysis ,business ,Ecosystem ,Qualitative Research ,Qualitative research - Abstract
Background The proliferation of mobile devices has enabled new ways of delivering health services through mobile health systems. Researchers and practitioners emphasize that the design of such systems is a complex endeavor with various pitfalls, including limited stakeholder involvement in design processes and the lack of integration into existing system landscapes. Co-design is an approach used to address these pitfalls. By recognizing users as experts of their own experience, co-design directly involves users in the design process and provides them an active role in knowledge development, idea generation, and concept development. Objective Despite the existence of a rich body of literature on co-design methodologies, limited research exists to guide the co-design of mobile health (mHealth) systems. This study aims to contextualize an existing co-design framework for mHealth applications and construct guidelines to address common challenges of co-designing mHealth systems. Methods Tapping into the knowledge and experience of experts in co-design and mHealth systems development, we conducted an exploratory qualitative study consisting of 16 semistructured interviews. Thereby, a constructivist ontological position was adopted while acknowledging the socially constructed nature of reality in mHealth system development. Purposive sampling across web-based platforms (eg, Google Scholar and ResearchGate) and publications by authors with co-design experience in mHealth were used to recruit co-design method experts (n=8) and mHealth system developers (n=8). Data were analyzed using thematic analysis along with our objectives of contextualizing the co-design framework and constructing guidelines for applying co-design to mHealth systems development. Results The contextualized framework captures important considerations of the mHealth context, including dedicated prototyping and implementation phases, and an emphasis on immersion in real-world contexts. In addition, 7 guidelines were constructed that directly pertain to mHealth: understanding stakeholder vulnerabilities and diversity, health behavior change, co-design facilitators, immersion in the mHealth ecosystem, postdesign advocates, health-specific evaluation criteria, and usage data and contextual research to understand impact. Conclusions System designers encounter unique challenges when engaging in mHealth systems development. The contextualized co-design framework and constructed guidelines have the potential to serve as a shared frame of reference to guide the co-design of mHealth systems and facilitate interdisciplinary collaboration at the nexus of information technology and health research.
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- 2021
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12. Bidding Behavior in Dutch Auctions: Insights from a Structured Literature Review
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Timm Teubner, Marc T. P. Adam, Ami Eidels, and Ewa Lux
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TheoryofComputation_MISCELLANEOUS ,Economics and Econometrics ,Generalized second-price auction ,Forward auction ,Auction theory ,05 social sciences ,Dutch auction ,TheoryofComputation_GENERAL ,Reverse auction ,Multiunit auction ,0502 economics and business ,Vickrey auction ,050211 marketing ,Eauction ,Business ,050207 economics ,Business and International Management ,Marketing - Abstract
The Dutch auction, also known as the descending-price auction or reverse clock auction, has a long-standing history in practice and in academic literature. In practice, the Dutch auction is commonly used to rapidly sell large quantities of homogeneous goods, such as cut flowers, fish, or tobacco. However, most e-commerce auction sites focus on other auction mechanisms, and overall research on human behavior in Dutch auctions is scant. To facilitate research on Dutch auctions and their applications in electronic commerce, we conduct a structured literature review of experimental studies and establish the current state of research on bidding behavior in single-unit and multi-unit Dutch auctions. The findings are based on an analysis of twenty-nine articles published in the fields of economics, information management, marketing, and operations research and management science between 1970 and 2016. This review reveals (1) the characteristics that make the Dutch auction unique compared to other auction...
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- 2017
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13. Diagnostic Accuracy of Random ECG in Primary Care for Early, Asymptomatic Cardiac Autonomic Neuropathy
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David Cornforth, Robert Krones, Marc T. P. Adam, and Herbert F. Jelinek
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Adult ,Male ,medicine.medical_specialty ,Time Factors ,Heart Diseases ,Endocrinology, Diabetes and Metabolism ,Biomedical Engineering ,Bioengineering ,Diagnostic accuracy ,Primary care ,030204 cardiovascular system & hematology ,Autonomic Nervous System ,Asymptomatic ,Patient Cooperation ,Electrocardiography ,03 medical and health sciences ,0302 clinical medicine ,Diabetic Neuropathies ,Heart Rate ,Predictive Value of Tests ,Internal medicine ,Internal Medicine ,Autonomic reflex ,medicine ,Humans ,Heart rate variability ,030212 general & internal medicine ,Reliability (statistics) ,Aged ,Fourier Analysis ,Primary Health Care ,business.industry ,Reproducibility of Results ,Heart ,Cardiac autonomic neuropathy ,Original Articles ,Middle Aged ,Early Diagnosis ,Case-Control Studies ,Asymptomatic Diseases ,Cardiology ,Female ,medicine.symptom ,business - Abstract
Aims: Cardiac autonomic reflex tests (CARTs) are time consuming and require patient cooperation for detecting cardiac autonomic neuropathy (CAN). Heart rate variability (HRV) analysis requires less patient cooperation and is quicker to complete. However the reliability of HRV results as a clinical tool, with respect to length of recording and accuracy of diagnosis is inconclusive. The current study investigated the reproducibility associated with varying length of recording for early CAN (eCAN) assessment. Methods: Participants were 68 males, 72 females with average age of 55 for controls and 63 for early CAN. Inclusion criteria were that participants were medication free and presented with no comorbidities. ECGs of control and eCAN were recorded and heart rate changes analyzed with the fast Fourier transform (FFT) and Lomb-Scargle periodogram (LSP). Ten-second to 5-minute recordings were extracted from a 15-minute lead-II ECG and accuracy in assessment of eCAN determined. Results: The eCAN group was older ( P < .001) and systolic blood pressure was higher ( P < .01). HDL-cholesterol was also higher in the eCAN group ( P < .05). HRV analysis showed that both FFT and LSP results were significantly different between eCAN and control down to a 10-second ECG length for low frequency (LSP: P = .013, FFT: P = .024) and high frequency (HF-LSP: P = .002, FFT: P = .002) power. eCAN assessment was optimal down to 90-second recordings with a sensitivity of 100% and specificity of 29.49%. Conclusion: HRV is suitable for clinical practice from ECG recordings of more than 90 seconds with high accuracy and repeatability within a session for each participant.
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- 2017
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14. Single-stage intake gesture detection using CTC loss and extended prefix beam search
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Marc T. P. Adam and Philipp V. Rouast
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Decodes ,FOS: Computer and information sciences ,Computer Science - Machine Learning ,Computer science ,Computer Vision and Pattern Recognition (cs.CV) ,Computer Science - Computer Vision and Pattern Recognition ,Computer Science - Human-Computer Interaction ,Pattern Recognition, Automated ,Human-Computer Interaction (cs.HC) ,Machine Learning (cs.LG) ,Health Information Management ,Inertial measurement unit ,Electrical and Electronic Engineering ,biology ,Artificial neural network ,Gestures ,business.industry ,Pattern recognition ,Wrist ,biology.organism_classification ,Computer Science Applications ,Prefix ,Gesture recognition ,Beam search ,Artificial intelligence ,Neural Networks, Computer ,business ,Decoding methods ,Algorithms ,Biotechnology ,Gesture - Abstract
Accurate detection of individual intake gestures is a key step towards automatic dietary monitoring. Both inertial sensor data of wrist movements and video data depicting the upper body have been used for this purpose. The most advanced approaches to date use a two-stage approach, in which (i) frame-level intake probabilities are learned from the sensor data using a deep neural network, and then (ii) sparse intake events are detected by finding the maxima of the frame-level probabilities. In this study, we propose a single-stage approach which directly decodes the probabilities learned from sensor data into sparse intake detections. This is achieved by weakly supervised training using Connectionist Temporal Classification (CTC) loss, and decoding using a novel extended prefix beam search decoding algorithm. Benefits of this approach include (i) end-to-end training for detections, (ii) simplified timing requirements for intake gesture labels, and (iii) improved detection performance compared to existing approaches. Across two separate datasets, we achieve relative $F_1$ score improvements between 1.9% and 6.2% over the two-stage approach for intake detection and eating/drinking detection tasks, for both video and inertial sensors.
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- 2020
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15. Affective Information Processing of Fake News: Evidence from NeuroIS
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Nicolas Pröllochs, Bernhard Lutz, Marc T. P. Adam, Dirk Neumann, and Stefan Feuerriegel
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business.industry ,Credibility ,Information processing ,Foundation (evidence) ,Eye tracking ,Social media ,Cognition ,Affect (psychology) ,Psychology ,Public opinion ,business ,Cognitive psychology - Abstract
Fake news undermines individuals’ ability to make informed decisions. However, the theoretical understanding of how users assess online news as real or fake has thus far remained incomplete. In particular, previous research cannot explain why users fall for fake news inadvertently and despite careful thinking. In this work, we study the role of affect when users assess online news as real or fake. We employ NeuroIS measurements as a complementary approach beyond self-reports, which allows us to capture affective responses in situ, i.e., directly in the moment they occur. We draw upon cognitive dissonance theory, which suggests that users experiencing affective responses avoid unpleasant information to reduce psychological discomfort. In our NeuroIS experiment, we measured affective responses based on electrocardiography and eye tracking. We find that lower heart rate variability and shorter mean fixation duration are associated with greater perceived fakeness and a higher probability of incorrect assessments, thus providing evidence of affective information processing. These findings imply that users may fall for fake news automatically and without even noticing. This has direct implications for information systems (IS) research and practice as effective countermeasures against fake news must account for affective information processing.
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- 2019
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16. Learning deep representations for video-based intake gesture detection
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Philipp V. Rouast and Marc T. P. Adam
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FOS: Computer and information sciences ,Computer Science - Machine Learning ,Inertial frame of reference ,Computer science ,Computer Vision and Pattern Recognition (cs.CV) ,Video Recording ,Computer Science - Computer Vision and Pattern Recognition ,02 engineering and technology ,01 natural sciences ,Motion (physics) ,Machine Learning (cs.LG) ,Pattern Recognition, Automated ,Eating ,Deep Learning ,Health Information Management ,FOS: Electrical engineering, electronic engineering, information engineering ,0202 electrical engineering, electronic engineering, information engineering ,Image Processing, Computer-Assisted ,Humans ,Computer vision ,Electrical and Electronic Engineering ,Ground truth ,Context model ,Gestures ,business.industry ,Deep learning ,Image and Video Processing (eess.IV) ,010401 analytical chemistry ,Electrical Engineering and Systems Science - Image and Video Processing ,0104 chemical sciences ,Computer Science Applications ,Visualization ,Gesture recognition ,020201 artificial intelligence & image processing ,Artificial intelligence ,business ,Biotechnology ,Gesture - Abstract
Automatic detection of individual intake gestures during eating occasions has the potential to improve dietary monitoring and support dietary recommendations. Existing studies typically make use of on-body solutions such as inertial and audio sensors, while video is used as ground truth. Intake gesture detection directly based on video has rarely been attempted. In this study, we address this gap and show that deep learning architectures can successfully be applied to the problem of video-based detection of intake gestures. For this purpose, we collect and label video data of eating occasions using 360-degree video of 102 participants. Applying state-of-the-art approaches from video action recognition, our results show that (1) the best model achieves an $F_1$ score of 0.858, (2) appearance features contribute more than motion features, and (3) temporal context in form of multiple video frames is essential for top model performance., To be published in IEEE Journal of Biomedical and Health Informatics
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- 2019
17. A Practical Guide for Human Lab Experiments in Information Systems Research: A Tutorial with Brownie
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Marc T. P. Adam, Verena Dorner, Dominik Jung, and Anuja Hariharan
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Structure (mathematical logic) ,General Computer Science ,Computer science ,business.industry ,media_common.quotation_subject ,05 social sciences ,502050 Business informatics ,050105 experimental psychology ,Replication (computing) ,502050 Wirtschaftsinformatik ,Software ,Dictator game ,Human–computer interaction ,Originality ,0502 economics and business ,Information systems research ,0501 psychology and cognitive sciences ,State (computer science) ,Session (computer science) ,050207 economics ,business ,Information Systems ,media_common - Abstract
Purpose Human lab experiments have become an established method in information systems research for investigating user behavior, perception and even neurophysiology. The purpose of this paper is to facilitate experimental research by providing a practical guide on how to implement and conduct lab experiments in the freely available experimental platform Brownie. Design/methodology/approach Laying the groundwork of the tutorial, the paper first provides a brief overview of common design considerations for lab experiments and a generic session framework. Building on the use case of the widely used trust game, the paper then covers the different stages involved in running an experimental session and maps the conceptual elements of the study design to the implementation of the experimental software. Findings The paper generates findings on how computerized lab experiments can be designed and implemented. Furthermore, it maps out the design considerations an experimenter may take into account when implementing an experiment and organizing it along a session structure (e.g. participant instructions, individual and group interaction, state and trait questionnaires). Originality/value The paper reduces barriers for researchers to engage in experiment implementation and replication by providing a step-by-step tutorial for the design and implementation of human lab experiments.
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- 2017
18. Affective Images, Emotion Regulation and Bidding Behavior: An Experiment on the Influence of Competition and Community Emotions in Internet Auctions
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Philipp J. Astor, Marc T. P. Adam, and Jan Krämer
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Marketing ,Internet auctions ,business.industry ,05 social sciences ,Sense of community ,TheoryofComputation_GENERAL ,Market leader ,050109 social psychology ,Bidding ,Competition (economics) ,Psychophysiology ,Order (exchange) ,0502 economics and business ,050211 marketing ,0501 psychology and cognitive sciences ,The Internet ,Business and International Management ,Psychology ,business ,Social psychology - Abstract
Internet auction sites frequently employ images as design elements on their websites in order to either induce a sense of community or competition among the bidders. In this paper, we investigate the impact of such affective images on bidding behavior in a controlled laboratory experiment during which participants' emotional processes are assessed through psychophysiological measurements. Immediately before placing a bid in a first-price sealed-bid auction, bidders are presented a) pictures of competitive sports scenes, b) pictures of families or children, or c) a blank screen. Participants place significantly lower bids when they were exposed to pictures that induce competition emotions as opposed to pictures that induce community emotions. This relationship is moderated by the bidders' emotion regulation strategy. In particular, we find that the more participants try to suppress their emotional responses to the presented images, the more they are affected in their bidding behavior. Our results entail valuable insights about the coherence of emotional stimuli on Internet auction marketplaces and customers' decisions. They also question recent marketing strategies by the market leader.
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- 2016
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19. Exploring Score-Level and Decision-Level Fusion of Inertial and Video Data for Intake Gesture Detection
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Marc T. P. Adam, Megan E. Rollo, Hamid Heydarian, and Tracy Burrows
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Fusion ,Decision level ,Inertial frame of reference ,General Computer Science ,Gesture recognition ,Computer science ,business.industry ,General Engineering ,General Materials Science ,Computer vision ,Artificial intelligence ,business - Published
- 2021
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20. Time pressure in human cybersecurity behavior: Theoretical framework and countermeasures
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Marc T. P. Adam, Timm Teubner, and Noman H. Chowdhury
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Work (electrical) ,General Computer Science ,0202 electrical engineering, electronic engineering, information engineering ,020206 networking & telecommunications ,020201 artificial intelligence & image processing ,02 engineering and technology ,Business ,Computer security ,computer.software_genre ,Affect (psychology) ,Time pressure ,computer ,Law - Abstract
Cybersecurity is a growing concern for private individuals and professional entities. Reports have shown that the majority of cybersecurity incidents occur because users fail to behave securely. Research on human cybersecurity (HCS) behavior suggests that time pressure is one of the important driving factors behind non-secure HCS behavior. However, there is limited conceptual work to guide researchers and practitioners in this regard. Against this backdrop, we investigate how the impact of time pressure on HCS behavior can be conceptualized within an integrative framework and which countermeasures can be used to reduce its negative impact. Altogether, we conducted 35 interviews with cybersecurity experts, non-security professionals, and private users. The results of our study shed light on the theoretical pathways through which time pressure can affect different types of security behaviors and identify a range of operational, human, technical, and physical countermeasures with important implications for research and practice.
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- 2020
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21. Exploring the design of avatars for users from Arabian culture through a hybrid approach of deductive and inductive reasoning
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Raymond Chiong, Marc T. P. Adam, and Hussain M. Aljaroodi
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Computer science ,business.industry ,05 social sciences ,Exploratory research ,050301 education ,050801 communication & media studies ,Context (language use) ,Inductive reasoning ,Human-Computer Interaction ,0508 media and communications ,Arts and Humanities (miscellaneous) ,User experience design ,Human–computer interaction ,Thematic analysis ,User interface ,Empirical evidence ,business ,0503 education ,General Psychology ,Avatar - Abstract
While avatars are frequently employed as a user interface (UI) element for improving user experience in human-computer interaction, the current design of avatars is primarily dominated by non-Arabian cultures. To the best of our knowledge, no previous research or guidelines (based on empirical evidence) can be found for avatar design in the context of Arabian culture. Aiming to address this gap, we conducted an exploratory study to investigate how avatars can be designed for Arab users. Following a hybrid approach of deductive and inductive reasoning, we reviewed the literature on UI design for Arabian culture, (non-Arabian) avatar design in human-computer interaction research, and social response theory. Subsequently, we conducted 32 semi-structured interviews with Arabian culture experts, psychologists, and potential users. Based on thematic analysis of the interviews, we developed a set of six general guidelines for the design of avatars for users from Arabian culture. These six guidelines are expected to provide system or UI designers the ability to design and employ appropriate avatars that can promote Arab users’ experience and engagement.
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- 2020
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22. Towards Understanding the Influence of Nature Imagery in User Interface Design: A Review of the Literature
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Marc T. P. Adam, Ashlea Rendell, and Ami Eidels
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User experience design ,Human–computer interaction ,Computer science ,business.industry ,Biophilia hypothesis ,business ,User interface design - Published
- 2019
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23. Where the host is part of the deal: Social and economic value in the platform economy
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Marc T. P. Adam, Timm Teubner, David Dann, and Christof Weinhardt
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Marketing ,Value (ethics) ,Property (philosophy) ,Computer Networks and Communications ,business.industry ,05 social sciences ,Internet privacy ,02 engineering and technology ,Representation (arts) ,Conflation ,Computer Science Applications ,Dual (category theory) ,020204 information systems ,Management of Technology and Innovation ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,050211 marketing ,business ,Accommodation ,Personally identifiable information ,Host (network) - Abstract
In many platform-mediated services, people share resources in a way that involves social value beyond mere economic considerations. Considering peer-to-peer accommodation sharing, this paper links booking intentions to hosts’ user representation (UR). We consider how the most common UR artifacts facilitate sharing through social and economic value. Specifically, we differentiate artifacts that (1) convey personal information (e.g., self-descriptions), (2) are provided by exogenous sources (e.g., star ratings), and (3) conflate both of these informational properties (e.g., text reviews). We investigate these factors by means of an online experiment. Our results illustrate the dual property of text reviews and that booking intentions in co-usage sharing are driven by expected social and economic value to about equal extents.
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- 2020
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24. A sentiment analysis-based machine learning approach for financial market prediction via news disclosures
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Marc T. P. Adam, Zongwen Fan, Raymond Chiong, Zhongyi Hu, Bernhard Lutz, and Dirk Neumann
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Stock market prediction ,business.industry ,Computer science ,Deep learning ,Financial market ,Sentiment analysis ,02 engineering and technology ,Machine learning ,computer.software_genre ,Support vector machine ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,Feature (machine learning) ,020201 artificial intelligence & image processing ,Stock market ,Artificial intelligence ,Time series ,business ,computer - Abstract
Stock market prediction plays an important role in financial decision-making for investors. Many of them rely on news disclosures to make their decisions in buying or selling stocks. However, accurate modelling of stock market trends via news disclosures is a challenging task, considering the complexity and ambiguity of natural languages used. Unlike previous work along this line of research, which typically applies bag-of-words to extract tens of thousands of features to build a prediction model, we propose a sentiment analysis-based approach for financial market prediction using news disclosures. Specifically, sentiment analysis is carried out in the pre-processing phase to extract sentiment-related features from financial news. Historical stock market data from the perspective of time series analysis is also included as an input feature. With the extracted features, we use a support vector machine (SVM) to build the prediction model, with its parameters optimised through particle swarm optimisation (PSO). Experimental results show that our proposed SVM and PSO-based model is able to obtain better results than a deep learning model in terms of time and accuracy. The results presented here are to date the best in the literature based on the financial news dataset tested. This excellent performance is attributed to the sentiment analysis done during the pre-processing stage, as it reduces the feature dimensions significantly.
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- 2018
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25. The Impact of Computerized Agents on Immediate Emotions, Overall Arousal and Bidding Behavior in Electronic Auctions
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Ryan Riordan, Timm Teubner, and Marc T. P. Adam
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business.industry ,Agency (sociology) ,Common value auction ,Advertising ,E-commerce ,Bidding ,Psychology ,business ,Computer Science Applications ,Information Systems ,Arousal - Published
- 2015
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26. Auction Fever! How Time Pressure and Social Competition Affect Bidders’ Arousal and Bids in Retail Auctions
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Jan Krämer, Marc T. P. Adam, and Marius Müller
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TheoryofComputation_MISCELLANEOUS ,Marketing ,Microeconomics ,Competition (economics) ,Forward auction ,Unique bid auction ,TheoryofComputation_GENERAL ,Common value auction ,Vickrey–Clarke–Groves auction ,Business ,Bidding ,English auction ,Affect (psychology) - Abstract
Auction sites on the Internet frequently put bidders under time pressure or highlight the social competition that is inherent to auctions. Both aspects are believed to elicit an exciting shopping experience, which may culminate in auction fever. In two laboratory experiments, we investigate the process of auction fever in retail auctions and demonstrate when and how auction fever affects bidding behavior. In contrast to previous studies, we employ physiological measurements as an objective and continuous assessment of bidders’ arousal in addition to a subjective assessment of bidders’ emotions through psychometric scales. Moreover, we explicitly study the interaction of time pressure and social competition on arousal and bids. We find that bidders’ arousal is increased in high time pressure auctions and that this leads to higher bids in ascending auctions—but only when bidders compete with human opponents. Thus, social competition is the actual driver underlying the auction fever phenomenon. Furthermore, we show that the “joy of winning” is significantly stronger than the “frustration of losing” in ascending auctions. Finally, we discuss the implications of our findings for the design of retail auctions.
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- 2015
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27. Blended Emotion Detection for Decision Support
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Anuja Hariharan and Marc T. P. Adam
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Cart ,Decision support system ,Computer Networks and Communications ,Computer science ,business.industry ,Emotion detection ,Decision tree ,Human Factors and Ergonomics ,Context (language use) ,Regret ,Machine learning ,computer.software_genre ,Computer Science Applications ,Random forest ,Human-Computer Interaction ,Artificial Intelligence ,Control and Systems Engineering ,Signal Processing ,Artificial intelligence ,business ,computer ,Digital audio - Abstract
Emotion elicitation and classification have been performed on standardized stimuli sets, such as international affective picture systems and international affective digital sound. However, the literature which elicits and classifies emotions in a financial decision making context is scarce. In this paper, we present an evaluation to detect emotions of private investors through a controlled trading experiment. Subjects reported their level of rejoice and regret based on trading outcomes, and physiological measurements of skin conductance response and heart rate were obtained. To detect emotions, three labeling methods, namely binary, tri-, and tetrastate blended models were compared by means of C4.5, CART, and random forest algorithms, across different window lengths for heart rate. Taking moving window lengths of 2.5s prior to and 0.3s postevent (parasympathetic phase) led to the highest accuracies. Comparing labeling methods, accuracies were 67 for binary rejoice, 44 for a tristate, and 45 for a tetrastate blended emotion models. The CART yielded the highest accuracies.
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- 2015
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28. No rage against the machine: How computer agents mitigate human emotional processes in electronic negotiations
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Henner Gimpel, Marc T. P. Adam, Timm Teubner, and Publica
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computer agent ,experiment ,business.industry ,Strategy and Management ,media_common.quotation_subject ,05 social sciences ,General Social Sciences ,General Decision Sciences ,Behavioral pattern ,Information technology ,emotion ,050109 social psychology ,bargaining ,Rage (emotion) ,050105 experimental psychology ,Negotiation ,Arts and Humanities (miscellaneous) ,Management of Technology and Innovation ,0501 psychology and cognitive sciences ,Laboratory experiment ,Psychology ,business ,Cognitive psychology ,media_common - Abstract
With the proliferation of information technology and artificial intelligence in society, human users have started to engage in social interactions with computer agents. In this study, we conducted a laboratory experiment in which neurophysiological measurements were used to investigate the effect of computer agents on the affective processes and behavior of human negotiators. Participants engaged in alternating-offer bargaining over the partition of a pie with either human or computer counterparts and under different levels of urgency to reach an agreement. Overall, our data show that the subjects claimed significantly higher proportions for themselves when they made opening offers to computer agents than when bargaining with human counterparts, regardless of the degree of urgency in the negotiation. However, when the subjects responded to computer-issued offers the picture was more complex. Whereas under high-level urgency, the subjects were more likely to accept offers made by computer agents than by human counterparts, we observed the opposite effect for low-level urgency, where they were less likely to accept the offers of computer agents. In combination, these behavioral patterns lead to the use of computer agents yielding an increase in economic efficiency. Further, the subjects exhibited less emotionally charged behavior when facing computer agents than when facing human counterparts, as the intensity of affective processes was lower and the relationship between arousal and offer acceptance was observable only when the counterparts were human. The results of our study shed light on the potential benefits and intricacies of employing computer agents in electronic negotiations.
- Published
- 2018
29. An evolutionary trust game for the sharing economy
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Marc T. P. Adam, Raymond Chiong, Sergio Damas, Timm Teubner, and Manuel Chica
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education.field_of_study ,Non-cooperative game ,Knowledge management ,business.industry ,media_common.quotation_subject ,05 social sciences ,Population ,Evolutionary game theory ,Context (language use) ,02 engineering and technology ,Temptation ,Microeconomics ,Dictator game ,Sharing economy ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,050211 marketing ,020201 artificial intelligence & image processing ,education ,business ,Game theory ,media_common - Abstract
In this paper, we present an evolutionary trust game to investigate the formation of trust in the so-called sharing economy from a population perspective. To the best of our knowledge, this is the first attempt to model trust in the sharing economy using the evolutionary game theory framework. Our sharing economy trust model consists of four types of players: a trustworthy provider, an untrustworthy provider, a trustworthy consumer, and an untrustworthy consumer. Through systematic simulation experiments, five different scenarios with varying proportions and types of providers and consumers were considered. Our results show that each type of players influences the existence and survival of other types of players, and untrustworthy players do not necessarily dominate the population even when the temptation to defect (i.e., to be untrustworthy) is high. Our findings may have important implications for understanding the emergence of trust in the context of sharing economy transactions.
- Published
- 2017
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30. Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation
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Christof Weinhardt, Petar Jerčić, Philipp J. Astor, Kristina Schaaff, and Marc T. P. Adam
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Information Systems and Management ,Boosting (machine learning) ,Knowledge management ,business.industry ,Computer science ,Information technology ,Artifact (software development) ,Management Science and Operations Research ,Debiasing ,Design science ,Computer Science Applications ,Management Information Systems ,Information system ,Limited capacity ,State (computer science) ,business - Abstract
Traders and investors are aware that emotional processes can have material consequences on their financial decision performance. However, typical learning approaches for debiasing fail to overcome emotionally driven financial dispositions, mostly because of subjects' limited capacity for self-monitoring. Our research aims at improving decision makers' performance by (1) boosting their awareness to their emotional state and (2) improving their skills for effective emotion regulation. To that end, we designed and implemented a serious game-based NeuroIS tool that continuously displays the player's individual emotional state, via biofeedback, and adapts the difficulty of the decision environment to this emotional state. The design artifact was then evaluated in two laboratory experiments. Taken together, our study demonstrates how information systems design science research can contribute to improving financial decision making by integrating physiological data into information technology artifacts. Moreover,...
- Published
- 2013
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31. Design Blueprint for Stress-Sensitive Adaptive Enterprise Systems
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René Riedl, Alexander Maedche, Marc T. P. Adam, Henner Gimpel, and Publica
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biofeedback ,Knowledge management ,Computer science ,adaptive automation ,02 engineering and technology ,NeuroIS ,stress ,Enterprise system ,design science research ,Blueprint ,020204 information systems ,0502 economics and business ,Technostress ,0202 electrical engineering, electronic engineering, information engineering ,affective computing ,business.industry ,05 social sciences ,Focus group ,Enterprise Systems ,Technical feasibility ,Risk analysis (engineering) ,Information and Communications Technology ,Design science research ,business ,technostress ,050203 business & management ,Information Systems - Abstract
Stress is a major problem in the human society, impairing the well-being, health, performance, and productivity of many people worldwide. Most notably, people increasingly experience stress during human-computer interactions because of the ubiquity of and permanent connection to information and communication technologies. This phenomenon is referred to as technostress. Enterprise systems, designed to improve the productivity of organizations, frequently contribute to this technostress and thereby counteract their objective. Based on theoretical foundations and input from exploratory interviews and focus group discussions, the paper presents a design blueprint for stress-sensitive adaptive enterprise systems (SSAESes). A major characteristic of SSAESes is that bio-signals (e.g., heart rate or skin conductance) are integrated as real-time stress measures, with the goal that systems automatically adapt to the users’ stress levels, thereby improving human-computer interactions. Various design interventions on the individual, technological, and organizational levels promise to directly affect stressors or moderate the impact of stressors on important negative effects (e.g., health or performance). However, designing and deploying SSAESes pose significant challenges with respect to technical feasibility, social and ethical acceptability, as well as adoption and use. Considering these challenges, the paper proposes a 4-stage step-by-step implementation approach. With this Research Note on technostress in organizations, the authors seek to stimulate the discussion about a timely and important phenomenon, particularly from a design science research perspective.
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- 2017
32. Selecting Physiological Features for Predicting Bidding Behavior in Electronic Auctions
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David Cornforth, Jan Krämer, Marc T. P. Adam, Marius Müller, Raymond Chiong, and Christof Weinhardt
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Decision support system ,Artificial neural network ,business.industry ,Computer science ,05 social sciences ,Evolutionary algorithm ,020207 software engineering ,02 engineering and technology ,Bidding ,Machine learning ,computer.software_genre ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,Common value auction ,050211 marketing ,Artificial intelligence ,business ,computer - Abstract
Affective processes play an important role in determining human behavior in auctions. While previous research has shown that physiological measurements provide insights into these processes, it remains unclear which of the many features that can be computed from physiological data are particularly useful in predicting human behavior. Identifying these features is important for gaining a better understanding of affective processes in electronic auctions and for building biofeedback systems. In this study, we propose a new approach to identify physiological features for predicting auction behavior. We apply an Evolutionary Algorithm in combination with either the Multiple Linear Regression or Artificial Neural Network models to select physiological features and assess their predictive power. To test the approach, we use a unique dataset of participants' auction decisions and their synchronously recorded electrocardiography data. Our results show that the approach is able to identify subsets of physiological features that consistently outperform other physiological features.
- Published
- 2016
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33. Cluster Evaluation, Description, and Interpretation for Serious Games
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Marc T. P. Adam and David Cornforth
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Measure (data warehouse) ,business.industry ,Computer science ,Feature selection ,computer.software_genre ,Standard deviation ,Interpretation (model theory) ,Silhouette ,Data set ,Analytics ,Data mining ,business ,Cluster analysis ,computer - Abstract
This chapter describes cluster evaluation, description, and interpretation for evaluating player profiles based on log files available from a game server. Calculated variables were extracted from these logs in order to characterize players. Using circular statistics, we show how measures can be extracted that enable players to be characterized by the mean and standard deviation of the time that they interacted with the server. Feature selection was accomplished using a correlation study of variables extracted from the log data. This process favored a small number of the features, as judged by the results of clustering. The techniques are demonstrated based on a log file data set of the popular online game Minecraft. Automated clustering was able to suggest groups that Minecraft players fall into. Cluster evaluation, description, and interpretation techniques were applied to provide further insight into distinct behavioral characteristics, leading to a determination of the quality of clusters, using the Silhouette Width measure. We conclude by discussing how the techniques presented in this chapter can be applied in different areas of serious games analytics.
- Published
- 2015
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34. Foreign Live Biofeedback: Using Others’ Neurophysiological Data
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Ewa Lux, Florian Hawlitschek, Marc T. P. Adam, and Timm Teubner
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Communication ,Decision support system ,business.industry ,medicine.medical_treatment ,Service provider ,Neurophysiology ,Biofeedback ,Sketch ,Research model ,Dictator game ,medicine ,Information system ,Psychology ,business ,Cognitive psychology - Abstract
Advances in sensor technology and real-time analysis of neurophysiological data have enabled the use of live biofeedback in information systems and the development of neuro-adaptive information systems. In this article, we transfer this notion to the use of foreign neurophysiological data. We sketch out an experimental approach and research model for investigating the impact of such foreign data in a trust scenario. We argue that foreign live biofeedback may be a powerful means to establish social presence and thus trust among the parties. Moreover, we discuss controversies such technology is likely to raise and sketch out potential strategies for IS service providers in this regard.
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- 2015
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35. Measuring Emotional Arousal for Online Applications: Evaluation of Ultra-short Term Heart Rate Variability Measures
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Kristina Schaaff and Marc T. P. Adam
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Signal processing ,business.industry ,medicine.medical_treatment ,Feature extraction ,Pattern recognition ,Linear discriminant analysis ,Machine learning ,computer.software_genre ,Biofeedback ,Arousal ,Support vector machine ,ComputingMethodologies_PATTERNRECOGNITION ,Low arousal theory ,medicine ,Heart rate variability ,Artificial intelligence ,business ,Psychology ,computer - Abstract
The objective of this paper is to examine the possibilities and limitations of heart rate variability (HRV) as an indicator of emotional arousal for mobile applications which require online biofeedback. In contrast to offline classification, feature extraction for online applications sets other requirements to the window size in which data is analyzed as the delay between a change of a person's arousal level and the reaction of an application should be as short as possible. For this purpose we compare various HRV features in order to evaluate how far window size can be decreased to enable online arousal recognition. Using data from a study where high and low arousal were induced in a game scenario, HRV features are analyzed for their discriminatory power depending on the window size using Fisher's discriminant analysis. Moreover, we use these features to train an SVM based classifier. Results indicate that for some features it is possible to use ultra-short term window sizes, i.e. window sizes shorter than the 5 minute window which has traditionally been used for short term HRV analysis.
- Published
- 2013
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36. Social Identity and Reciprocity in Online Gift Giving Networks
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Christof Weinhardt, Florian Hawlitschek, Timm Teubner, and Marc T. P. Adam
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Value (ethics) ,business.industry ,Order (exchange) ,Internet privacy ,Information system ,The Internet ,Context (language use) ,Social identity theory ,business ,Psychology ,Reciprocity (cultural anthropology) ,Anonymity - Abstract
Compared to traditional channels, Internet transactions are intrinsically untrustworthy in nature. We investigate the impact of social identity and reciprocity on trusting and cooperative behavior in dynamic gift giving networks by means of an online laboratory experiment, with a main focus on value transfers among the users individually and directed towards the group. In this study, we display profile pictures and full names of the experiment participants in order to abrogate anonymity. Moreover, we provide the possibility for private peer-to-peer interaction, in contrast to mere contributions to the entire, undifferentiated group. We find indications for the efficacy of both dimensions as well as for an interaction effect. Our study has implications for the design of information systems where mutual trust between private users forms the basis for market interaction (e.g. ride-, car or apartment sharing platforms).
- Published
- 2013
- Full Text
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