1. Inserting and tracking a plane object in a three-dimensional scene
- Author
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Khalid Satori, Abdellatif El Abderrahmani, and Zainab Oufqir
- Subjects
Surface (mathematics) ,Computer Networks and Communications ,Computer science ,business.industry ,Plane (geometry) ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Object (computer science) ,Tracking (particle physics) ,Hardware and Architecture ,Virtual image ,Position (vector) ,Media Technology ,Augmented reality ,Computer vision ,Rectangle ,Artificial intelligence ,business ,Software - Abstract
This article introduces the basic element to build an augmented reality system allowing to insert a 2D object in a real 3D scene in real time. The first step consists in locating the place where to insert the object using an abstract marker, this marker is a rectangle that surrounds the minimum area of the object's contour detected through its color. This rectangle is a plane surface that provides the position of its four points in the images acquired in real time which allows to have a real time tracking of the detected object. Planar homography describes exactly the relationship between the key points if the scene is flat and only requires four key points to produce an exact solution of the camera position to align a 2D virtual object in a 3D real scene.
- Published
- 2021
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