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44 results on '"Gerrit C. Van Der Veer"'

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1. An approach for evaluating collaborative software environments based on integration of house of quality with multi-attribute utility theory

2. Design for Cultural Heritage – Developing Understanding in Teaching and Practice

3. Reflections and Encounters: Exploring Awareness in an Academic Environment

4. WHERE – Physical Entries to the Internet

5. Design for Living Memory

6. BREF

7. Criteria Catalogue for Collaborative Environments

8. Teaching HCI

9. Human-Computer Interaction

10. Designing for a Moving Target

12. Requirements change: Fears dictate the must haves, desires the won't haves

14. A Plea for a Poor Man’s HCI Component in Software Engineering and Computer Science Curricula; After all: The Human-Computer Interface is the System

15. Representation of abstract concepts: Differences across computing disciplines

16. Catching the Eye

17. GTA: Groupware task analysis — Modeling complexity

18. Representations of complex financial systems

19. Design for free learning

20. CHI 2009 closing remarks

21. Culture centered design

22. Design pattern based decision support

23. Non-formal modelling for interaction design

24. Designing an interactive learning environment for a worldwide distance adult learning community

25. Designing education for people's understanding and experience

26. Experiencing and Learning with 3D Virtual Worlds

27. Situational Awareness In Collaborative Work Environments

28. Rapid and rich prototyping

29. Experience design for dummies

30. Pattern Languages as Tool for Discount Usability Engineering

31. Looking for win/win solutions between lab-work and hands-on experience in IT research

33. Personalized Digital Television

34. Task based groupware design

35. Team projects in distance education

36. Patterns as Tools for User Interface Design

37. Task analysis meets prototyping

38. Usability Properties in Dialog Models

39. Mediating human interaction with video: the fallacy of the talking heads

40. SIGCHI

41. Chapter 5 Section introduction: Requirements and principles for groupware design

42. User Interface Design from the Viewpoint of Human Learning

43. Development of Mental Models of an Office System: A Field Study on an Introductory Course

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