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1. Identifying Three Affordances in ICT-Enabled Community-Based Social Support Systems for the Elderly: A Study of Four Japanese Cases

2. Affordance and User Behavior: Implication for Inclusive Public Facilities to Promote User Experience

4. Wearable Devices for Smart Education Based on Sensing Data: Methods and Applications

5. Affordance-Derived Declarative Interaction Models for Context Adaptation

7. Social Technology Affordances for Business Process Improvement

9. Changing Rationales for Computers in Education: From Liberation to Involvement

11. Affordance Origami: Unfolding Agent Models for Hierarchical Affordance Prediction

12. Attribute Based Affordance Detection from Human-Object Interaction Images

13. The Role of Affordance in Cyber-Physical Systems for Behavioral Change

14. Self-directed learning of core vocabulary in English by EFL learners: comparing the outcomes from paper and mobile application flashcards

16. Endangered Literacies? Affordances of Paper-Based Literacy in Medical Practice and Its Persistence in the Transition to Digital Technology

17. An Entropy-Based Approach to the Hierarchical Acquisition of Perception-Action Capabilities

19. Relationships between proof and examples: Comments arising from the papers in this issue

20. International conference paper presentations: A multimodal analysis to determine effectiveness

23. ‘I felt a new connection between my fingers and brain’: a thematic analysis of student reflections on the use of pen and paper during lectures

24. Tangible Interfaces with Printed Paper Markers

25. The affordances of reading/writing on paper and digitally in Finland.

26. Paper to Pixels

28. Paper-based web connected objects and the internet of things through EKKO

29. Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience

30. Sociological insights on the comparison of writing/reading on paper with writing/reading digitally

31. Multimodal participation frameworks during young children’s collaborative drawing on paper and on the iPad

32. Paper for E-Paper

33. Single Locus of Control in a Tangible Paper-based Tabletop Application

34. The 15th International CDIO Conference: Proceedings – Full Papers

36. Creating, Reinterpreting, Combining, Cuing - Paper Practices on the Shopfloor

37. Paper-based multimedia interaction as learning tool for disabled children

38. Paints, paper, and programs

39. State of the field: Paper tools

41. Designing Pervasive Computing for Hospitals: Learning from the Media Affordances of Paper-Based Medication Charts

42. COMPUTER-ASSISTED POP-UP DESIGN FOR CHILDREN: COMPUTATIONALLY ENRICHED PAPER ENGINEERING

44. Curling up with a good e-book: Mother-child shared story reading on screen or paper affects embodied interaction and warmth

46. Constructing conceptual meaning from a popular scientific paper—the case ofE=mc2

47. 59.5:Invited Paper: Visual Perception and Holographic Displays

48. Evaluating and understanding the usability of a pen-based command system for interactive paper

49. Paper mail in the home of the 21st century: An analysis of the future of paper mail and implications for the design of electronic alternatives

50. Prototyping a tangible tool for design: Multimedia e-paper sticky notes