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84 results on '"Elmar Eisemann"'

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1. Texture Browser: Feature‐based Texture Exploration

2. SalientGaze: Saliency-based gaze correction in virtual reality

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Books, media, physical & digital resources

4. Front Matter

5. ShutterApp: Spatio‐temporal Exposure Control for Videos

6. Stochastic-Depth Ambient Occlusion

7. Front Matter

8. Multi-scale optical coherence tomography imaging and visualization of Vermeer's Girl with a Pearl Earring

9. Next Event Estimation++

10. CNNs on Surfaces using Rotation-Equivariant Features

11. GPGPU Linear Complexity t-SNE Optimization

12. LightGuider: Guiding interactive lighting design using suggestions, provenance, and quality visualization

13. Gradient‐Guided Local Disparity Editing

14. Quad-Based Fourier Transform for Efficient Diffraction Synthesis

16. Perception-driven Accelerated Rendering

17. Computational Light Painting Using a Virtual Exposure

18. Indoor Scene Reconstruction Using Near-Light Photometric Stereo

19. Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows

20. Geometry and Attribute Compression for Voxel Scenes

21. Orientation-Enhanced Parallel Coordinate Plots

22. Controllable Motion-Blur Effects in Still Images

24. DeepEyes: Progressive Visual Analytics for Designing Deep Neural Networks

25. Depth Annotations

26. Applying Visual Analytics to Physically Based Rendering

27. Modeling Luminance Perception at Absolute Threshold

28. Temporal Video Filtering and Exposure Control for Perceptual Motion Blur

29. Numerical optimization of alignment reproducibility for customizable surgical guides

30. Visual analysis of mass cytometry data by hierarchical stochastic neighbour embedding reveals rare cell types

31. Subtle gaze guidance for immersive environments

32. Approximated and user steerable tSNE for progressive visual analytics

33. Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps

34. Perceptual depth compression for stereo applications

35. Practical Real-Time Lens-Flare Rendering

36. A luminance-contrast-aware disparity model and applications

37. Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering

38. Temporal Coherence Methods in Real-Time Rendering

39. 3D Material Style Transfer

40. A Computational Model of Afterimages

41. Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes

42. ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination

43. Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays

44. Depth-of-field rendering with multiview synthesis

45. Clip Art Rendering of Smooth Isosurfaces

46. An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays

47. Adaptively layered statistical volumetric obscurance

48. Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays

49. ChromoStereoscopic rendering for trichromatic displays

50. Prefiltered single scattering