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67 results on '"Jianmin Zheng"'

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1. Constructing self-supporting surfaces with planar quadrilateral elements

3. CNN-Based Real-Time Dense Face Reconstruction with Inverse-Rendered Photo-Realistic Face Images

4. Towards complex and continuous manipulation : a gesture based anthropomorphic robotic hand design

5. Half-body Portrait Relighting with Overcomplete Lighting Representation

6. BEACon : a boundary embedded attentional convolution network for point cloud instance segmentation

7. Creative Corbel Modeling Using Evolution Principle

8. End-to-End 3D Point Cloud Instance Segmentation Without Detection

9. Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network

10. Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture

11. Facial expression retargeting from human to avatar made easy

12. An image processing approach to feature-preserving B-spline surface fairing

13. Shading-Based Surface Detail Recovery Under General Unknown Illumination

14. Modeling deviations of rgb-d cameras for accurate depth map and color image registration

15. Skeleton-Aware 3D Human Shape Reconstruction From Point Clouds

16. Region Deformer Networks for Unsupervised Depth Estimation from Unconstrained Monocular Videos

17. Shading‐based surface recovery using subdivision‐based representation

18. Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand

19. Design of a flexible articulated robotic hand for a humanoid robot

20. Object Grasping of Humanoid Robot Based on YOLO

21. SubdSH: Subdivision-based Spherical Harmonics Field for Real-time Shading-based Refinement under Challenging Unknown Illumination

22. Pipeline Leak Detection Swimming Robot Design and Deployment

23. Alive Caricature from 2D to 3D

24. MCAEM : mixed-correlation analysis-based episodic memory for companion–user interactions

25. Quadtree Convolutional Neural Networks

26. A methodology to model and simulate customized realistic anthropomorphic robotic hands

27. PCMD: personality-characterized mood dynamics model toward personalized virtual characters

28. Kinect Depth Recovery Using a Color-Guided, Region-Adaptive, and Depth-Selective Framework

29. Multiple consumer-grade depth camera registration using everyday objects

30. Automatic path planning for dual-crane lifting in complex environments using a prioritized multiobjective PGA

31. Variational reconstruction using subdivision surfaces with continuous sharpness control

32. Example-guided anthropometric human body modeling

33. Compressive environment matting

34. Texture aware image segmentation using graph cuts and active contours

35. Interactive object segmentation from multi-view images

36. Photometric stereo using mesh face based optimization

37. Flexible and Accurate Transparent-Object Matting and Compositing Using Refractive Vector Field

38. User-Friendly Interactive Image Segmentation Through Unified Combinatorial User Inputs

39. Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow

40. Monge mapping using hierarchical NURBS

41. Progressive Coding and Illumination and View Dependent Transmission of 3-D Meshes Using R-D Optimization

42. Kinect-based non-intrusive human gait analysis and visualization

43. BIO-NATIVE SHAPE MODELING AND VIRTUAL REALITY FOR BIO EDUCATION

44. Poselet-based multiple human identification and cosegmentation

45. Representing images using curvilinear feature driven subdivision surfaces

46. Collision Detection Using Axis Aligned Bounding Boxes

47. A color-guided, region-adaptive and depth-selective unified framework for Kinect depth recovery

48. A benchmark for semantic image segmentation

49. Object-level image segmentation using low level cues

50. Salient object cutout using Google images

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