180 results on '"Animasyon"'
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2. Özel Öğrenme Güçlüğü Olan Öğrencilerin Matematik Problemi Çözme Becerilerinde Şemaya Dayalı Öğretim Stratejisinin Etkililiği.
- Author
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ŞEN, Sena Gülsüm and YIKMIŞ, Ahmet
- Abstract
Copyright of Bolu Abant Izzet Baysal University Journal of Faculty of Education / Bolu Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi is the property of Bolu Abant Izzet Baysal University Journal of Faculty of Education and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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3. Çizgi Film ve Animasyonlarda Yapay Zekanın Karakter Tasarımına Entegre Edilmesi.
- Author
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Zeren, Memet Ali
- Abstract
Copyright of Social Sciences Studies is the property of Social Sciences Studies and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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4. "Streaming" Platformlarının Yükselişinin, Animasyon Filmlerine ve Sinema Seyirci Sayılarına Etkileri.
- Author
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Dinç, İlkan Devrim
- Abstract
Copyright of Social Sciences Studies is the property of Social Sciences Studies and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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5. OSB’li ve TGG’li Çocukların Video ve 3D Animasyonlarda Göz İzlemelerinin İncelenmesi.
- Author
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Özdemir, Selda, Bülbül, Işık Akın, Suna, Hayri Eren, and Akkuş, Şemsi Kübra
- Abstract
Copyright of Education & Science / Egitim ve Bilim is the property of Turkish Education Association and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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6. “FACE RECOGNITION” ANİMASYON 3 3 FİLMİNDE SÜPERPANOPTİK GÖZETİM TOPLUMUNA DAYALI DİSTOPİK EVRENİN TASARIMI.
- Author
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UĞUZ, BERİL
- Abstract
Copyright of Journal of Akdeniz Sanat is the property of Akdeniz University, Faculty of Fine Arts and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
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7. THE IMPACT OF 2D ANIMATION ON DEVELOPING SELF-CARE SKILLS IN INDIVIDUALS WITH INTELLECTUAL DISABILITIES.
- Author
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Arslantaş, Tuğba Kamalı, Yılmaz, Çağla Özgür, and Günlü, Yasin
- Subjects
INTELLECTUAL disabilities ,LIFE skills ,TEACHING ,HEALTH self-care ,DEVELOPMENTAL disabilities - Abstract
Copyright of Education Technology Theory & Practice / Egitim Teknolojisi Kuram ve Uygulama is the property of Education Technology Theory & Practice (Journal) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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8. 2D Animations: Teaching in Kitchen Skills to Individuals with Intellectual Disability.
- Author
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KAMALI ARSLANTAŞ, Tuğba, ÖZGÜR YILMAZ, Çağla, and GÜNLÜ, Yasin
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ANIMATION (Cinematography) ,INTELLECTUAL disabilities ,PEOPLE with disabilities ,LIFE skills ,EGGS as food - Abstract
Copyright of Bartin University Journal of Faculty of Education is the property of Bartin University Journal of Faculty of Education and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2024
- Full Text
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9. Aidiyet ve Sahip Olma Kavramlarının Animasyonda Kullanımı Üzerine Göstergebilimsel Bir Analiz: The House (2022) Filmi Örneği.
- Author
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Dağ, Elif Songür
- Abstract
Copyright of Sakarya Communication Journal / Sakarya İletişim is the property of Sakarya Iletisim and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
10. ANİMASYONUN 12 PRENSİBİ BAĞLAMINDA ÇİZGİ FİLM ÇÖZÜMLEMESİ: BOOK REVUE ÖRNEĞİ.
- Author
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Aydıngüler, Mustafa Hikmet
- Abstract
Copyright of Art-E is the property of Suleyman Demirel University, Faculty of Fine Arts and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
11. KÖK DEĞERLER VE VERĠLMEK ĠSTENEN ĠLETĠLER BAĞLAMINDA ANĠMASYONLARIN ĠNCELENMESĠ.
- Author
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BAYRAM, Öğretmen Hatice and KOÇAK MACUN, Üyesi Büşra
- Abstract
Copyright of BUGU Journal of Language & Education / BUGU Dil ve Eğitim Dergisi is the property of BUGU Journal of Language & Education and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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12. "Saf Madde ve Karışımlar" Ünitesinde 2D ve 3D Teknoloji Destekli Modellemeye Dayalı Öğretimin Öğrencilerin Akademik Başarılarına ve 21.Yüzyıl Becerilerine Etkisi.
- Author
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Bilgin, Sümeyye Dinç and Zorlu, Yusuf
- Subjects
TWENTY-first century - Abstract
Copyright of Erzincan University Journal of Education Faculty / Erzincan Üniversitesi Egitim Fakültesi Dergisi is the property of Erzincan University Faculty of Education Journal and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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13. AN EXPLRATRY CNTENT ANALYSIS N BRAND APPEARANCES IN ANIMATION MOVIES.
- Author
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TETİK, Tuna and TÜRKELİ, Öykü
- Subjects
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ANIMATION (Cinematography) , *PRODUCT placement , *MUSIC videos , *FILMMAKING , *TELEVISION programs , *ANIMATED television programs , *ANIMATED films - Abstract
The brand appearance has evolved as one of the most popular ways to collect budgets for movies, television shows, music videos, games, and animations. This way of brand appearing within these productions is also named product placement. Product placement is briefly defined as placing products and brands within mass media channels and content such as movies, television shows, games, books, songs, music videos, and animations. Animated films and series have become beneficial platforms for brand appearances due to the economic parameters in the global animation industry. Therefore, the field of film studies and the scope of advertising could be intersected in quantitative research. Intending to contribute to the field, the content analysis method was chosen as a research method to investigate the product placement strategies in animated movies. In this quantitative study, purposive sampling was selected as one of the non-probability sampling methods. To prove the widespread usage of product placement in animated movies, 10 United States-originated animated movies were selected with higher than 7.0 points and rated by at least 2.000 thousand people on IMDb. With the study's aim, 121 brand appearances were identified in 10 animated movies, and it was observed that Apple has the most appearances within these 10 movies. The findings demonstrate that brands were visually appeared mostly in the category of products and services about free time activities. Another study finding is that U.S.-originated brands appeared most in animation movies. Brand appearances and product placement practices were at their highest number in the Netflix Original adventure adult animated movies. The primary outcome of this study showcases that animation could be an effective and creative medium for brand appearance and product placement. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
14. 8-BİT OYUN GRAFİKLERİNİN TEKNİK OLARAK ÇÖZÜMLENMESİ: PAC-MAN ÖRNEĞİ.
- Author
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AYDINGÜLER, Mustafa Hikmet
- Abstract
Copyright of Turkish Online Journal of Design, Art & Communication is the property of Turkish Online Journal of Design, Art & Communication and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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15. 2D BAĞIMSIZ OYUNLARDA GÖRSEL DİL VE ANİMASYONUN ROLÜ.
- Author
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SAYIN, Sinan
- Abstract
Copyright of Akademik Sanat is the property of Ankara Haci Bayram Veli University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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16. Functions and performance of the Basics and Applications of Computer Graphics and Graphic Design
- Author
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Felix Osaigbovo
- Subjects
aplplication ,computer ,graphics ,simulation ,animation ,bilgisayar ,grafik ,simülasyon ,animasyon ,uygulama ,History of the arts ,NX440-632 - Abstract
This paper focuses on the basics and applications of computer graphics and why it is important for students to be abreast of the nitty-gritty of this area of study and by extension, knowing why the study of computer graphics is of immense importance. Graphic design generally was also touched on the body of this essay. The important areas of this application consist of blueprint and designs, object simulation, general animations and manipulations. Although computer graphics became prominent during the early stages of the advent of computer monitors, there comes also, a number of other output and input gadgets that are essential for computer graphics; these comprise joysticks, mouse, hi-tech color monitors, flash drives and various models of camera and smart phones. For the purpose of clarity, in this write-up, computer graphics and computer designs would be used interchangeably because the process of computer graphics is in the designs system. Also, the design study used in this essay is the review and studio exploratory methods. The major aim of this essay is to give insights into the working dynamics of computer graphics and designs so that practitioners and graphic students would see it as a ready resource material. At the end, the intention of this writer is to give first-hand informative knowledge to students and non-students who may be interested in taking up computer graphics as a career.
- Published
- 2022
- Full Text
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17. Din ve Değerler Eğitimi Açısından 'Tay' Animasyon Sinema Filminin İncelemesi
- Author
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Rabia Yıldırım
- Subjects
religious education ,values education ,cartoon ,animation ,values. ,din eğitimi ,değerler eğitimi ,çizgi film ,animasyon ,değerler. ,Islam ,BP1-253 - Abstract
Günümüzde günlük hayatımızın vazgeçilmez bir parçası haline gelen bilgisayar, internet gibi görsel iletişim araçları eğitim ve öğretimi daha anlamlı ve kalıcı kılmak açısından oldukça önemlidir. Görsel, işitsel ve etkileşimli özellikleri ile bilgiyi çeşitli şekillerde sunan animasyonlar ve çizgi filmler çocukların kişilik oluşumunda etkilidir. Bu yapımlarda zararlı içeriklerden çocukların daha az etkilenmesini sağlamak için faydalı içeriklerin daha fazla yapılması gerekmektedir. Çünkü doğru kişilik yapısına sahip bireyler yetiştirmek için faydalı içerikleri takip etmek önemlidir. Ayrıca özellikle animasyon ve çizgi filmler birlik, sevgi, saygı vb. değerlerin kazandırılması ve öğretilmesi açısından önemli araçlardır. Çünkü çocuklar artık görsel-işitsel iletişim ve öğrenme araçlarına daha fazla ihtiyaç duymakta ve bu araçlar dikkatlerini daha fazla çekmektedir. Bu nedenle bu tür araçlar, özellikle eğitim amaçlı olarak kullanışlıdır. Çizgi filmler ve animasyonlar bir bütün olarak bir tema içerir. Başka bir deyişle, çocuklara kazandırılmak istenen hedef davranışlar vardır. Hedef davranışlar ve öğretilmek istenen değerler ise ancak çocuklar için hazırlanan yapımların bütüncül olarak incelenmesi ile ortaya konulabilir. Bu çalışmada, TRT ortak yapımı ile hazırlanan 2022 Eylül ayında sinemalarda gösterime giren “Tay” adlı animasyon filminin din ve değerler eğitimi açısından incelenmesi yapılmıştır. Bu kapsamda, filmde anlatılan hikâyeden kısaca bahsedilmiş ve çalışma çeşitli görseller ile desteklenmiştir. Bu çalışmada çocukların dikkatini çeken ve çok yoğun izlenen “Tay” isimli animasyon filminde bulunan dini ve değer içerikli anlatım, tutum ve davranışlar ile özellikle çocuklara kazandırılmak istenen mesajların ortaya konulması amaçlanmıştır. Olumlu davranış ve değerlerin çocuklara öğretilmesinde çizgi film ve animasyonlar önemli materyallerdir. Özellikle 3-6 yaş arası çocukların dikkatini daha fazla çeker ve eğitim öğretimde kullanılır. Araştırmada, nitel araştırma yöntemi kullanılmıştır. Ayrıca veri toplama tekniği olarak literatür taraması ve doküman incelemesinden faydalanılmıştır. Bu kapsamda araştırma konusuna benzer literatür taranarak çeşitli bulgular tespit edilmiştir. Böylece çalışmamızda elde edilen veriler incelenen literatür ışığında değerlendirilmiştir. Çalışmada ulaşılan sonuçlara göre “Tay” 3D animasyon sinema filminde, peygamberimizin hicret döneminde yaşadıklarına atıfta bulunulmakta, verilen bu bilgiler çocuklar özelinde merak uyandırıcı ve ilgi çekici şekilde izleyiciye sunulmaktadır. Kültürel değerler taşıyan deyimler ve atasözlerine yer verilen animasyonda ayrıca çocuklara kötü örnek olacak olumsuz ögelere yer verilmediği, filmdeki ana karakterlerin çocukların örnek alabileceği olumlu davranışlar sergilediği görülmektedir. Bu animasyon filmi üzerinden verilmeye çalışılan mesajların özellikle sevgi, iyilik, dostluk değerleri üzerinde durması, ailenin önemine vurgu yapması ve çocuklarda din ve değer eğitiminde farkındalık oluşturmaya yönelik olması çerçevesinden bakıldığında çalışmanın din ve değerler eğitimi açısından, önemli bir içeriğe sahip olduğunu söyleyebiliriz. Dini içerik ve değerlerin kazandırılmasında bu animasyon filminin son derece önemli bir adım olduğu ifade edilebilir. Benzer formattaki yapımların çoğaltılmasının çocukların din ve değer öğretimine katkı sağlayacağı düşünülmektedir.
- Published
- 2022
- Full Text
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18. Miyazaki Animasyonlarında Kadın Karakterlerin Yeri Ve Önemi.
- Author
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Çetinkaya, Hümeyra
- Abstract
Copyright of Social Sciences Studies is the property of Social Sciences Studies and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
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19. 4. SINIF SOSYAL BİLGİLER DERSİNDE ANİMASYON KULLANIMININ AKADEMİK BAŞARI VE KALICILIĞA ETKİSİ.
- Author
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ÇİFTÇİ, Çetin and KARADENİZ, Oğuzhan
- Subjects
- *
SCHOOL children , *ACADEMIC achievement testing , *CONTROL groups , *ACHIEVEMENT , *TEACHING methods , *COMPUTERS in education - Abstract
The aim of this study is to determine the effect of animation use in primary school fourth grade social studies course on students' academic achievement and permanence of learned information. The study group of the research consists of 60 4th grade students studying in a primary school in the Ereğli district of Zonguldak province in the 2020-2021 academic year. In this study, a quasi-experimental design with pretest-posttest control group was used. Half of the 60 students selected by using the purposeful sampling method constitute the experimental group and the other half constitute the control group. In the research, while the animation-supported lessons were applied to the experimental group, the current education program was applied to the control group. The 25-item Academic Achievement Test developed by the researcher was used as a data collection tool in the research. The data collected in the study were analyzed by using the SPSS 22.00 program. According to the results obtained from the research, it is seen that a significant difference between the pretest and posttest academic achievement test scores of the students in the experimental group is in favor of the posttest mean scores. This result reveals that animation supported teaching applied to the experimental group increases the academic success of the course. It is seen that a significant difference between the pretest and posttest academic achievement scores of the students in the control group is in favor of the posttest averages. This result reveals that the teaching applied to the control group increases the academic success of the course. In this case, it can be said that the training applied to both groups is effective. According to the results of the permanence test applied to the experimental and control groups in the research, it can be said that the animation supported teaching applied by the researcher is more effective than the current program in the permanence of what has been learned. According to the results obtained from the research, comparison of animation teaching technique with other teaching methods can be made in future studies. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
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20. AN INVESTIGATION IN TO THE STUDENT OPINIONS AND OBSERVATIONS TOWARDS ANIMATION-SUPPORTED INSTRUCTION IN SOCIAL SCIENCES LESSON.
- Author
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YASAK CEVİZCİ, Rukiye Nur and KERİMGİL ÇELİK, Seda
- Subjects
- *
STUDENT interests , *QUALITATIVE research , *SCHOOL year , *PRIMARY schools , *ELEMENTARY schools - Abstract
This study aims to investigate the student views and observations towards animation-supported instruction in social studies lessons. The study group consisted of 20 2nd grades in a primary school in the Eğil district of Diyarbakır in the 2018-2019 academic year. The case study design, one of the qualitative research methods, was used in the research. In this qualitative research in which semi-structured interview form, observation form, and outcome evaluation form used as the data collection tools, Content analysis method was used to analyze the data. The results indicated that the students' interest and love for the lessons increased with animation-supported instruction. Moreover, it was concluded that the students found animation-supported education different, interesting, and fun, supporting their permanent learning. [ABSTRACT FROM AUTHOR]
- Published
- 2023
21. GÖRSEL-İŞİTSEL MEDYADA MİZAH ÇEVİRİSİ: ICE AGE (BUZ DEVRİ) ANİMASYON FİLM SERİSİNİN TÜRKÇE VE ARAPÇA ALTYAZI ÇEVİRİLERİ.
- Author
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Eray, Arife
- Abstract
Copyright of Nüsha is the property of Oku Anonim Sirketi and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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22. Reflections of the Female Identity Constructions in Animation Movies: An Analysis on of Disney and Hayao Miyazaki Movies.
- Author
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TAŞKIN, Hilal and İNANÇ, Ayda
- Subjects
ANIMATED films ,FEMININE identity ,SOCIAL structure ,GENDER identity ,ENVIRONMENTAL management - Abstract
Copyright of Journal of Erciyes Communication / Erciyes İletişim Dergisi is the property of Erciyes University, Faculty of Communication / Erciyes Universitesi Iletism Fakultesi and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2023
- Full Text
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23. Animasyon Destekli Ses Konusu Öğretiminin 6. Sınıf Öğrencilerinin Akademik Başarılarına Etkisi.
- Author
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KÜÇÜK, Mehmet, ÜNAL, İbrahim, and TAŞCAN, Merve
- Subjects
ACHIEVEMENT ,ACADEMIC achievement ,ACHIEVEMENT tests ,MIDDLE school students ,EXPERIMENTAL groups ,CONTENT analysis - Abstract
Copyright of Inonu University Journal of the Faculty of Education (INUJFE) is the property of Inonu University Journal of the Faculty of Education and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
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24. YouTube'daki Animasyon İçeriklerin Çocuğa Uygunluk ve Gelişime Olan Katkıları Açısından İncelenmesi.
- Author
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GÖKSU, Hasan and DAĞLIOĞLU, H. Elif
- Subjects
CHILD development ,QUALITATIVE research ,COGNITIVE development ,CHILD support ,EVERYDAY life - Abstract
Copyright of Gazi University Journal of Gazi Educational Faculty (GUJGEF) is the property of Gazi University Journal of Gazi Educational Faculty (GUJGEF) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
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25. The Impact of Animations, Models, and Seven Principles Applied Together with Cooperative Learning on Conceptual Understanding of Chemistry.
- Author
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ALYAR, Mustafa and DOYMUŞ, Kemal
- Subjects
- *
GROUP work in education , *CONCEPT learning , *TEACHER education , *NUMBER concept - Abstract
Chemistry is a discipline that is conceptually difficult to understand due to the number of abstract concepts it contains. Therefore, understanding abstract concepts is one of the most crucial steps in the process of learning chemistry. The present study aimed to explore the effect of application of cooperative learning through animations, models (play dough and stick-ball), and seven principles (seven principles for good practice to improve the quality of undergraduate education) on the conceptual understanding of chemistry. The sample of the study consisted of 91 first-year pre-service science teachers enrolled in a teacher education program in Turkey. A quasi-experimental design with non-equivalent pretest-posttest comparison groups was used in the study. The students were assigned into four groups. The applications included cooperative learning in the first group, cooperative learning and seven principles in the second group, cooperative learning and animation in the third group, and cooperative learning and models in the fourth group. Four Module Tests were used for data collection. In order to explore the effects of applied methods and techniques on conceptual understanding, Module Tests were applied as both pretest and posttest. The results of the study showed that applying cooperative learning with the seven principles and cooperative learning with models has a greater impact on the conceptual understanding of chemistry compared to other applications. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
26. Din ve Değerler Eğitimi Açısından ‘Tay’ Animasyon Sinema Filminin İncelemesi.
- Author
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Yıldırım, Rabia
- Abstract
Visual communication tools such as computers and the internet, which have become an indispensable part of our daily life in the 21st century, are very important in terms of making education more meaningful and permanent. With its visual, auditory and interactive features, time and presentation of information in various ways, animations and cartoons are influential in the formation of children's personalities. In these productions, it is necessary to make more useful content to ensure that children are less affected by harmful content. Because it is important to follow useful content in order to raise individuals with the right personality structure. In addition, especially animation and cartoons unity, love, respect and so on. They are important tools in terms of gaining and teaching values. In addition, animation and cartoons are important tools for teaching and acquiring values of unity, love, respect, and so on. Because children now need audio-visual communication and learning tools more and these tools attract their attention more. Therefore, such tools are especially useful for educational purposes. Cartoons and animations as a whole contain a theme. In other words, there are target behaviors that children want to gain. Target behaviors and values to be taught can only be revealed by examining production for children holistically. In this study, the animation movie "Tay", which was released in theaters in September 2022, prepared with the co-production of TRT, was examined in terms of religion and values education. In this context, the story told in the movie was briefly mentioned and the study was supported with various visuals. In this study, it is aimed to reveal the religious and value-based expressions, attitudes and behaviors in the animated movie "Tay", which attracts the attention of children and is watched very intensely, and the messages that are especially desired to be given to children. Cartoons and animations are important materials in teaching children about positive behaviors and values. It attracts the attention of children especially between the ages of 3-6 and is used in education. In the research, the qualitative research method was used and literature review and document review data collection techniques were used. In this context, various findings were determined by scanning the literature similar to the research subject. Thus, the data obtained in our study were evaluated in the light of the examined literature. According to the results obtained in the study, the "Tay" 3D animated feature film refers to the life of our prophet during the Hijra period, and this information is presented to the audience in a curious and interesting way, especially for children. In the animation, which includes idioms and proverbs with cultural values, it is also seen that negative elements that will be bad examples for children are not included, and the main characters in the movie exhibit positive behaviors that children can take as an example. Considering that the messages that are tried to be given through this animated film, especially emphasize the values of love, kindness and friendship, emphasize the importance of the family, and aim to raise awareness of religion and value education in children, we can say that the study has an important content in terms of religion and values education. It can be stated that this animation the film is an extremely important step in gaining religious content and values. It is thought that duplication of productions in similar formats will contribute to the education of children in religion and values. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
27. Simülasyon Argümanı ve İnsanın Özü: The Congress Filminde Güzellik Algısının Sinematik Evreni
- Author
-
Selen Gökçem Akyıldız
- Subjects
cinema ,simulation theory ,beauty myth ,animation ,reality ,sinema ,simülasyon teorisi ,güzellik miti ,animasyon ,gerçeklik ,Journalism. The periodical press, etc. ,PN4699-5650 - Abstract
Hollywood’un içinde bulunduğu Batı kültürünün temel taşlarından birisi olan güzellik mitinin, 1930’lu yıllarda başlayan yıldız sistemi ile doruğa ulaşması ve takip eden yıllarda bilhassa kadınların fiziksel görünüşlerini belirleyen kuralları çerçevelediği bilinmektedir. Ne var ki teknolojik gelişmeler ışığında gençliğin ve güzelliğin övülmesi, daha uzun yıllar yaşlanmaktan kaçınılmasının telkin edilmesi, yaşlılığın insanı bir hiçe çevirmesi fikri sosyal medyanın da yardımı ile her geçen gün toplumda kabul gören bir düşünce haline gelmektedir. Ari Folman’ın yönettiği, fütürist bir distopya filmi olan The Congress (Son Şans), Stanislaw Lem’in The Futurological Congress (1971) adlı kitabından esinlenerek gerçek ve anime edilmiş görüntünün bir arada kullanılarak çekildiği bir filmdir. Yönetmen, Hollywood’un güzellik mitinden yola çıkarak, ana akım kültürün bitmeyen metalaşmasına ait göndermeler ile filmi şekillendirmiştir. Bu çalışma, güzellik algısının yanılsama ve gerçeklik teorileri ile harmanlanarak sunulduğu filmde bu algının insanın var oluşunun hiçe sayılması pahasına değerli kılınması üzerinde durmaktadır. Analiz sonucunda ise bir aktrisin kimliğinin dijital imgeyle belirlenmiş yeni film endüstrisinin hizmetinde nasıl yok olduğu ve sanat eserlerinin biricikliklerinin kaybolması gibi, insanların da biricik ve eşsiz olma özelliklerinin geride bırakılarak insan yığınları şeklinde sistemin ilahlaştırdığı kişilere benzemelerinin desteklendiği görüşünün irdelendiği sonucuna ulaşılmıştır.
- Published
- 2021
- Full Text
- View/download PDF
28. EĞİTİMDE ANİMASYON KULLANIMININ İNCELENMESİ VE BİR ANİMASYON UYGULAMASI.
- Author
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KÜÇÜK, Taha and KORUCU, Nursan
- Abstract
Copyright of SED Journal of Art Education is the property of SADA Enstitusu - Artsurem and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
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29. Semiotic Analysis of the Animation Film Soul.
- Author
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ISLAM, Asadul and İNCİRKUŞ, Üyesi Büşra
- Abstract
Copyright of ARTS: Artuklu Journal of Art & Humanities is the property of Mardin Artuklu University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
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30. Functions and performance of the Basics and Applications of Computer Graphics and Graphic Design.
- Author
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OSAIGBOVO, Felix Onaiwu
- Subjects
COMPUTER graphics ,GRAPHIC design ,BLUEPRINTS ,DESIGN education ,COMPUTER monitors - Abstract
Copyright of Konya Art Journal / Konya Sanat Dergisi is the property of Konya Art Journal and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
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31. İLK YARDIM KONUSUNUN ÖĞRETİMİNDE BİLGİSAYAR DESTEKLİ ANİMASYON KULLANIMI: BİR UYGULAMA ÖRNEĞİ: BEŞİNCİ SINIFLAR
- Author
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Sibel Demi̇rkan
- Subjects
i̇lkyardım ,i̇lkyardım eğitimi ,animasyon ,bilgisayar tabanlı eğitim ,General Works - Abstract
İlkyardım, herkes için her zaman gerekli olabilecek bir konudur ve bunun öğrenilmesi esnasında akılda kalıcı yöntemlerin kullanılması oldukça önemlidir. Bu çalışmanın amacı ilkyardım derslerinde bilgisayar destekli animasyon sistemlerinin kullanılmasının etkilerini anlamaktır. Bu amacın gerçekleşmesi adına alan yazın taraması ve bir uygulama gerçekleştirilmiştir. Sonuçlar, çocukların bilgisayar destekli sistemler ile öğrenirken eğlendiklerini göstermektedir. Bilgisayar destekli sistemler, çocukların dikkatlerinin dağılmasını da engellemektedir. Yine bu sistemler ile sanal uygulamalar yapmak da mümkün olmaktadır. Yapılan uygulamanın yalnızca Muhsine Zeynep Ortaokulu öğrencilerini kapsaması, çalışmanın sınırlılığı olarak kabul edilmektedir.
- Published
- 2020
32. Sınıf Öğretmeni Adaylarının İlkokuma Yazma Öğretiminde Animasyon ve Simülasyon Kullanımına Yönelik Deneyimleri ile İlgili Görüşleri
- Author
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Serkan ASLAN
- Subjects
teknoloji entegrasyonu ,animasyon ,simulasyon ,ilkokuma yazma öğretimi ,Education - Abstract
Bu araştırmanın amacı, sınıf öğretmeni adaylarının ilkokuma yazma öğretiminde animasyon ve simülasyon kullanımı ile ilgili deneyimlerine yönelik görüşlerini incelemektir. Araştırmada nitel araştırma modeli kullanılmıştır. Araştırmanın katılımcılarını sınıf eğitimi ana bilim dalında, dördüncü sınıfta öğrenim görmekte olan 24 öğretmen adayı oluşturmaktadır. Araştırmada veri toplama aracı olarak açık uçlu sorulardan oluşan bir anket formu kullanılmıştır. Verilerin analizinde nitel veri analizlerinden biri olan içerik analizi kullanılmıştır. Araştırmada öğretmen adaylarının ilkokuma yazma öğretiminde animasyon ve simülasyon kullanımına olumlu baktıkları, ilkokuma yazma öğretiminde animasyon ve simülasyon kullanımının öğrencilerin akademik başarılarını arttırdığı, kalıcı öğrenmelerini sağladığını, motivasyonlarını arttırdığı, harfleri öğrenmelerini kolaylaştırdığı, öğretmenlerin bilgisayar kullanma ve dijital teknolojiyi kullanma becerilerini geliştirdiği, dersin etkili, verimli ve eğlenceli geçmesine katkı sağladığı, zamanın tasarruflu kullanıldığı, disiplin problemlerini azalttığı, derinlemesine öğrenmeyi sağladığı sonuçları elde edilmiştir. Araştırma sonucunda öğretmen adayları ses esaslı ilkokuma yazma öğretiminin daha çok sesi hissetme ve tanıma aşamasında animasyon ve simülasyon kullandıklarını belirtmişlerdir. Öğretmen adayları, ilkokuma ve yazma öğretiminde animasyon ve simülasyon kullanımında zamanın yetersiz olması, animasyon ve simülasyon hazırlanmasında güçlüklerin olması gibi sorunlarla karşılaştıklarını belirtmişlerdir.
- Published
- 2020
- Full Text
- View/download PDF
33. Animasyon (Çizgi Film) Tarihine Kültür Aktarımı Açısından Bir Bakış.
- Author
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Aslan, Erkan
- Subjects
TRANSFER functions ,CULTURAL transmission ,TWENTY-first century ,ACADEMIC departments ,SOCIOCULTURAL factors ,OTTOMAN Empire - Abstract
Copyright of Folklor / Edebiyat is the property of Cyprus International University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
34. PRIMARY SCHOOL TEACHERS' OPINIONS REGARDING THE USE OF CARTOONS AND ANIMATIONS IN LIFE SCIENCE EDUCATION.
- Author
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ASLAN, Şule, TAY, Bayram, and UÇUŞ GÜLDALI, Şükran
- Subjects
PRIMARY school teachers ,LIFE science education ,MULTIPLE intelligences ,TEACHER competencies ,VALUES (Ethics) ,VISUALIZATION - Abstract
Copyright of International Journal of Eurasian Education & Culture is the property of Ayse Burcu Ulusoy and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
35. Türkiye'de Turizm Animasyonlarında Somut Olmayan Kültürel Miras Ulusal Unsurlarından Yararlanma ve Türk Gecesi Gösterileri Sorunu.
- Author
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AYVACI, Hasan and GÜLCAN, Bilgehan
- Abstract
Copyright of Turizm Akademik Dergisi is the property of Turizm Akademik Dergisi and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
36. Simülasyon Argümanı ve İnsanın Özü: The Congress Filminde Güzellik Algısının Sinematik Evreni.
- Author
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Akyıldız, Selen Gökçem
- Abstract
Copyright of Journal of Erciyes Communication / Erciyes İletişim Dergisi is the property of Erciyes University, Faculty of Communication / Erciyes Universitesi Iletism Fakultesi and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
- Full Text
- View/download PDF
37. IDEOLOGICAL DISCOURSE ANALYSIS IN SOVIET ANIMATION CINEMA.
- Author
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SEVİNDİ, Koray
- Abstract
Copyright of Turkish Online Journal of Design, Art & Communication is the property of Turkish Online Journal of Design, Art & Communication and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2021
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38. New Forms Of Expression In The Beginning Of The Internet; A Research In The Context Of GIF and Doodle.
- Author
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Balaban, Yüksel and Çevik, İpek Fatma
- Subjects
TECHNOLOGICAL innovations ,BROADCASTING industry ,COMPUTER-generated imagery - Abstract
Copyright of Turkish Studies-Information Technologies & Applied Sciences is the property of Electronic Turkish Studies and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
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39. The Art of Painting and Animation in Iran
- Author
-
Negar KAZEMİ
- Subjects
Sanat ,Animasyon ,Giftler ,İnteraktif resim ,Video sanatı ,Art ,animation ,Animated pictures ,Interactive pictures ,Video art - Abstract
Günümüzde önemli sanat eserleri özgün fikirleri ve izleyici-yaratıcı etkileşimlerini ifade etmeyi amaçlamaktadır. İran'da bu kapsamda çok sayıda sanatsal faaliyetler yürütülmeketdir. Sanatçılar, eserlerini yaratırken sadece resmi değil, animasyon gibi araçları da kullanmakta ve özgün fikir ve kavramları en etkili biçimde aktarabilmektedirler. Resim ve animasyon arasındaki etkileşim sayesinde ortak güçlü bir etkinin elde edilmesi sağlıklı bir inceleme açısından önemlidir. Son yıllarda İran animasyonu çeşitli ve yaratıcı yollar izlemekte, geleneksel resim sanatı ile yeni etkileşimler geliştirmekte ve modern sanat kapsamında oldukça farklı bir görünüm sergilemektedir. Resim ve animasyonun geleneksel işlevi yerini yeni biçimler ve sanat akımlarında kavramsal ve etkileşimli olgulara bırakmıştır. Bu araştırmada, çağdaş İran sanatında resim ve animasyon etkileşimini ve bu alanda aktif İranlı sanatçıların eserlerini incelemek amaçlanmaktadır. Bu bağlamda, araştırmamız İran sanatının son yirmi yılındaki geleneksel ve modern yaklaşımları, alanyazında konuyla ilgili internet kaynaklarındaki röportajları ve İranlı sanatçıların deneyimleri ve görüşleri esas almaktadır., Today, worthy efforts in contemporary art aim to express new ideas and creative interaction with the audience. Many activities have been carried out in this field in Iran as well. They convey their ideas and concepts in the best way, like painters who use the painting medium and other tools such as animation to create their works. The interaction between these parts and the achievement of a single effect, Minus the whitepaper, is significant. In recent years, Iranian animation has followed various creative paths. In this direction, he both invented new interactions with painting in the traditional field and presented a new view according to the developments of the new art. The traditional function of painting and animation has left its place to conceptual and interactive structures in new forms and art movements. This research will examine the interaction of painting and animation in contemporary Iranian art and introduce the artists and their active works in this field. This study discusses the interaction developments of painting and animation in both traditional and modern approaches in the last two decades of Iranian art. In addition to the use of library resources and reliable internet resources in the research method, In the interviews and interviews, the experiences, and views of the artists were used spatially.
- Published
- 2022
40. Students' Opinions Regarding Animation Supported Piano Teaching Method's Materials
- Author
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Ayça Avcı
- Subjects
animasyon ,piyano ,yöntem ,bilgisayar ,materyal ,animation ,piano ,method ,computer ,material ,Education (General) ,L7-991 ,Theory and practice of education ,LB5-3640 - Abstract
The aim of this research is to reveal students’ opinion regarding animation supported piano teaching method’s materials. Data of the study were collected via qualitative analysis. Students’ opinions are received by using “interview form” technic. To introduce animation supported piano teaching methods materials to students, students were taken piano lessons in five weeks (two hours a week). Students studying in Karsiyaka Munucipial Conservatory piano classes in Izmir Constitute the population of the study. In this study, 22 students who are between the age of 7-9, are interviewed individually with the help of semi-structured interview form. Sampling method is criterion sampling method to get in depth-information about student’s opinion. Qualitative analysis includes description of materials, classification of specified themes regarding this research, and correlation of themes and students’ opinion. According to results, using animations, computer games, piano teaching book, colorful finger gloves and play dough are thought to be entertaining, striking, instructive, persistence enhancer, facilitating learning and reviving in the mind, by students. In addition, students like using these materials in piano lessons. According to these results, it can be said that for students who live in the age of technology, handmade materials, such as rice-filled bottles, percussions from yoghurt pots, are not sufficient to teach piano playing and using these handmade materials are not funny, because they are used to play computer and watch animations (cartoons). As a result, students’ interests and continuities in piano lessons can be increased by using animation supported piano teaching method’s materials.
- Published
- 2018
41. Animasyon Destekli Piyano Öğretim Yöntemi Materyallerine İlişkin Öğrenci Görüşleri
- Author
-
Ayça Avcı
- Subjects
animation ,piano ,method ,computer ,material ,animasyon ,piyano ,yöntem ,bilgisayar ,materyal ,Education (General) ,L7-991 ,Theory and practice of education ,LB5-3640 - Abstract
Bu araştırmanın amacı öğrencilerin “Animasyon DestekliPiyano Öğretim Yöntemi’nin materyallerine ilişkin görüşlerini ortaya koymaktır.Veriler nitel araştırma desenine göre toplanmıştır. Öğrenci görüşleri, görüşmeformu tekniği ile elde edilmiştir. Animasyon Destekli Piyano Öğretim Yöntemininmateryalleri ile tanışabilmeleri için öğrencilere beş haftalık (haftada iki saat) piyano dersleriverilmiştir. Çalışma grubu İzmir İlindeki Karşıyaka Belediyesi Konservatuarıpiyano sınıfına gelen öğrencilerden oluşmaktadır. 7-9 yaş arasındaki 22 öğrenciile bire bir olarak yarı yapılandırılmış görüşme formu yardımıyla görüşmeleryapılmıştır. Çalışma grubu seçilirken örneklem seçim tekniklerinden ölçütörnekleme yöntemi kullanılmıştır. Nitel analiz süreci, materyallerinbetimlenmesi, araştırmayla ilgili temaların sınıflandırılması ve tema ileöğrenci görüşlerinin ilişkilerini içermektedir. Sonuçlara göre, animasyonların,bilgisayar oyunlarının, piyano kitaplarının, renkli parmak eldivenlerinin veoyun hamurlarının kullanılması, öğrenciler tarafından eğlenceli, dikkat çekici,öğretici, kalıcılığı güçlendirici, öğrenme ve yeniden hatırlamayıkolaylaştırıcı bulunmuştur. Ayrıca öğrenciler, piyano derslerinde bumateryallerin kullanılmasını sevmişlerdir. Sonuçlara göre, teknoloji çağındayaşayan öğrenciler için, pirinç dolu şişeler, yoğurt kabından perküsyonaletleri gibi el yapımı materyallerle derslerin işlenilmesi yeterli gelmemekteve eğlenceli bulunmamaktadır. Çünkü öğrenciler bilgisayarla oynamaya veanimasyon izlemeye alışkındırlar. Dolayısıyla, öğrencilerin ilgileri ve piyanoderslerine devamlılıklarını “Animasyon Destekli Piyano Öğretim Yöntemi”materyallerinin kullanılmasıyla arttırılabileceği düşünülerek önerilmektedir.
- Published
- 2018
42. İLK YARDIM KONUSUNUN ÖĞRETİMİNDE BİLGİSAYAR DESTEKLİ ANİMASYON KULLANIMI BİR UYGULAMA ÖRNEĞİ: BEŞİNCİ SINIFLAR.
- Author
-
DEMİRKAN, Sibel
- Subjects
- *
GOAL (Psychology) , *COMPUTER systems , *COMPUTER-generated imagery , *COMPUTERS in education , *PRIMARY schools - Abstract
The first aid can be needed in everywhere or for everyone so it should be teached by the catchy methodologies. This study focuses on the development of learning skills with animation systems, one of the latest products of information technologies, and summarizes the methods and materials used for educational activities. The goal of this study is to determine how the computer aided animation methodologies effect on first aid learning on the primary school fifth grade students. To reach this goal, the literatüre review and a case study has been done in the study. The results showed that the children enjoy during they are learning if the computer based system would be used. The computer aided systems also prevent loosing attrection. Also these systems let students to have virtual experiments. The case study has been done only in Muhsine Zeynep Primary School and this is the limitedness of this study. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
43. Sınıf Öğretmeni Adaylarının İlkokuma Yazma Öğretiminde Animasyon ve Simülasyon Kullanımına Yönelik Deneyimleri ile İlgili Görüşleri.
- Author
-
ASLAN, Serkan
- Abstract
Copyright of Journal of Mother Tongue Education / Ana Dili Egitim Dergisi is the property of Journal of Mother Tongue Education / Ana Dili Egitim Dergisi and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
44. Animasyon Filmlerinde Kadın Karakterler.
- Author
-
Kaşkaya, Merve and Özdemir Eren, Nur Hümeyra
- Subjects
ANIMATED films ,GENERATION Z ,CONTENT analysis ,DATA analysis ,FILM characters ,CINEMATOGRAPHY ,ANIMATION (Cinematography) - Abstract
Copyright of Electronic Turkish Studies is the property of Electronic Turkish Studies and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
45. Toplumsal Cinsiyet Kavramına Animasyon Filmleriyle Bakmak: Buz Devri, Shrek ve Winx Club: Kayıp Krallığın Sırrı Örnekleri.
- Author
-
Zor, İlker and Bulut, Serkan
- Subjects
- *
SOCIAL order , *GENDER , *FEMININE identity , *MASCULINE identity , *SOCIAL participation , *TREND setters - Abstract
The gender of individuals is decisive in their participation in social life. The pros and cons of having gender have been at the center of the lives of people living together in every period of history. Individuals fit into certain patterns with their sexual identities and the perspectives of societies in which they live. Perceptions and attitudes of other people and societies towards gender have always been influential factors in maintaining social order. The formation of gender perception takes place at every stage of human relations and the ideology of these perceptions and attitudes is rebuilt in the monopoly of the dominant classes. Social norms and values both transform and become a part of the perception of gender. Media and presentations are among the most effective tools in the production of dominant identities. The dominant ideological apparatuses, which hold the media, produce messages that define not only biological but also sociological judgments about male and female identities. The film is one of the strong areas of media ecology that validates the dominant ideology in a society. It did not take long to understand the effect of modern cinema on societies. At this point, animated films, which are a relatively new field other than classical cinema production, produce messages that appeal to both children and adults. In this study, the animation films Ice Age-I, Shrek-I and Winx Club: The Secret of the Lost Kingdom were subjected to a qualitative analysis based on the idea that animated films also contain messages that reproduce gender perception. [ABSTRACT FROM AUTHOR]
- Published
- 2020
46. MAYSA VE BULUT ÇİZGİ DİZİSİ YAPICI ELEŞTİRİ BÖLÜMÜNÜN GELENEKSEL DOKUMA KÜLTÜRÜ AÇISINDAN İNCELENMESİ.
- Author
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İslim, Filiz and Kılıçarslan, Hande
- Abstract
Copyright of Art-E is the property of Suleyman Demirel University, Faculty of Fine Arts and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
47. “ÖZNEL KARŞITLIK” FORMÜLASYONU VE ANİMASYON SİNEMASINDA UYARLAMA.
- Author
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Akyürek, Yahya Özkan and Alicenap, Çiğdem Taş
- Abstract
Copyright of Art-E is the property of Suleyman Demirel University, Faculty of Fine Arts and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
- Full Text
- View/download PDF
48. 5E Öğrenme Modeline Dayalı Bilgisayar Animasyonları Destekli Öğretim Materyali Tasarlama: "Tepkimelerde Hız ve Denge" Ünitesi Örneği.
- Author
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CEYLAN, Nazan and SEÇKEN, Nilgün
- Subjects
CONCEPT learning ,TEACHING aids ,COMPUTER-aided design ,COMPUTER engineering ,COMPUTER adaptive testing ,HIGH school students - Abstract
Copyright of Gazi University Journal of Gazi Educational Faculty (GUJGEF) is the property of Gazi University Journal of Gazi Educational Faculty (GUJGEF) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
49. Recreational Leadership and Business Ethics: A Study on Animation Staff.
- Author
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DEMİRDAĞ, Şerif Ahmet and GÜÇER, Evren
- Abstract
Copyright of Afyon Kocatepe University Journal of Social Sciences / Afyon Kocatepe Üniversitesi Sosyal Bilimler Dergisi is the property of Afyon Kocatepe University (AKU) Sosyal Bilimler Enstitusu and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2019
- Full Text
- View/download PDF
50. ARCHITECTURA, CITY, AND SPACE IN ANIMATED FILMS SINCE THE 1960'S: FUTURE AHOY!
- Author
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Hande TULUM OKUR and Zeynep Ceylan GEZER ÇATALBAŞ
- Subjects
sinema ,gelecek ,çizgi dizi ,animasyon ,mimarlık ,Sanat ,General Medicine ,Cinema ,Future ,Cartoon ,Animated Tv series ,Architecture ,Art - Abstract
Ever since the first manmade object entered space in the 1950s, the human imagination has been captivated by the future. Nowhere is this clearer than in cinema, whose representations of the future are forced to reckon with the topic of design, especially as related to the city, urban space (fictional space), interiors, and, naturally, architecture. Since both cinema and architecture involve a focus on notions of human experience, movement, time, and visuality, the two fields are intimately related. This relationship is the starting point for this article, which uses the lens of fictional space to analyze the interaction between architecture and cinema during the First Space Age (1957–91) and the Second Space Age (1991–present), including the social, cultural, and theoretical aspects of that relationship, with a particular focus on representations of interior space and urban design. To analyze this interaction, we employ a qualitative research methodology and a historiographical lens that emphasizes the evolutionary process of the representation of the future in architecture and cinema. Because only the imagination limits human fictional space and the technology, materials, and spatial qualities within it, we draw the particular cases we examine in this article from animated series and films (The Jetsons; Astro Boy; Transformers: The Movie; My Life as a Teenage Robot; Love, Death & Robots; and WALL-E), which we select and analyze through stratified random sampling. These particular cases were chosen with an eye to their representation of the First and Second Space Age and their ability to provide grounds for comparison within and between the two eras. Additionally, the fact that few of these have yet been addressed by researchers makes their analysis here another of this study’s contributions to the scholarly literature. Because fictional space in cinema, its reflection in architecture, urban space, and interior design, and representation are critical themes for this article, we employ Stuart Hall’s representation theory and underline the benefits of his constructivist representation approach. The animated series and films dealt with here offer diverse perspectives on the topic. We examine the sorts of representations of the future they employ, while also dividing them by period to ascertain differences between these representations in the First and Second Space Age. By comparing the cases under study, we identify different urban and architectural approaches unique to each period that reflect its social and cultural context, theoretical horizons, and consumption habits. In doing so, we reveal that each period has its own representational language, with the First Space Age marked by an emphasis on physical space and equipment that is replaced in the Second Space Age by an emphasis on changes in social life. The examples that reflect the First Space Age emphasize futuristic, space-themed details in interior design, while those reflecting the Second Space Age content themselves with today’s technology and current materials and represent the theme of the future instead mostly through façade organizations and urban patterns. Furthermore, the samples reflecting the Second Space Age introduce a new type of future in which humans are positioned as passive and technology, technological devices, and equipment are positioned as active. Cases from this later era reckon more deeply with the role of the technology that is ostensibly meant to serve humans, eschewing the earlier emphasis on design variety, specifically interior design, in favor of grappling with and developing a perspective on the theme of the future. These differences are a reflection of the different social, cultural, and economic conditions and background of the First Space Age and Second Space Age, revealing the reciprocal interaction of the historical conditions and the particular approaches of cinema and architecture. Cinema is influenced by the social, cultural, and architectural features of its era. And, as a powerful mass media tool with the power to spread trends and developments across the world, it also has an important impact on its era. Therefore, cinema, architecture, and the facts of social life nourish one another and, as a result, evolve together.
- Published
- 2022
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