1. A Gamified Mobility Experience
- Author
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Salvatore Di Dio, Andrea Vesco, Domenico Schillaci, Enza Lissandrello, Kurosu, Masaaki, Kurosu, M, Vesco A., Di Dio S., Lissandrello E., and Schillaci D.
- Subjects
Urban game ,Personal mobility ,0211 other engineering and technologies ,02 engineering and technology ,Power (social and political) ,Human-Machine Interaction ,Urban Mobility ,0502 economics and business ,Settore ICAR/13 - Disegno Industriale ,Sociology ,Urban mobility ,050210 logistics & transportation ,biology ,Athletes ,business.industry ,05 social sciences ,Innovation process ,021107 urban & regional planning ,Citizen journalism ,Public relations ,biology.organism_classification ,Virtuous circle and vicious circle ,Sustainability ,Action (philosophy) ,Urban Games ,business - Abstract
We believe in the use of urban games to define new enjoyable experiences, change citizens’ unsustainable habits and educate them to new environment-and social-friendly ones. This paper presents MUV, an innovative action that has the power to engage citizens and foster sustainable mobility behaviors. MUV complements engaging HMIs with a participatory method within an iterative innovation process called the virtuous cycle (understand, involve, co-create, implement, experiment). The innovation process has led to a new game dynamic: Mobility as a Sport. It results in a rewarding personal mobility experience; the same rewarding sensations the athletes feel when they improve their results.
- Published
- 2020
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