Search

Your search keyword '"Inclusive design"' showing total 238 results

Search Constraints

Start Over You searched for: Descriptor "Inclusive design" Remove constraint Descriptor: "Inclusive design" Topic accessibility Remove constraint Topic: accessibility
238 results on '"Inclusive design"'

Search Results

1. Hidden Barriers to Marketplace Disability Accessibility: An Empirical Analysis of the Role of Perceived Trade-Offs.

2. Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device.

3. Inclusive Information Design in Heritage Landscapes: Experimental Proposals for the Archaeological Site of Tiermes, Spain.

4. Enhancing Package Ergonomics for Arthritis Consumers: A Case Study.

5. Inclusive Information Design in Heritage Landscapes: Experimental Proposals for the Archaeological Site of Tiermes, Spain

6. Empathy-Driven Student Transformations: Bridging the Gap in Software Development for Inclusive User Experiences.

7. Factors influencing the design and implementation of accessible e‐Government services in South Africa.

8. A study to depict challenges and opportunities building industry professionals face when designing inclusive and accessible buildings.

9. Spełnianie fantazji. Wyzwania dostępności w grach wideo.

10. Introducing Computer Science Students to Inclusive Design and Accessibility: Evaluation of Practical Exercises with a Low-Cost Simulation Kit

12. Seek and Locate? Examining the Accessibility of Cybersecurity Features

13. From Universal Design to Attainable Game Experiences

20. Exploring and cultivating connections within ecosystems of inclusive musicking : moving towards sustained access to music

21. Inclusive AR/VR: accessibility barriers for immersive technologies.

22. The Accessible Design of Pedestrian Bridges.

23. Cognitive Mapping and Space Syntax Analysis of Universal Design Principles: The Case of the Üsküdar Barrier-Free Life Center.

24. Making social media applications inclusive for deaf end-users with access to sign language.

25. Designing for inclusion in public playgrounds: a scoping review of definitions, and utilization of universal design.

26. A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors.

28. VeeMo: An Universal Exergame for Kindergarten

29. Communicating AI and Disability

30. Inclusive Augmented and Virtual Reality: A Research Agenda.

31. Understanding how a blind or partially sighted runner runs around a 400m running track to improve independent running

32. „Doing disability differently - we change the world!". Przegląd dobrych praktyk na podstawie wybranych budynków publicznych w Warszawie.

33. Retenção de fachada na cidade de Lisboa: Origens, história e tipologias.

34. Evaluación del espacio público para personas con movilidad reducida. Ibagué, Colombia.

36. Improving accessibility for people with dementia : web content and research

37. Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces.

38. A Case Study on Flexible Design: Eliminating Documentation Requirements for Academic Adjustments on a Test (Practice Brief).

39. Mahallede Kapsayıcı Kamusal Yaşam İçin Erişilebilirlik Denetimi.

40. The Inclusive Design Canvas. A Strategic Design Template for Architectural Design Professionals.

42. Experimental Method of Assessment of Ergonomics and Accessibility of Public Facilities

43. An Enriched Emoji Picker to Improve Accessibility in Mobile Communications

45. Mapping Accessibility in Norway - A Tool and Method to Register and Survey the Status of Accessibility in Urban Areas and Recreational Areas.

46. Designing Technologies for Neurodiverse Users: Considerations from Research Practice

47. XR Accessibility – Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments : Introduction to the Special Thematic Session

48. A Contextual Usability Exploration of Cash and Ticket Machines

50. Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students

Catalog

Books, media, physical & digital resources