1. Development of an innovative educational escape game to promote teamwork in dentistry
- Author
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Delphine Wagner, Pernilla Zaug, Florent Meyer, Elise Pilavyan, Marion Strub, Damien Offner, Catherine-Isabelle Gros, Nanomédecine Régénérative (NanoRegMed), Université de Strasbourg (UNISTRA)-Institut National de la Santé et de la Recherche Médicale (INSERM), Biomatériaux et Bioingénierie (BB), Université de Strasbourg (UNISTRA)-Matériaux et nanosciences d'Alsace (FMNGE), Institut de Chimie du CNRS (INC)-Université de Strasbourg (UNISTRA)-Université de Haute-Alsace (UHA) Mulhouse - Colmar (Université de Haute-Alsace (UHA))-Institut National de la Santé et de la Recherche Médicale (INSERM)-Centre National de la Recherche Scientifique (CNRS)-Institut de Chimie du CNRS (INC)-Université de Strasbourg (UNISTRA)-Université de Haute-Alsace (UHA) Mulhouse - Colmar (Université de Haute-Alsace (UHA))-Institut National de la Santé et de la Recherche Médicale (INSERM)-Centre National de la Recherche Scientifique (CNRS)-Institut National de la Santé et de la Recherche Médicale (INSERM), Immuno-Rhumatologie Moléculaire, and Institut National de la Santé et de la Recherche Médicale (INSERM)-Université de Strasbourg (UNISTRA)
- Subjects
[SDV.BIO]Life Sciences [q-bio]/Biotechnology ,020205 medical informatics ,media_common.quotation_subject ,Appeal ,Dentistry ,02 engineering and technology ,Serious game ,Education ,03 medical and health sciences ,0302 clinical medicine ,Group cohesiveness ,0202 electrical engineering, electronic engineering, information engineering ,Team Spirit ,ComputingMilieux_COMPUTERSANDEDUCATION ,Humans ,Education, Dental ,General Dentistry ,media_common ,Motivation ,Teamwork ,business.industry ,4. Education ,Learning environment ,ComputingMilieux_PERSONALCOMPUTING ,030206 dentistry ,Educational Measurement ,business ,Psychology ,Social Cohesion ,Diversity (business) ,Professional skills - Abstract
Background: Escape games have proven to be an innovative pedagogical tool that allows students to use the professional skills they acquired. The appeal of the game lies in the stimulation of the players' minds and in the diversity of the puzzles. Purpose/objectives: To evaluate the effectiveness of an educational tool aimed at cultivating team spirit and group cohesion in dentistry students through a fun collaborative activity that mobilises their knowledge and skills. Materials and method: Twenty-four students participated to the escape game over a one-day period. In order to win, they had to solve dentistry-related puzzles. Results: Feedback was strongly positive. The balance between manipulations and theoretical questions stimulated them. Students did favour this type of activity which allows to increase interactions between students as well as with the teaching team. Conclusion: Escape games in dental schools foster a supportive learning environment and stimulated students' motivation and group cohesion. Keywords: dental students; dentistry; educational tool; escape game; serious game; teamwork.
- Published
- 2021
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