1. Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces
- Author
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Amy Banic, Erik Horwitz, and Clement Zheng
- Subjects
Resistive touchscreen ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,business.industry ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,3D user interaction ,Wrist ,Tracking (particle physics) ,body regions ,medicine.anatomical_structure ,medicine ,Computer vision ,Finger joint ,Augmented reality ,Artificial intelligence ,User interface ,business ,Rotation (mathematics) ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Kinetic Skin is a thin, adhesive patch that employs resistive sensing via a meandering carbon ink trace, where the circuit designs are printed on temporary tattoo material, similar to ones worn by children for decorative play. Each tattoo sensor is worn on your body across a joint (ie. finger, wrist, and elbow joints). In this paper, we present implementation details of prototyping Kinetic Skin worn on the finger and wrist joints for relative tracking to control 6-DoF manipulation. We demonstrate translation, rotation, and scale of virtual objects, including camera navigation. In this paper, we describe four interaction techniques that map finger joint input to 6-DOF control. The potential of this technology could be used for long-term light weight tracking of body movements to inform rehabilitation; for dance, music, or other performing arts; for gaming; and for other 3D User Interaction in Virtual and Augmented Reality Applications.
- Published
- 2020
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