1. Science Arts & Métiers (SAM) Performance Evaluation of Passive Haptic Feedback for Tactile HMI Design in CAVEs
- Author
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Andras Kemeny, Javier Posselt, Frédéric Merienne, Antoine Lassagne, Technocentre Renault [Guyancourt], RENAULT, Laboratoire d’Ingénierie des Systèmes Physiques et Numériques (LISPEN), Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM), Laboratoire Interdisciplinaire Carnot de Bourgogne [Dijon] (LICB), and Université de Bourgogne (UB)-Université de Technologie de Belfort-Montbeliard (UTBM)-Centre National de la Recherche Scientifique (CNRS)
- Subjects
Adult ,Male ,Engineering ,Synthèse d'image et réalité virtuelle [Informatique] ,media_common.quotation_subject ,02 engineering and technology ,Haptics ,Virtual reality ,User-Computer Interface ,Robustness (computer science) ,Feedback, Sensory ,Perception ,Physical Stimulation ,Index Terms-Haptics ,0202 electrical engineering, electronic engineering, information engineering ,Humans ,0501 psychology and cognitive sciences ,Human–machine system ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Man-Machine Systems ,050107 human factors ,Simulation ,Human–machine interfaces ,Haptic technology ,media_common ,human-machine interfaces ,business.industry ,05 social sciences ,020207 software engineering ,Equipment Design ,Middle Aged ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Computer Science Applications ,Visualization ,Human-Computer Interaction ,Sensory substitution ,Touch Perception ,Interface homme-machine [Informatique] ,Touch ,Space Perception ,virtual reality ,Female ,Cues ,business ,Psychomotor Performance - Abstract
International audience; is an open access repository that collects the work of Arts et Métiers ParisTech researchers and makes it freely available over the web where possible. This is an author-deposited version published in: https://sam.ensam.eu Handle ID Abstract-This article presents a comparison of different haptic systems, which are designed to simulate flat Human Machine Interfaces (HMIs) like touchscreens in virtual environments (VEs) such as CAVEs, and their respective performance. We compare a tangible passive transparent slate to a classic tablet and a sensory substitution system. These systems were tested during a controlled experiment. The performance and impressions from 20 subjects were collected to understand more about the modalities in the given context. The results show that the preferences of the subjects are strongly related to the use-cases and needs. In terms of performance, passive haptics proved to be significantly useful, acting as a space reference and a real-time continuous calibration system, allowing subjects to have lower execution durations and relative errors. Sensory substitution induced perception drifts during the experiment, causing significant performance disparities, demonstrating the low robustness of perception when spatial cues are insufficiently available. Our findings offer a better understanding on the nature of perception drifts and the need of strong multisensory spatial markers for such use-cases in CAVEs. The importance of a relevant haptic modality specifically designed to match a precise use-case is also emphasized.; This article presents a comparison of different haptic systems, which are designed to simulate flat Human Machine Interfaces (HMIs) like touchscreens in virtual environments (VEs) such as CAVEs, and their respective performance. We compare a tangible passive transparent slate to a classic tablet and a sensory substitution system. These systems were tested during a controlled experiment. The performance and impressions from 20 subjects were collected to understand more about the modalities in the given context. The results show that the preferences of the subjects are strongly related to the use-cases and needs. In terms of performance, passive haptics proved to be significantly useful, acting as a space reference and a real-time continuous calibration system, allowing subjects to have lower execution durations and relative errors. Sensory substitution induced perception drifts during the experiment, causing significant performance disparities, demonstrating the low robustness of perception when spatial cues are insufficiently available. Our findings offer a better understanding on the nature of perception drifts and the need of strong multisensory spatial markers for such use-cases in CAVEs. The importance of a relevant haptic modality specifically designed to match a precise use-case is also emphasized.
- Published
- 2018